Marauder Bombers still aren't seeing any kind of usage, and are still regarded as (very) sub-par, even after increasing their BP to 3 and dropping their points cost to 250pts.
It is clear that the current NetEA (And, indeed, EpicUK) balance fix has failed to have any effect whatsoever.
I would like to propose that the NetEA do the radical thing, and use the Marauder Bomber stats and points costs that we worked up and tested for the Death Korps of Krieg list:
Quote:
Name : Marauder Bomber (Phaeton Pattern)
Type : War Engine
Speed : Bomber
Armour : 5+
Close Combat : -
Firefight : -
Weapons:
Bomb Racks, 15cm, 3BP, Fixed Forwards
Twin Lascannon, 45cm, AT4+, Fixed Forwards
2x Twin Heavy Bolter, 15cm, AA5+
Notes: Damage Capacity 2.
Critical Hit Effect: The bomber is struck in a critical location and is destroyed
Formation: One Marauder Bomber
Cost: 150 Points
We've tested this bomber lots. I have yet to hear a single complaint as regards its in-game balance.
It's worth taking in my opinion, useful but not particularly amazing.
For 150pts you get a bomber that puts out slightly more shots than a Thunderhawk Gunship, if used optimally, but which is much easier to kill (3 hits is a statistical kill, I believe, as compared to the T-hawk's 8 hits for a statistical kill, ignoring criticals which again favours the T-hawk).
I'd like to hear what others think.