mnb wrote:
getting back to FB's question on thralls, how exactly would they be modelled?
You could model them in the same way that people do Commissars for the IG. If you know you will always assign them to certain units, you can just put them on the stand (or have a couple alternate units for with/without Thralls). In fact, Thralls can only go on the command stands for the formations, while Commissars can go on any unit, so there are a lot fewer alternative stands and paint jobs to do if you want to go this route.
If you want something physical to keep count in addition to just a visual element, you can use markers, either abstract or with minis. Some people made single-mounted Commissars or command flags that can simply be placed next to the model they are added to. You could do that with Thralls and even make mini-dioramas for Thrall markers if you wanted. As long as they aren't too big, they shouldn't cause confusion over being an actual unit.
Or you can just keep track of them. I've never had anyone comment that they were hard to keep up with.
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wouldn't it be easier to count them as an infantry stand?
We tried that and separate units raise other issues. No other unit is "one shot" in terms of being removed from play. That created a whole series of questions that required special rules and explanations.
They would need to be "expendable" to keep them from generating BMs when removed but that makes them valuable as a meat-shield, rather than being just a psychic power battery.
Thralls shouldn't be used to soak BMs. Let's say for example that you are one BM from breaking the formation and a sorcerer burns a thrall. That shouldn't affect the morale of the other units from a style perspective. However, it would break the formation because there are now as many BMs as units. Also, that kind of event would almost certainly happen during assault, opening up all sorts of questions about changing units and BMs during assault - probably not hard questions to answer, but things that need to be addressed.
You have to figure out transport, and make sure the formations can add the extra capacity for them. That adds more meat-shield kinds of manipulations via addition of transport capacity. Adding a Thrall to make odd numbers would mean you would be allowed to add extra transport capacity. You can just drive off without the Thralls if you run short on transport (assuming you haven't already burned the Thrall anyway). So, for ~30 points you could effectively add 2 spare transport slots. That makes a huge difference in the speed and fluidity of the formations, especially Rubric formations. Not only would that require a major reconsideration of point costs, part of the army concept is that the line units are slow and very tough, which means it would be a major change in feel.
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if you wanted to get extremely nit-picky, that would take a (for example) 5 piece unit, replace one w/ a non-combat thrall and still recieve the same stats as the a unit w/ 5 in it.
I'm not sure what you are getting at with this. Is this about WYSIWYG?