BlackLegion wrote:
Wouldn't it be easier to just disallow AA-umbrellas and give ground AA-units a -1 to hit on their AA if they have moved?
Actually, i think the alternative rules are pretty good. What we saw thus far require mostly small adjustments (Whaaag bonus, evac'ed unit being able to come back). I think the possible issues we may still have to really iron out is this air assault/grounded craft mechanism.
It may lead to some debate as it will probably influence the balance of Air assault oriented list, but as there is already quite a lot of debate about those lists, many arguing their balancing need a review already.
I think actually, given the current overall of the marine list (usual suspect concerning these issues), it is probably the right time to iron out such rules.
The proposal i made in my last post essentially imply that you can no longer Air assault, then use the disengage move of the same turn to evac' another formation. If you wanted to use Thunderhawk recycling, you'd have to air assault on turn one, stay grounded*, then you move a formation in the TH with a later action in turn 1 or in turn 2, then with its turn 2 activation, the TH takes off and evac with it's belly full of troops or ground attack elsewhere** and disengage.
Then you would be able to air assault again in Turn 3 with your loaded TH.
We need to assess how important an impact this is. If theses rules imply some repricing of Aircraft assets, well, so be it. We may hardly expect them not to.
*with all the risk you may incur, but then again marines have a high SR and might well air assault at the end of the turn and disengage as their first action the next turn. Landa recycling would be quite riskier actually. I don't know how often it's used.
**With its belly full of troops as well ? I don't think this would be problematic, given the additional risk of getting shot down and losing the full cargo. The loaded TH or Vampire strafing a formation on its way home wouldn't be too out of character IMO.