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Imperial Fists - what is so different?

 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 10:11 am 
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I'd give the Siege Dreadnought a FF of 3+. It's packed full of short range flame weapons, perfect for a firefight, and better than the Assault Cannon/Storm Bolter combination of the standard Dreadnought.

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 10:18 am 
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Then it should loose Ignore Cover from the notes, shouldn't it?

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 10:21 am 
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Mayhaps. It's certainly the equal of the Hellhound as regards Firefighting anyway.

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 10:24 am 
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Still leaves it at competition with the Ironclad Dreadnought.

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 10:38 am 
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Ironclad would have 4+ RA, for starters, being as it has notably heavier armour than a normal Dreadnought.

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 10:51 am 
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Really THAT more heaver armoured to justify Land Raider/Leman Russ armour status? Dreadnought has 12/12/10, Ironclad has 13/13/10.

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 10:56 am 
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Yup, that's good enough for me. Consider that a Leman Russ is 14/13/10, IIRC.
Assume that the Dreadnought is a bit more agile, and that's good enough for RA 4+.

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 11:05 am 
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Soo this?

Space Marine Siege Dreadnought
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 15cm 3+ 4+ 3+
Weapon Range Firepower Notes
Flamestorm Cannon 15cm AP3+ Ignore Cover
Heavy Flamer 15cm AP4+ Ignore Cover
Siege Drill (base contact) Assault Weapon Macro-weapon, Extra-Attack (+1), Ignore Cover
Notes: Walker, Ignore Cover.

Space Marine Ironclad Dreadnought
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 15cm 4+ 3+ 3+
Weapon Range Firepower Notes
Hurricane Bolter (15cm) Small Arms -
Seismic Hammer (base contact) Assault Weapon Macro-weapon, Extra-Attack (+1)
Notes: Reinforced Armour, Walker.[/quote]

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 11:07 am 
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Probably drop the FF of the Ironclad back to 4+.

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 11:15 am 
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It has Hurricane Bolters. If 2 pairs of Hurricane Bolters give +1FF EA on the Land Raider Crusader then a single Hurricane Bolter should improve something on the Ironclad.

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 11:16 am 
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Improve from what?
It improves its FF of nothing at all to 4+, then! :-)

Why does it have to be better than the Dreadnought with a Twin Lascannon and a Missile Launcher?

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 11:19 am 
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Dreadnought's FF is 4+ but Ironclad has 3+ because of the Hurricane Bolters.
Don't forget that it has no ranged attack.

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 11:20 am 
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Quote:
Space Marine Siege Dreadnought
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 15cm 3+ 4+ 3+
Weapon Range Firepower Notes
Flamestorm Cannon 15cm AP3+ Ignore Cover
Heavy Flamer 15cm AP4+ Ignore Cover
Siege Drill (base contact) Assault Weapon Macro-weapon, Extra-Attack (+1), Ignore Cover
Notes: Walker, Ignore Cover.


Firstly, I am lost in the Ignore Cover as part of the Notes. What does this do that the weapons do not?

Do Siege Dreadnoughts drop via Drop Pods? Even then, if the list is short on Thunderhawks, this Dreadnought is overpriced if it has to foot-slog it as aopposed to a normal Dread for 50 points


Also on this one:
Quote:
Space Marine Ironclad Dreadnought
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 15cm 4+ 3+ 3+
Weapon Range Firepower Notes
Hurricane Bolter (15cm) Small Arms -
Seismic Hammer (base contact) Assault Weapon Macro-weapon, Extra-Attack (+1)
Notes: Reinforced Armour, Walker.
[/quote]

There is always the option of 5+ RA if Land Raider equivalent is too good....It at least gets past MW with the standard 3+ save. Otherwise, a 2+ save? Just a few ideas...

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 11:22 am 
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Ignore Cover in the notes adds Ignore Cover to both the basic FF and CC attacks as well as any Extra Attacks.

Andno one says that 50pts is the definitive points cost for Dreadnoughts :)

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 Post subject: Re: Imperial Fists - what is so different?
PostPosted: Mon Sep 27, 2010 11:34 am 
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I take it that if the list was to be written with fortified positions in mind, the general example would have to be taken from the Mosinian Fortified Positions from Seige?

Seems reasonable unless I am missing something?

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