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[NEW!] Daemon World Hordes Army List v1.3

 Post subject: Re: [NEW!] Daemon World Hordes Army List v1.3
PostPosted: Wed Sep 15, 2010 8:39 am 
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BlackLegion wrote:
Some time ago i porposed stats for the Maw Cannon. Can't remember what they where but currentrly i would lean towards:
30cm AP3+/AT4+ Ignore Cover
This would incorporate all three weapons profiles in one.

How about this?

Chaos Soul Grinder
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 20cm 4+ 3+ 4+
Weapon Range Firepower Notes
Mawcannon 30cm AP3+/AT4+ Ignore Cover
Harvester (15cm) Small Arms Extra Attack (+1)
Bladed Claws (base contact) Macro-weapon, Extra Attack (+1)

Notes: Fearless, Infiltrators, Invulnerable Save, Walker, Teleport.


Teleport?

What is the story behing the Teleport skill?
Also do they exist in numbers or are they like a character base?

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 Post subject: Re: [NEW!] Daemon World Hordes Army List v1.3
PostPosted: Wed Sep 15, 2010 2:19 pm 
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frogbear wrote:
Teleport?

Yeah, I had the same response! *laugh*

Quote:
Also do they exist in numbers or are they like a character base?


They're as big as a Defiler, so they'd be a "vehicle"-sized unit... I don't think they're that common, so probably be an upgrade for formations.


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 Post subject: Re: [NEW!] Daemon World Hordes Army List v1.3
PostPosted: Wed Sep 15, 2010 2:52 pm 
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As common as Defilers i guess :)

Well Teleport or Summoning blah for them :) As in Wh40k you deploy half your Daemon army and the rest Deep Strikes on the table.

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 Post subject: Re: [NEW!] Daemon World Hordes Army List v1.3
PostPosted: Wed Sep 15, 2010 2:57 pm 
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Chroma wrote:
They're as big as a Defiler, so they'd be a "vehicle"-sized unit... I don't think they're that common, so probably be an upgrade for formations.

There's nothing suggesting they're necessarily rarer than regular Defilers and the army is short of shooting. Leave them as units I say.

BL has put them with Teleport as in W40k the mechanism for deploying a daemon army is basically to split the army into two groups with an equal as possible number of units in each. Absolutely nothing is deployed on the board at the start of the game, instead the daemon player chooses his preferred one of the two groups and rolls a D6. On a 3+ he gets that group in the first turn, on a 1-2 he gets the other. The group indicated by the dice deploy by deep strike in the first turn, the others arrive in subsequent turns using the reserve rules (roll for each unit separately on a 4+ on turn 2 they arrive, 3+ turn 3, etc) and deploying the same way. In practice what happens is that the daemons are "guided by the capricious will of their Dark Gods, they appear out of thin air". A Soul Grinder appears in this way just as any other demon does "Their daemonic nature allows them to appear out of thin air where least expected." To do the demon army properly in epic they should be represented by splitting the army in two in a similar way and giving the entire army teleport (or possibly planetfall?), though this would be a powerful ability and would make them very different. Actually thinking about it perhaps a potentially good way to do it in epic could be to follow the split army, 3+ which one thing and deploy the 1st lot by Planetfall and the later ones by teleport?

I'd actually propose inventing other alternative Soul Grinder units as well - their background says Soul Grinder are a "fusion of the most powerful of daemonic entities with machines of war that originate from outside of the Immaterium, but have already felt the touch of Chaos. These are often the wrecked remains of mighty Daemon engines and other possessed vehicles like the mighty Battle Titans of the Legio Mortis, or the rampaging Defilers created by the Traitor Legions". I.e. the Soul Grinder we're used to from W40k that is based on a heavily daemonicaly corrupted Defiler is only one sort and there are also Soul Grinders built from wrecked Chaos Titans. Why not create stats for a titan sized Greater Soul Grinder for the epic list?

Edited to add: Actually I think there's need and justification for two Daemon lists - Chroma's Daemon World list representing a mix of Daemons and mortals coming from a Daemon World in the Eye and a pure Daemon army, as the Chaos Daemons codex represents and W40k players would be familiar with. Special deployment rules and greater Soul Grinders as above should be reserved for the latter only.


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 Post subject: Re: [NEW!] Daemon World Hordes Army List v1.3
PostPosted: Wed Sep 15, 2010 3:56 pm 
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Totally +1 to GlynG :D

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 Post subject: Re: [NEW!] Daemon World Hordes Army List v1.3
PostPosted: Wed Sep 15, 2010 10:12 pm 
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The list has not had a chance to really develop. The idea of a teleporting army is a whole different version I would think.

I would like to play/test the list as it stands currently. The issue with Teleport and CC formations (especially fearless ones) is going to be the cost increase which then effects your activation count (and for this army it would in a big way I am thinking). I would rather play with a list of 10-12 activations that I spend 3 hours having a fun battle rather than a list with 6-9 activations that is less about the strategy and more about the dice roll (as that is what it would invariably become) - especially for the opponent as they are trying to wipe out Fearless formations rather than just break them.

Edit: Have to revist this (don't have the list one me however I think broken units dissapear?

Those are just my thoughts. I like the army as it stands so far - well untill I run a playtest at least :)

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