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[Units] Increased Scorpion EOV Rate of Fire Playtesting

 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Mon Sep 27, 2010 11:51 pm 
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Just to note that people taking Eldar over here in Oz often take Scorpions to tournaments for the anti-Titan role. Any increase in their power will effect play here in Australia. "No one takes them" is not just cut and dry.


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Mon Sep 27, 2010 11:59 pm 
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While I understand the idea, I am a little unsure how the stats for the Scorpion will be written. As a possible alternative here, is it worth adding another weapon ("Eldar missile" or whatever name) which would then simplify the issue and also allow a bit more flexibility by varying the stats for that weapon?

On the question of sustaining, as a 3x shot unit singlton I am not convinced that sustaining will normally be a viable choice, but keeping the main weapon as 2x MW2+ will tend to discourage it. However, as a 3x shot unit it will make a pair of Scorpions a much more fearsome prospect and well worth considering at 500 points. IMHO it is this formation that will be tempted to consider sustaining and going 'toe-to-toe' for some tactical or strategic advantage - and I am not sure how we can discourage that behaviour.


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 12:49 am 
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Slapping the AA gun off the cobra on it would make it more comparable to Falcons possibly?


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 12:07 pm 
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The_Real_Chris wrote:
Slapping the AA gun off the cobra on it would make it more comparable to Falcons possibly?

No, TRC IMHO giving the Scorpion AA capability would add to the confusion - and I am fairly sure this will not be well received by the wider audience who will point out that it detracts from the primary role of the Scorpion and that Eldar already have a lot of AA capability.

I was thinking more along the lines of "weapon X:- AT3+/AP4+" or some other stats. The point being that this approach would both help to define the role of the unit, provide a more flexible way of balancing the stats and also avoid the potential issue over how to provide the 3rd shot on a pulse weapon.


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 1:02 pm 
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Well I feel its basically stacked up against void spinners - and even at 2bp loses to them - and falcons, which ultimately always win due to the firestorms.


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 1:23 pm 
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Ginger wrote:
I was thinking more along the lines of "weapon X:- AT3+/AP4+" or some other stats. The point being that this approach would both help to define the role of the unit, provide a more flexible way of balancing the stats and also avoid the potential issue over how to provide the 3rd shot on a pulse weapon.

A secondary non-MW weapon? How does that "help to define the role" of the Scorpion?

As to "how to provide the 3rd shot", it's as simple as putting " 3 x" in front of the firepower instead of "2 x". Pulse no longer exists, so we are not fixed to have "2 x" for all weapons that used to be pulse, it's just that for most weapons the "2 x" was an appropriate change, for the Scorpions, with their significantly better to-hit value, it left them behind.


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 1:33 pm 
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The jump to 3x2+ though is a bit high and we seem to agree that 3+ means its sustain time.

How about making it 2 shots TK? To much?

Alternatively to counter the falcon speed argument make it 75cm?


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 3:34 pm 
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The_Real_Chris wrote:
The jump to 3x2+ though is a bit high and we seem to agree that 3+ means its sustain time.


The thing is, with the old pulse rules the Scorpion had a very good chance of getting 3 shots.

Let's see this proposal in action.


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 4:59 pm 
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Not to be a trouble maker but this proposal is based on the assumption that the Scorpion isn't fielded as much as the other war units and I just don't see that to be the case. Where is this coming from? Have a lot of people actually complained about the Scorpion?

One reason you personally may not be seeing it is because the role it fills in the Eldar army is largely taken up by Revenants. Or because aesthetically a player may not want to see just a bunch of SHTs on the board. Or (fill in the blank).

I just don't see the Scorpion being problematic, let alone compared to the Warp Spider / All other Aspects imbalance. If the latter isn't of any concern, then I don't see the former being of issue either. The next time I play Eldar I'll record some "What If" situations and see what happens, but I am anticipating raised eyebrows.


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 5:18 pm 
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Chroma wrote:
Ginger wrote:
I was thinking more along the lines of "weapon X:- AT3+/AP4+" or some other stats. The point being that this approach would both help to define the role of the unit, provide a more flexible way of balancing the stats and also avoid the potential issue over how to provide the 3rd shot on a pulse weapon.

A secondary non-MW weapon? How does that "help to define the role" of the Scorpion?

As to "how to provide the 3rd shot", it's as simple as putting " 3 x" in front of the firepower instead of "2 x". Pulse no longer exists, so we are not fixed to have "2 x" for all weapons that used to be pulse, it's just that for most weapons the "2 x" was an appropriate change, for the Scorpions, with their significantly better to-hit value, it left them behind.


My suggestion was that the extra weapon could be provided with stats more appropriate to particular roles to fit the 'fluff'. It also allows us to vary the probabilities to fit desired profiles and permits the use of weapon abilities to bring out particular traits - if needed. So it could be made MW4+ to reduce the overall probabilities, or AT2+ to emphasise anti-armour capabilities etc.

Putting 3x in front of the firepower is an option, but not aesthetically pleasing given the models obviously have only two main weapons.


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 5:20 pm 
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I feel codex creep oozing back into the Eldar...


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 5:22 pm 
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Ginger wrote:
Putting 3x in front of the firepower is an option, but not aesthetically pleasing given the models obviously have only two main weapons.

But they shoot multiple times... it's a *Pulse*-ar... *laugh*

A Falcon only has one "main" weapon... that shoots twice.


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 5:37 pm 
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Moscovian wrote:
I feel codex creep oozing back into the Eldar...

To answer you previous post, and this one, the suggestion stemmed from this thread.


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 5:48 pm 
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semajnollissor wrote:
Moscovian wrote:
I feel codex creep oozing back into the Eldar...

To answer you previous post, and this one, the suggestion stemmed from this thread.


Yeah I figured, but from the read I gathered people rated the Scorpion as good, just not as good as the other choices. That isn't the same as saying the unit is in need of fixing. I can think of twenty units in twenty minutes that are under-utilized but are still 'good'.

I'm simply warning that the Eldar have been played for years now and the Scorpion has not been a huge issue. Heck, it hasn't even been a moderate issue.


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 Post subject: Re: [Units] Increased Scorpion EOV Rate of Fire Playtesting
PostPosted: Tue Sep 28, 2010 5:49 pm 
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Quote:
from the read I gathered people rated the Scorpion as good

Nah, that was just me, I think. And then I changed my mind and decided it's not just "average" but is actually "poor".

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