nealhunt:
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Devs seem to be lacking a good role in the list. For 25 points more I'd take the Tacs - slightly less firepower but better in every other way. For 25 points less I'd take the Pred Destructors (same comparison that's going on in the Pred Destructor thread - adjusted for FF and price). For the same price, Dreads (3 fire support/2 assault) look better in most ways. And with the large number of fire support upgrades available, a dedicated Dev formation may just not be needed in this list. This is fine. I'm just pointing out as an internal balance issue.
Hmmm. It is a fair point.
I guess the obvious question is if Devastators are valuable as an upgrade to Tactical formations. If yes, then it's fine. If no, then there's a bit more of a problem. I mean, I want Devastators to be present. But so long as they're present I'm not as worried as I might be.
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Bikes with armored support is cool. That's completely my kind of formation - Bikes + 2 Pred Destructors for 325.
Moi aussi. It just looks like fun.
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I'm not sure about the LR pricing but I suppose it's worth testing. My concern is that with the cheaper price and cheaper Vindicators, a "Space Marine Armor Company" of 4 LRs, 3 Vindis and a Hunter is 25 points cheaper than Codex and has an extra Vindi. It's something to keep an eye on.
On the bright side, if it turns out to be too good, hey - at least it proves Vindicators can be useful.
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Ditto for the Preds on questionable but worth testing. Pred Destructors for 225 might be cheap enough to spam. As noted above, they look awfully good compared to Devs.
They do, and it worries me a little.
If they go up to FF3+, that price is disappearing like a snowball in Hell.
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Tarantulas have a disconnect on pricing. In a formation they are 35 each. In the upgrade they are only 25. Some premium might be in order for a formation (speed consistency, activation count, etc.) but I have doubts it is +40% better. A Tarantula formation + upgrade (I know that's not allowed in the list, I'm just cobbing stuff together for comparison) would be 250 points. It is, however, worse than a 250 Dev formation in most ways. That would lead me to think that the price needs to come down, which, of course, would have to be applied to the formation.
Fair enough. I don't think they should go below 150, though. Making them too useful risks making them into a beautiful popcorn choice.
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I would suggest making the Lascannon Tarantulas 6+CC. They can still fire at point blank range and they may have some crew or something around (servitors or whatever).
Seems not unreasonable.
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Also, are Tarantulas going to be transportable? Discussions on movement and transport are in the Imperial Fists thread, so I won't recap them. Maybe a dedicated Tarantula thread is needed.
I hadn't thought so. I was going to claim that their movement was an abstracted combination of old grav-lift versions, servitor muscle, and cheap cargo haulers.
I'd be a proponent of Rhinos if there was no other method of moving them (since I don't think immobile units have a particular place in Epic). Since I'm perfectly comfortable with old/extrapolated justifications for them having a bit of movement, I'd rather avoid making them more mobile than necessary.
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Air assault - I think you've shut this down except for Terminators and probably Dreadnoughts. Terminators come out the same as Codex (-50 Termies + 50 Thawk). Tacs are borderline in Codex, but they'd be 25 points more expensive in Apocrypha (-25 Tacs, +50 Thawk). Even Tacs with the Assault Marines from a Demi-company are 600 points compared to 550 for 2 Assault/Thawk in Codex. Devs are a good option in Codex, but they are 50 points more expensive so probably never worth it.
This is slightly unfortunate, but something of an inevitable consequence. Really, Tacs in Thunderhawks make sense because, well, sometimes that's what's available. Epic, however, doesn't really limit that sort of thing (and it would be a massive change to the game if it began to do so, IMO). Thus, Terminators always being a superior choice makes a lot of sense.
I don't entirely mind Devs not being viable Air Assault choices - it doesn't entirely make sense to throw your fire support troops into the teeth of the enemy from a Gunship. I can see why you might do it under certain circumstances, but it definitely shouldn't be more common than throwing your Tacticals in.
One option which had occured to me would be to eliminate the Devastator formation and cut Tacticals to 250. They're fairly cheap that way, and it might be worth it to put a Tac formation with Assaults/a Dread/Devastators in a Thunderhawk under those circumstances. However, this obviously might make Tacticals too cheap. Your thoughts on that would be greatly appreciated.
Another option is to move the whole list to increment-ten for greater granularity, but that's not exactly my favorite.
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Assault Dreads are generally considered a good air assault upgrade. The Dread formation is 2 Assault/2 normal so that's not optimized. Compared to Terminators, they have a little over half the assault offense and 3/4 the toughness, which is close in a raw point consideration but doesn't have the hammer and the risk of losing the Thawk due to a loss is greater. With the more expensive Thawks, the main thing going for the Dread air assault is that it's only 450 for the package (200 for Dreads + 250 for Thawk) which is cheap for an air assault option. That might be worth it, but I think it will take testing to be sure.
The non-optimization is intentional (as I believe you remember

). Optimized Dread formations basically end up out-specializing the Terminators and Devastators due to the fact that they're inevitably cheaper than both but almost as good.
Testing's fine by me. I'm not unwilling to upcost, downcost, or muck about with the Dread formation to make it work better.