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Ork Issues & SHT questions

 Post subject: Re: Ork Issues & SHT questions
PostPosted: Thu Nov 11, 2010 9:08 am 
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Few more questions after the 4 battles of last week-end :)

- When picking more than 1 battle fortress in an ork army, do they form a mob ? IE pick 3 skullhamma, build a mob of skullhamme ?

- Is it possible to move backward ? Nothing was written about this in rules, only in praetorian that can move backward at half speed. What about titans/vehicles ?

Thanks in advance for your help,

Vincent


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Thu Nov 11, 2010 6:53 pm 
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Quote:
Is it possible to move backward ? Nothing was written about this in rules, only in praetorian that can move backward at half speed. What about titans/vehicles

We always use this rule (move backwards at half speed) as a house rule
for all vehicles

It is ridiculous to spend 4 turns for turning in the opposit direction

Quote:
When picking more than 1 battle fortress in an ork army, do they form a mob ? IE pick 3 skullhamma, build a mob of skullhamme

you mean more than 1 battlefortress for 1 clan right
if yes I would say they form a mob


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Thu Nov 11, 2010 7:02 pm 
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Yes I meant for 1 clan, this despite they are independent, they could form a mob. One the same way, several stormboyz attached to the same clan could form a mob.


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Thu Nov 11, 2010 8:53 pm 
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Quote:
this despite they are independent

well they could form a mob for the purpose of activation/shooting
but without 6cm coherency


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Thu Nov 11, 2010 9:09 pm 
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ulric wrote:
Quote:
this despite they are independent

well they could form a mob for the purpose of activation/shooting
but without 6cm coherency


Without the 6cm coherency ? But if it's a mob, they have to keep 6cm coherency. "Independent" means they do not need to be within 10cm from a nob to receive order ;)


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Thu Nov 11, 2010 9:45 pm 
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Hmm sure you are right :D


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Fri Nov 12, 2010 3:50 am 
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Yeah, Independant has no effect on the mob rule, so yes, they would form a mob.

I've used a mob of 3 Skullhammers to transport my Goff clan before (and used battlewagons for the Nobz).


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Fri Nov 12, 2010 3:57 am 
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As for moving backwards, except for those units that have a limitation like titans/praetorians, we've just assumed that a unit could turn around and make a full move to the rear. Does mean you have to face the wrong way though. A 50% reverse move seems reasonable.


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Fri Nov 12, 2010 7:04 am 
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zap123 wrote:
As for moving backwards, except for those units that have a limitation like titans/praetorians, we've just assumed that a unit could turn around and make a full move to the rear. Does mean you have to face the wrong way though. A 50% reverse move seems reasonable.


In the small tournament where I went, I was surprises when my opponent told me "you are not allowed to move backward with your vehicles". .I replaied "did the enginners lose the rear gear in the 40th millenium, this sounds strange". 50% move limitation when moving backward seems OK.

OK about the independent units forming a Mob, we thought battlefortresses could not form a mob together.


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Fri Nov 12, 2010 11:31 am 
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Quote:
we've just assumed that a unit could turn around and make a full move to the rear

So this 45 degrees/turn turning has past by?
Quote:
Does mean you have to face the wrong way though. A 50% reverse move seems reasonable.

so you need 50% movement for turning backwards and then move the other half right?
sounds good to me

but for a retreat it would be better to move backwards and still face the enemy


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Fri Nov 12, 2010 8:01 pm 
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No Ulric, if you want to move backward with a rhino in advance order, you can move backward up to 12.5cm (50% of base movement).

For a retreat (of fall back) you have to do your charge movement toward your deployment area, not backward bot toward with vehicle front toward your table edge ;) Retreat/Fall back is not just moving backward, but trying to escape from enemy at full speed :P


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Sat Nov 13, 2010 5:27 am 
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Most units have no restriction on the size or amounts of turns when they move. When a unit finishes its move it can only turn 45 degrees from the direction of travel however. So yes, if you did make a full move backward you would need to be facing away from the enemy. However, there is nothing stopping most units from doing a big S (or a U turn or just drive in a big circle :D ).......


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Sat Nov 13, 2010 2:23 pm 
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Quote:
For a retreat (of fall back) you have to do your charge movement toward your deployment area

No Scream :D I meant a controlled retreat, still firing at the enemy while moving backwards
like this:
Quote:
if you want to move backward with a rhino in advance order, you can move backward up to 12.5cm (50% of base movement)

Thats the way we played it too.
Quote:
Most units have no restriction on the size or amounts of turns when they move

I thought a tank/vehicle(not bike) is restricted to 1 turn per movement at a max. of 45 degrees(this would takes you 4 turns for turning backwards :D )
but I am referring to the old SM/TL rules
and our english skills were quite low at this time ::)


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Mon Nov 15, 2010 1:34 pm 
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Titans, Praetorians and aircraft have restrictions on turns (max 90 degrees for first two). Not much else does.


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 Post subject: Re: Ork Issues & SHT questions
PostPosted: Mon Nov 15, 2010 7:18 pm 
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Quote:
Not much else does

Superb!
So my tanks may do a U-turn without any penalties :)


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