jaldon454 wrote:
...and possibly avoid some of the pitfalls we already crossed.
Jaldon
Are you able to elaborate on what the 'pitfalls' actually were in the development? I just think it would be easier to work with if they were listed rather than the idea being as vague as what a playtest will bring out.
I was the sounding board for Morgan when he envisioned the list, and I gained quite a good understanding of his view and what he wanted. The Dvergatal list was not created on a whimsical thought, but out of a frustration with the lists that were available. With feedback so far, Morgan may have hit a cord with other players who would normally (and still do) remain silent as his thoughts may be shared by others.
It is easy to state that a large playgroup agree with a list, however if there is no comparison, the feedback could be one sided. A list like Morgan's could inspire others to say "hey, I like that better". Then what?
So getting back on track; if those 'pitfalls' include things like a 10cm move, which is a core design rule of the list and not one that Morgan will change, then it would be best to talk about those or other things further (as what may have been discarded may actually be a future solution). In ~9 games played with the Dvergatal (which I have played the most of I believe) we have pretty much nutted the majority of items Morgan wanted to stress-test. Items which exist in the other squat lists that differ are AV that Morgan believes should be LV (as why they are impervious to Heavy Bolter fire is beyond us), and the way Morgan wanted to represent the different vehicles and the culture of the 'dying race' immediately seem to be at odds with the Squat lists present. I digress however (again)...
Yes, plasytests are required and serve to point out issues with consistent troop types that are taken or the opposite. They are also good to stress test formations and units, but what more?
What I think is needed however is (if you wish) to gain some parity to the lists (and Morgan I do not believe has a real interest in moving from his vision), is to discuss what is in the list, what is in your lists, and the items that were discarded in the past and why? 10cm move has been discussed - that's fine (apples and oranges) - surely there were other learnings and 'pitfalls' that a good theoretical discussion could help with? For starters, the land train - is it not different in every list? Why? What are the problems and what is an inevitable solution that will have the lists accepting the same or similar. Same goes for the Overlord.
I believe the idea of 'playtests first' is hiding the real issues behind the development towards parity. How many playtests will it take before real discussions can start?
I am going to stop here for now as long posts rarely get read...
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“When it is obvious that the goals cannot be reached, don't adjust the goals, adjust the action steps.” - Confucius