madmagician wrote:
Neal, one things I liked about Chaos armies under the rules in SM2/TL Renegades is that a well built well played Chaos army could force you to play 3 totally different games at once, for example a Khorne/Nurgle/CSM Army would have you fighting a duck and cover battle against Khornite War machines and Titans, a run and gun battle to stay out of CC with the Nurgle force and a brutal close assault battle With his CSMs.
I can't say that I ever had that experience with SM/TL, so I'm not sure I can help you out here.
If I understand, you're looking for some tough, shooty elements (the daemon engines/titans), a channeling/area control nurgle forces and some fairly fast Khorne CC elements. Is that correct? If so, it's possible to all those elements with the Black Legion and the L&D list both.
Nurgle wave:
2x CSM nurgle retinue, pact, icon
Fast Khorne:
CSM khorne retinue, berzerkers, rhinos
Khorne bikes (juggers), pact
Khorne Termies, pact
War Engines/firepower:
Khorne Decimator
Khorne Death Wheel
12 lesser daemons
2500 points, 7 formations.
Garrison Nurgle Retinues. Summon daemons early for meat shields and grind forward to control territory. The Decimator is probably better to support the Nurgle garrisons, so you might switch factions on that.
Fast Khorne stuff can go together on one flank for the hammer in a hammer/anvil strategy, or for the strong flank in a denied flank strategy (with the Decimator anchoring the weak flank). For a pincer you could split up all the fast Khorne stuff with some on one end and one on the other.
The Deathwheel is fast and can harass or can reinforce anything needed to keep one of the above strategies working. Teleport the Termies in when something is vulnerable to a heavy CC assault and/or fill in your battle line to keep the strategy working.
Plenty left to add AA (Obliterators with the Nurgle formations would be good), upgrade the war engines or add more of something else you like (like more firepower WEs, or an armor formation of Land Raiders [using khorne daemon engines to "count as" LRs for visual style]. So, say 2 Obliterators (150), bump the Decimator to another Death Wheel (50) and 4 Land Raider/Khorne Engines (300) brings you in at 3000 points, 8 formations.
For L&D, the Nurgle wave would be Covens with big mutants, spawn and maybe some daemons. Fast Khorne stuff would be covens of mutants in transport and some Rough Riders (Juggers if you prefer). Khorne daemon engines and LoB for tough, shooty stuff. 2 of each coven, plus rough riders plus the daemon engines should be ~2000 points, so there's lots of room for AA and customization.
==
Or, I may be completely misunderstanding you.