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Differences Between NetEpic and Space Marine/Titan Legions

 Post subject: Differences Between NetEpic and Space Marine/Titan Legions
PostPosted: Thu Nov 11, 2010 6:46 am 
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Hey all. Just wanted to say I'm really excited to play Net Epic! My game group is in the process of printing off the books and finishing up our forces for gaming.

Excuse me if this has been asked before, but what are the main differences between NetEpic Gold and 2nd edition Epic? I don't need details, I'm just curious as to how close it is to Epic 2.

Thanks!

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 Post subject: Re: Differences Between NetEpic and Space Marine/Titan Legio
PostPosted: Thu Nov 11, 2010 8:59 pm 
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Not very much
the greatest change is
-that now you move rotatory
e.g. you move a unit/det. then your enemy then you agian and so on

second "great" change is
-that now every unit(not only AA) may snapfire with a -1 to hit penalty
AA-units fire without to-hit penalty

-some stats have changed just as some point costs

the NETEPIC pros will tell ya
cheers ulric



LOOK HERE
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=16938&start=0


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 Post subject: Re: Differences Between NetEpic and Space Marine/Titan Legio
PostPosted: Fri Nov 12, 2010 3:46 am 
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If you played SM2 then NetEpic will feel familiar. There have been lots of improvements though.

- Alternating movement - no longer the I go, you go but a proper alternating activation system.
- Hidden orders/fog of war - you only reveal a units' orders as it is activated. This is quite an important change...movement can be a very tense phase :).
- Titans are much stronger and able to brush aside infantry swarms and the like.
- Superheavy damage table. More durability for your superheavies.
- New costing system for titans. The more you tool them up the more they cost!
- templates for Praetorians. They become serious units now and much harder to kill.
- Heavily revised and improved pinning system. Allows sensibe things like titans not being pinned by some Gretchin, and makes units like knights much more valuable.
- Snapfire. Important in combination with alternating movement.
- split of the old command unit ability into HQ (can't be targetted) and Command (don't need orders, can move charge rate and still shoot).
- standardisation of lots of special rules into a set of ability descriptions with keywords.

Probably more but that's a start. However, even with all these improvements it still feels like classic Epic and is easy to pick up.


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 Post subject: Re: Differences Between NetEpic and Space Marine/Titan Legio
PostPosted: Fri Nov 12, 2010 6:42 am 
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Cool, thanks for the info.

I've only played Epic 40,000 and Armageddon. My group was attracted to NetEpic because it feels like a complete game as opposed to Epic Armageddon (a game we very much enjoy, and would play fervently if it had more armies, and balanced the experimental rules). One of the gamers in my group played Epic 2nd edition a ton. I just wanted to find out for myself what the differences were.

I think we're having our first game next week once I paint up eight more stands, and thirteen more vehicles.

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 Post subject: Re: Differences Between NetEpic and Space Marine/Titan Legio
PostPosted: Fri Nov 12, 2010 8:41 am 
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Steel-Rabbit wrote:
My group was attracted to NetEpic because it feels like a complete game as opposed to Epic Armageddon (a game we very much enjoy, and would play fervently if it had more armies, and balanced the experimental rules).

I'm not sure what you mean by this sir? I believe the available armies lists in NetEpic and E:A are near on identical? I also don't see how there experimental rules differ expect in different game systems?


Last edited by Angel_of_Caliban on Fri Nov 12, 2010 10:52 pm, edited 1 time in total.

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 Post subject: Re: Differences Between NetEpic and Space Marine/Titan Legio
PostPosted: Fri Nov 12, 2010 10:53 am 
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What I mean is that NetEpic seems to be a nice little package of a game: Well laid-out rulebooks in color; army lists that seem balanced and playtested; a game that seems (for lack of a better word) "complete," as if it were put out by a professional game company. During the last days of Specialist Games, the Epic: Armageddon non-published rules seemed chaotic, and in flux. They definitely didn't look as slick as NetEpic does. This is not to belittle the hard work that the playtesters put into the rules, but it didn't look finished (and it really wasn't, through no fault of the playtesters and volunteers).

Now I'm a newcomer here, so I don't know what the atmosphere is surrounding E:A, and if I'm stirring stuff up, or offending people, that's not my intention. I'm just stating things how I see them. My last encounters with anything E:A had to do with the old website with all the experimental Tyranid and Chaos rules that had no pictures in them, seemed to change every time I played and were just plain unappealing to a guy who would gladly pay money for a hardcopy book of rules. If things have changed since then (ie. there's a set of documents out there that "finish" the E:A ruleset the way NetEpic does for Epic 2), then please point me in the direction of them. I'd be very interested in seeing what's become of what I believe to be one of the most solid rulesets I've ever played with.

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 Post subject: Re: Differences Between NetEpic and Space Marine/Titan Legio
PostPosted: Fri Nov 12, 2010 11:25 am 
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Quote:
- Alternating movement - no longer the I go, you go but a proper alternating activation system.
- Hidden orders/fog of war - you only reveal a units' orders as it is activated. This is quite an important change...movement can be a very tense phase .
- Titans are much stronger and able to brush aside infantry swarms and the like.
- Superheavy damage table. More durability for your superheavies.
- New costing system for titans. The more you tool them up the more they cost!
- templates for Praetorians. They become serious units now and much harder to kill.
- Heavily revised and improved pinning system. Allows sensibe things like titans not being pinned by some Gretchin, and makes units like knights much more valuable.
- Snapfire. Important in combination with alternating movement.
- split of the old command unit ability into HQ (can't be targetted) and Command (don't need orders, can move charge rate and still shoot).
- standardisation of lots of special rules into a set of ability descriptions with keywords.

ahh I forgot something ;D

Quote:
- Heavily revised and improved pinning system. Allows sensibe things like titans not being pinned by some Gretchin, and makes units like knights much more valuable.

Please Zap could you explain that to me
When it was possible to pin a Titan with a gretchin?
and Knights were able to pin Titans in SM/TL too


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 Post subject: Re: Differences Between NetEpic and Space Marine/Titan Legio
PostPosted: Fri Nov 12, 2010 11:39 pm 
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Angel_of_Caliban wrote:
Steel-Rabbit wrote:
My group was attracted to NetEpic because it feels like a complete game as opposed to Epic Armageddon (a game we very much enjoy, and would play fervently if it had more armies, and balanced the experimental rules).

I'm not sure what you mean by this sir? I believe the available armies lists in NetEpic and E:A are near on identical? I also don't see how there experimental rules differ expect in different game systems?


Umm, I'm not sure what you mean, Angel. NetEpic and E:A are different game systems with different army lists. If you meant NetEpic is near identical with SM2/TL, then I agree.

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 Post subject: Re: Differences Between NetEpic and Space Marine/Titan Legio
PostPosted: Sat Nov 13, 2010 12:18 am 
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Dwarf Supreme wrote:
Angel_of_Caliban wrote:
Steel-Rabbit wrote:
My group was attracted to NetEpic because it feels like a complete game as opposed to Epic Armageddon (a game we very much enjoy, and would play fervently if it had more armies, and balanced the experimental rules).

I'm not sure what you mean by this sir? I believe the available armies lists in NetEpic and E:A are near on identical? I also don't see how there experimental rules differ expect in different game systems?


Umm, I'm not sure what you mean, Angel. NetEpic and E:A are different game systems with different army lists. If you meant NetEpic is near identical with SM2/TL, then I agree.

I meant available armies list/races. Both have Marines, Nids, Tau, Crons, Etc with variety. NetEpic has some list the E:A doesn't and vice versa.

To Steel Rabbit question... I feel like E:A Community is better than what it was. As soon as the NetEA Books are done we will look just like NetEpic in terms of "Having our Act together" as them. Plus I believe there is more list development and more players for E:A than NetEpic. (Not to dis them as there good too).


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 Post subject: Re: Differences Between NetEpic and Space Marine/Titan Legio
PostPosted: Sat Nov 13, 2010 12:31 am 
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Angel_of_Caliban wrote:
I meant available armies list/races. Both have Marines, Nids, Tau, Crons, Etc with variety. NetEpic has some list the E:A doesn't and vice versa.


Okay, now I understand. I'll agree with that.

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 Post subject: Re: Differences Between NetEpic and Space Marine/Titan Legio
PostPosted: Sat Nov 13, 2010 5:24 am 
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While biased, I do agree with Steel-Rabbit. One of my biggest gripes with E:A when I played it was it felt like a beta test set of rules. I'm sure with another 8-10 years of development NetE:A will be a great game though.


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 Post subject: Re: Differences Between NetEpic and Space Marine/Titan Legio
PostPosted: Sat Nov 13, 2010 9:07 am 
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Okay, I think there's somewhat of a misunderstanding here. The last time I saw any fan input on E:A was back at the old Epic Battles website. I was unaware that more fan work was put into it. I've perused the forums here and saw that there's even some printed books. Are there any .pdfs of the new official army lists? I had trouble finding any on the forums here, I just saw a bunch of trial lists.

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 Post subject: Re: Differences Between NetEpic and Space Marine/Titan Legio
PostPosted: Sat Nov 13, 2010 9:43 am 
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Well this is the thread where you can buy the two printed supplements...

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=18963

Siege PDF ---> http://www.tacticalwargames.net/archive/rules/epic/siege.html
Raiders PDF ---> http://www.tacticalwargames.net/archive/rules/epic/raiders.html

The Armylist you saw are either almost approved by the EA Epic Rules Committee or on their way. Their currently gathering and checking over list to make to NetEA books. Which are PDF's of all the current armylists and their status, Approved, Development or Experimental. And then the PDF's will be updated annually while testing can still be worked on by people willing to keep track of the most current form of said list.


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