Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 14 posts ] 

2 cards to transport 1 detachment ?

 Post subject: 2 cards to transport 1 detachment ?
PostPosted: Wed Jul 28, 2010 5:56 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 13, 2003 3:18 pm
Posts: 1619
Location: France
Hi,

here is a question from Epic french board:

Can I take 2 rhinos detachment to transport 1 trolls detachment (10 stands) ?

If so, as rhino detachments are separate from troll det, when I'll activate one rhino det, I'll break the trolls unit coherency until I'll activate the second rhino det.

Thanks in advance for your replies :)


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Wed Jul 28, 2010 6:30 am 
Brood Brother
Brood Brother

Joined: Fri Jun 19, 2009 12:37 am
Posts: 3147
Location: munich
If I am right
we discussed this problem anywhere.

If a unit is transported by an unit of APCs
you can give them different orders but activate them at one go


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Wed Jul 28, 2010 7:56 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 13, 2003 3:18 pm
Posts: 1619
Location: France
ulric wrote:
If a unit is transported by an unit of APCs you can give them different orders but activate them at one go


This is OK when detachment already contains APC (6 SM stands + 3 rhinos) but when you take 1 rhino detachment to transport 1 scout detachment, you get 2 separate detachments and 2 activations. I checked the rules and there's nothing that invalidate this. There's just an optional rule that allow to break coherency between apc and troops provided in a single detachment (3 rhinos & 6 SM stands)

My "problem" is when you take 2 APC detachments to transport a single detachment: 2 rhino cards to transport a troll card (10+1 stand). In this case, The rhino detachments are separate detachments but troll forms a single unit so when you activate 1 rhino detachment (transporting 5 trolls) and move it more than 6 cm away from second detachment, you intentionally break troll unit coherency and this can not be done.

On the same way, you could transport a termagant unit in 2 hierophants...


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Wed Jul 28, 2010 2:51 pm 
Brood Brother
Brood Brother

Joined: Fri Jun 19, 2009 12:37 am
Posts: 3147
Location: munich
I think you have 2 opinions:
1st: count the 3 units as one for the purpose of activation but give seperate orders
2nd: let the first rhino with trolls move
If I am right there was a rule:""if a unit breaks the coherency
it has to move together in the next turn
or as soon as possible
except they are on FF""
if you now move the 2nd rhino det. the coherency is redone again
I think there is not really a problem

I have done it this way with ironshields transporting Squat warriors


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Wed Jul 28, 2010 11:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 30, 2007 11:16 am
Posts: 654
Location: Paris, France
ulric wrote:
If I am right there was a rule:""if a unit breaks the coherency
it has to move together in the next turn
or as soon as possible
except they are on FF""
if you now move the 2nd rhino det. the coherency is redone again
I think there is not really a problem


That's exactly how i'm playing my trolls since a long time. But our question is something like "is it legal?": The 1st coherency breaking is on purpose, can you do this?


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Wed Jul 28, 2010 11:53 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia
Yeah, I think we covered this off somewhere else. These big units weren't meant to be mechanised. So the answer is actually the third option:

You need to take a transports capable of carrying the full unit. So for Troll/Minotaurs/Beastmen/Cultists that have 10-11 stands your options are Plaguetower, detachment of 3 Deathdealers, Leviathan etc.


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Thu Jul 29, 2010 7:03 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 13, 2003 3:18 pm
Posts: 1619
Location: France
Thanks zap.

Since the board has moved search does not return messages between last crash and mid 2004...Maybe answer to my question was in this gap...


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Fri Jul 30, 2010 12:23 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia
Yeah. I've also noticed that Firefox mangles the old threads and mashes a bunch of replies together, while surprisingly IE does not.


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Mon Sep 20, 2010 2:15 pm 
Brood Brother
Brood Brother

Joined: Sat Dec 22, 2007 7:12 pm
Posts: 28
Location: Sweden
I think it was me and Pettan who argued about this some time ago and we have since followed the third option. It makes life a bit more complicated for the chaos player, but removes the very cheesy "insta-trolls in CC" that was the result of rhinos transporting them. Two Death dealers lumbering forward with a blood scorpion escort is a nice compromise, that gives the trolls/minotaurs a bit of movement and makes them a powerful deterrent on the flank they´re on.


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Mon Sep 20, 2010 10:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia
Yes, and the Deathdealers are pretty decent tanks on the assault themselves. My Khorne army rarely leaves home without at least one detachment of three!

Insta-Trolls is very horrible to consider!


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Tue Sep 21, 2010 5:06 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 13, 2003 3:18 pm
Posts: 1619
Location: France
zap123 wrote:
Insta-Trolls is very horrible to consider!


Insta-Bloodletters is not bad too as they can fit in rhinos/thunderhawks/land raiders ;) But the solution to transport 10 trolls or 10 minos can only work if you play Khorne (deathdealers) or Nurgle (plague tower).


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Wed Sep 22, 2010 1:04 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia
See, we're making the Plague Tower useful again :D


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Wed Sep 22, 2010 5:42 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 13, 2003 3:18 pm
Posts: 1619
Location: France
zap123 wrote:
Tower useful again :D

:D

Since we've created a small rule "praetorians do not looas 5cm for embarking/disembarking", Plague Tower has become a little bit more intereting (a bit ~5cm long :)).


Top
 Profile Send private message  
 
 Post subject: Re: 2 cards to transport 1 detachment ?
PostPosted: Tue Sep 28, 2010 10:59 am 
Brood Brother
Brood Brother

Joined: Sat Dec 22, 2007 7:12 pm
Posts: 28
Location: Sweden
In our last game using a plague tower it took an immense amount of punishment, soaking effectively most of the Tau heavy fire in two consecutive rounds. My take is that a chaos army never should embark on their space hulk without one of these in tow.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 


Who is online

Users browsing this forum: No registered users and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net