Current rule:
Quote:
If the tunneller is going to appear in the friendly half of the table it can be slated to arrive from turn two onwards. If it is slated to arrive in the enemy half of the table it can arrive anywhere from turn three onward.
Is there any plausible reason that with the level of the game today that Tunneller is still used as a Turn 3 play? In all honesty, it will most likley be coming up out of the Blitz and you do one of two things, forget the Blitz, or Overwatch and wait for it. IMO it is such a boring and unimaginative rule. It leaves nothing in the way of drama or suspense.
MorganVening came up with the below rule which provides some strategy back to the player and provides a better choice of options:
Quote:
When planning arrival, if a Tunneler formation will enter play on the opponent's half of the table, it must be Turn 2 or later. If it enters play within 45cm of the opponent's Blitz, it must be Turn 3 or later.
Before people start talking about balance, we have playtested this version and we found no issue. What it does allow is a 2nd turn appearance on the filed of battle where it will actually matter.
Are we going to be stuck on the old rule and not be open to new ideas?