Neal
Just some quick ones:
nealhunt wrote:
1) You could take the bonus/avoid the penalty for a close, triggering formation by moving off to FF a different formation farther away.
I will repeat what I stated earlier: The formation that is given it should naturally be a CC unit. If not, then I would ask why not. Do not give the rule to FF units or formations that benefit greatly from FF and there should be no issue.
Quote:
2) You could pick a target so far away there's no chance of being in range, and use the bonus to move however you like. That gives an option to the player to take the reduced-effect action to avoid the penalty/take the bonus or to attempt to activate normally. That will allow you to do things like grab/block objectives any time a single move is sufficient. That tactical choice partially offsets the penalty side while remaining a definite positive for the bonus side.
Yes, where a single move is sufficient - and how often is this the case? Not often in my experience.
Quote:
3) For a small group of formations with particular traits, the penalty is effectively non-existent and the bonus can almost always be claimed (as long as it's triggered, obviously) - assault formations with Infiltrate. Whether it wants to Engage a target directly or double/support (Engage with 2x move to a support position), it can claim the bonus/avoid the penalty. Only if it really needed to March would the rules cause a negative effect.
As above, for a single move. Yes, I know that you are going to state Infiltrators, so please see below.
Quote:
This is especially true for a list like WoE where a substantial portion of the formations have Infiltrate and little or no firepower (Juggers, Slautherfiends, Blood slaughterers) so #3 above is applicable.
Ok. Now the formations mentioned (you forgot Defilers, Greater Brass Scorpions, and Flesh Hounds) do have Infiltrate and can take advantage of that rule. However I put it back to you in how often do you really expect such units to be used?
- I use the Slaughterfiends quite a lot as I like the idea of them, yet they also have a severe penalty when attempting to mount them to take advantage of that rule.
- Juggers and G.Brass Scorpions I do not expect to see much of.
- Defilers - Maybe, however you take them to a detriment of less Khorne Engines
- Flesh Hounds - when did you last see them used?
So it may appear that a "portion of the formations have Infiltrate and little or no firepower" (although I think you sell Defiler Engines short when the have a 75cm shot), yet keep it all in perspective. They are a large portion in the quick reference guide, but far less visible in a competative force. Have you attempted to make up a force or two to bring such a concern to light?
That is a big part of the problem. We have examples, yet are they realistic?