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War Walker cost

 Post subject: Re: War Walker cost
PostPosted: Thu Oct 21, 2010 9:51 pm 
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Or 150 for 4, plus 0-2 at +25 points each.

That's a 17 point surcharge at 4 for 150 and 9 point at 5 for 175.

Plus it's 25 point increments for all those people who get fussy over that.

At any rate, it's not like people are actually clamoring for it though.

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 Post subject: Re: War Walker cost
PostPosted: Fri Oct 22, 2010 1:11 am 
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Dave wrote:
Or 150 for 4, plus 0-2 at +25 points each.

That's a 17 point surcharge at 4 for 150 and 9 point at 5 for 175.

Plus it's 25 point increments for all those people who get fussy over that.

At any rate, it's not like people are actually clamoring for it though.

Five Stars!!!

I use them. But to advoid the Evil non-25 thing I run the Alatoic List, but it would be nice it run the other!

25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25!


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 Post subject: Re: War Walker cost
PostPosted: Fri Oct 22, 2010 1:15 am 
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Or 150 for 4, plus 0-2 at +25 points each.

Seems sensible.

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 Post subject: Re: War Walker cost
PostPosted: Fri Oct 22, 2010 1:47 am 
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I am really unconvinced (as they say) about these proposed changes. I suspect that four strong formations of LVs would be horribly fragile. Sentinels rarely survive the first contact with the enemy, and I cannot see war-walkers doing any better. So IMHO they need to be taken in 6x unit formations, which defeats the intention behind the exercise.

Personally, I am convinced the issue lies in how they are used. I suspect they are not deployed well and so end up as bullet magnets (because they are so fragile). Try putting them in a gate - especially out of a SS - against some armoured target and watch the fun. They also perform much better if kept within the first 35cm of the table, sitting on OW behind cover to pounce on advancing armour - and they do make reasonably good deterents to Marine dropships and IG tanks.

However, if we have to change them in some way to make them more 'attractive', I would suggest considering reclassifying them as AV. This would probably have a much better effect, and could possibly be justified by the RA armour - though that in turn might well need a review of the cost etc. (perhaps 5x AV for 200, keeping the other stats the same?)


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 Post subject: Re: War Walker cost
PostPosted: Fri Oct 22, 2010 1:55 am 
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There is an Eldar riding right up front for every laser and bullet to strike. There is no way that thing is an AV.

I'll be playing them at the tournament in November; don't hold your breath for any massive door smashing reports relating back to my War Walkers though. I'll report back and let you know what comes of it.

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 Post subject: Re: War Walker cost
PostPosted: Fri Oct 22, 2010 8:40 am 
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I agree that 6 for 210 is somewhat annoying - i would only want them in 6's, otherwise I'd get rangers for activations.


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 Post subject: Re: War Walker cost
PostPosted: Fri Oct 22, 2010 11:30 pm 
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Moscovian wrote:
There is an Eldar riding right up front for every laser and bullet to strike. There is no way that thing is an AV.

I don't disagree with you here. I was only posing an alternative. I am sure if it was really desirable, we could think up some reasoning :)
And as TRC says, increasing the cost to 210 for 6x Warwalkers just wont work. So what else has been considered?

Dropping the costs of 6x to 175pts ?
permitting upgrade 0-2 at 25pts ea?
permitting mixed Ranger and Walker formations?

- - - or just leaving alone, as a slightly sub-standard formation?


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 Post subject: Re: War Walker cost
PostPosted: Sat Oct 23, 2010 3:00 pm 
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Increasing the cost actually works fine given the odd pricing of Fire Prism upgrades to Swords of Vaul formations. If you end up being short 5-10 points on a list it won't be the end of you.

The problem I have is that we have changes being implemented that are arbitrary. No complaints about the war walkers at all, yet they're changed. The Army Champ needs to weigh in.

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 Post subject: Re: War Walker cost
PostPosted: Sat Oct 23, 2010 5:30 pm 
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I've heard something with Chroma : the Fire Prism might cost less (from the actual 65pts to 50pts).
I don't know if that is still in the Eldar draft forecoming update.


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 Post subject: Re: War Walker cost
PostPosted: Sat Oct 23, 2010 7:11 pm 
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Question, on what does Chroma base these changes. Does he run them with some people first? Feedback from forum(s)? Mathhammers?

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 Post subject: Re: War Walker cost
PostPosted: Mon Oct 25, 2010 1:06 am 
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Moscovian wrote:
Increasing the cost actually works fine given the odd pricing of Fire Prism upgrades to Swords of Vaul formations. If you end up being short 5-10 points on a list it won't be the end of you.

The problem I have is that we have changes being implemented that are arbitrary. No complaints about the war walkers at all, yet they're changed. The Army Champ needs to weigh in.

I have to agree that there does not appear to be anyone complaining about Warwalkers, other than the army champ (Chroma) noting they are rarely used, and thus considering options to make them more attractive.

However, while I understand the point, increasing the cost of a formation in an attempt to make it more attractive does seem counter-intuitive.


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 Post subject: Re: War Walker cost
PostPosted: Mon Oct 25, 2010 1:43 am 
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If such a change is needed (and I have no strong opinion either way) I too would rather see 150 for 4, plus 0-2 at +25 points each.


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 Post subject: Re: War Walker cost
PostPosted: Tue Oct 26, 2010 3:07 am 
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GlynG wrote:
If such a change is needed (and I have no strong opinion either way) I too would rather see 150 for 4, plus 0-2 at +25 points each.


Id agree with this one over any others i have seen / heard.


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 Post subject: Re: War Walker cost
PostPosted: Wed Oct 27, 2010 3:16 pm 
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Ginger wrote:
I have to agree that there does not appear to be anyone complaining about Warwalkers, other than the army champ (Chroma) noting they are rarely used, and thus considering options to make them more attractive.

It's that they're rarely used at 200 points; allowing for a cheaper formation of 5 was an attempt to make them more attractive.

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However, while I understand the point, increasing the cost of a formation in an attempt to make it more attractive does seem counter-intuitive.

It's the 175 point "divisible by 25" that's supposed to make them more attractive. It's been tested in-house with my group and been fine. That it's taken this long for someone to notice it really speaks to how rarely War Walkers are used.

The "Four for 150 + 1-2 for +25 points" might be fine then.

And, once more, allowing "variable" unit sizes in small point increments is *NOT* "min-maxing"; there are certainly "sweet spots" in such pricings, but that is "point efficiency", not min-maxing. "Min-maxing" is taking the minimun number of crappy/cheap/"required" things to get the maximum number of good things, *NOT* spending all your points.


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 Post subject: Re: War Walker cost
PostPosted: Wed Oct 27, 2010 8:30 pm 
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Min-Maxing is playing the metagame. As a powergames. Taking the options to maximise overall effectiveness. Be this cheap or expensive options doesn't matter.

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