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Dvergatal Confederation (Squat)

 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Fri Sep 10, 2010 10:13 pm 
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that would be far too simple Zombocom :)


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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Fri Sep 10, 2010 10:49 pm 
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How is Resolute any more complex than ATSKNF which already exists?
How is it more complex than the summoning rules for Daemons?

I thought it was pretty simplke - you do not count the 1st BM for anything. Seems pretty simple to me. Am I missing something?

The 2SC was for the 2nd reroll I thought. Represent the Squat steadfastness and resolve to combat. If you want it you really have to build a force around it as it does get expensive.

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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Fri Sep 10, 2010 11:52 pm 
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I think the fact that 2 SCs goes against the whole game design so far should sort of alert us it's not quite right. If you really want a second re-roll could you just put it into the SC itself? Sort of like "I said move now, you cowardly son of an ork!!" :)

Otherwise, I think Zombo's Keep It Simple Silly works for me. EDIT - I had to spell that out or this sentence looks a little awkward... :D

I do have to say though, that apart from some nigglies, it's made me wish I'd not sold all my Squats off a few years ago :(


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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Sat Sep 11, 2010 2:42 pm 
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frogbear wrote:
How is Resolute any more complex than ATSKNF which already exists?
How is it more complex than the summoning rules for Daemons?

I thought it was pretty simplke - you do not count the 1st BM for anything. Seems pretty simple to me. Am I missing something?


It seems pretty simple to me, too.

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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Sat Sep 11, 2010 6:19 pm 
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A second SC is not against the whole game design. The special ability is worded to not restrict an army to only one SC. That until now no army HAS the means top buy a second SC is new.
Remember that you can't re-roll a roll you already had re-rolled (no re-roll of a re-roll). That's an universal rule in ALL GW games.

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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Sat Sep 11, 2010 8:12 pm 
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BlackLegion wrote:
Remember that you can't re-roll a roll you already had re-rolled (no re-roll of a re-roll). That's an universal rule in ALL GW games.


Except warhammer quest :p


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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Sun Sep 12, 2010 12:03 am 
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BlackLegion wrote:
A second SC is not against the whole game design. The special ability is worded to not restrict an army to only one SC. That until now no army HAS the means top buy a second SC is new.
Remember that you can't re-roll a roll you already had re-rolled (no re-roll of a re-roll). That's an universal rule in ALL GW games.


+1.

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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Mon Sep 13, 2010 7:09 am 
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First off me and epilgrim were working on a consolidated Squat/Demiurg list when the real world interfered in both our lives. Lets face it none of us are being paid to do any of this so we 'fit it in' when we can.

All of that work we had done has yet to see the light of day on the forum, but as we are both back at the keyboards again we are planning on picking up where we left off. Remember the present lists are Thurgrimms/Demiurg are very much out of date from what we were, and now are, working on.

I have no objections to ANY other proposed Squat lists being presented on the forums, it will be up the community to decide which to make official.

My objections to the Dvergatal Confederation Squat list is two fold.
(1) Far too many special rules breaking KISS which IS what seperates Epic-A from WH40k and other GW games. It also makes play balancing the list very difficult as it adds too many variables to try to take into account.The true strength of Epic-A over many other games IS its play balance.
(2) The complaint that the present Squat/Demiurg Lists look too much like IG lists is not valid. The base behind Thurgrimms list IS the Squat/Warlord list of Epic Titanicus fame, and for a good reason. There are many players that already have Squat Armies built around that list and to ignore that orgainization would be to ignore them.

Thurgrimms list has also been 'gone over' by Jervis AND has been in the works for more years then any other Squat list, and they have come and gone with painful regularity, and the only list coming close in time spent working on it being the French list.

It may sound like I am trying to pull my punches here, but actually I am not. What I am trying to say is that we can either work together within the parmeters of the old Squat Titanicus list as best we can within the Epic-A system. This would then satisfy the vast majority of old Titanicus Squat players, or try to plow new ground and lose the vast majority of those same players. This IS the lesson I learned when I first put Thurgrimms list together so many years ago. (IE I tried to break the mold and got spanked hard for trying to do it by those same players.)

No matter what we can either work together or create a host of un-official lists that no m=one in numbers will accept. My vote is to try to work together on a list BASED around the old Titanticus System as it WILL please teh MAJORITY of the people whom presently own Squat armies.

Jaldon


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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Mon Sep 13, 2010 9:03 am 
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Warning: I am replying to a post that I feel is aimed at stiffling potential development. Even though Morgan stated that he is not placing the list up as a challenge, I find the above post quite confrontational so my replies are polite, yet blunt.

Quote:
All of that work we had done has yet to see the light of day on the forum, but as we are both back at the keyboards again we are planning on picking up where we left off.


This happens time and again when someone picks up a list that someone else has left for 18+ months unattended. All of a sudden people have time for their own lists again.

Quote:
(1) Far too many special rules breaking KISS which IS what seperates Epic-A from WH40k and other GW games. It also makes play balancing the list very difficult as it adds too many variables to try to take into account.The true strength of Epic-A over many other games IS its play balance.


How many rules does the Ofiicial Eldar rules have? Remember, the example is from an official list. I think this is a little harsh. It is no different than what already exists.

Quote:
(2) The complaint that the present Squat/Demiurg Lists look too much like IG lists is not valid.


If another designer states this is what he has a problem with, obviously there is a differing of opinions. A designer does not always see a lists short (excuse the pun :) ) comings till they are pointed out.

Quote:
Thurgrimms list has also been 'gone over' by Jervis


Who is Jervis and where has he been for 2+ years in regards to Epic? Really people need to stop the name dropping. It does not place any official stamp on a project.

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has been in the works for more years then any other Squat list, and they have come and gone with painful regularity


Nope. No development that I have seen for at least 18 months.


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It may sound like I am trying to pull my punches here


Yes.

Quote:
This would then satisfy the vast majority of old Titanicus Squat players


Really? How many worlwide do you know that actively play and have comparred the variant lists (including this one)? Don't we also have a French list? Are they also included in any developments for the future?


Quote:
try to plow new ground and lose the vast majority of those same players.


What of our own playgroups. Are they to remain silent? Don't they matter?

No response necessary.

Sorry Morgan, I could not help myself.

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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Mon Sep 13, 2010 5:00 pm 
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frogbear wrote:
How many rules does the Ofiicial Eldar rules have? Remember, the example is from an official list. I think this is a little harsh. It is no different than what already exists.


9 I think (or 7, can't remember), same no. as the Chaos list before everyone and their dog starts picking on Eldar again :)


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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Mon Sep 13, 2010 11:56 pm 
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Lets see Eldar special rules we have.......
Farsight
Hit and Run
Lance Weapons
Holofields
Webway Portals

Holofields are no different then Powerfields or Void Shields, in that they apply only to Eldar Titans and are their 'shield systems'. This is not an army wide rule.

Lance Weapons area a cute weapon variation but again not an army wide rule.

So that leaves three special rules with army wide effect.

Pulse is now just two shots and no different then any other weapon with two shots, and Spirit Stones were dropped.

Where are these other 4-6 rules I am missing?

Frogbear please get off it would you. Stifling developement, sorry I had a real life crises in life that become more important then Epic-A and Squat Developement, which none of us here gets paid for. It IS awfully rude of you to claim inactivety on my part as an excuse to slam me with "Nothing I have seen for 18 months."

Whether you like it or not Thurgrimm's List and the Demuirg list HAVE been in development for years which many on these boards can attest to it, I am sorry if a statement of fact upsets you.

Quoting Myself "I have no objections to ANY other proposed Squat lists being presented on the forums, it will be up the community to decide which to make official."

Boy this is a real 'stifiling developement' statement on my part. Horrible for me to 'allow' the community to decide.

Another fact you seem to dislike is that there ARE other Squat players world wide, and I have had them playtest not only the Squat list but also the Demiurg List (Boy there I go again stifiling developement again working on a a list that isn't mine.) Why don't you ask epilgrim how much I helped 'stifle' his developement of that list. Oh yea and then took his list over. Lets see these groups I am in contact with are in the United States (four groups), England, Finland, France, and Canada. All have playtested a number of Squat lists, and others for me, and given much helpful and RESPECTFUL advice.

Better yet ask Chroma how much I have 'stifled' his developement of the Nid List, or Cybershadow how much I have 'stifled' his developement of the Tau list, Neal Hunt when we worked on the Chaos lists together (Still think the list has too many special rules) I have worked on all of these list over the years.

It is VERY difficult to achieve clarity in the written word, so I try to preface my statements with seem like I am pulling my punchs, and the like, so that others realize that I am trying NOT to be rude. Thanks for taking full advantage of that, real adult of you.

I MEAN that I DO want Squat Developement to continue, and NOT just under my banner either. I HAVE seen many, many Squat lists appear on this and GWs old forums and sadly (AND I DO MEAN SADLY FROGBEAR) each developer of a list either got uppty and dropped out or felt insulted that we thought his list could use improvement! For shame we actually tried to help by suggesting it could be better. Can't improve something if one cannot accept critisism. If they would have stuck around we would have been glad to have worked with them.

I know Frogbear you don't believe me as I must have some really sinister alterior motive here...............right! Boy I must be really stupid, or really sneaky. Epic-A was introduced in 2003 and developement had begun, if I remeber correctly, three years before that date. I have been at it from the beginning and in seven years I haven't taken over anything from anyone, nor have I stolen any ideas from anyone. I better get off my kiester and steal something or take something over so that you can be proven right.

Better look out Cybershadow I am gonna take over these boards, and then the world next.

This is the FIRST TIME in the seven years of working on the Epic-A Game System that anyone has accused me of stifiling developement, or trying to take over anything.

Enough of this childish dribble, if you do not want my advice then I will happily leave you to develope your Squat list as you see fit to do. Meanwhile I will be more then happy to work with others to develope the Squat/Demiurg we have been working on. I do not mind critisism, I take it like an adult and look at it objectively.

I know a dead parrot when I see one and I am looking at one right now.


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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Tue Sep 14, 2010 12:03 am 
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jaldon454 wrote:
I have no objections to ANY other proposed Squat lists being presented on the forums, it will be up the community to decide which to make official.

I'll re-iterate what I said in the first post. "First, this is not being put forward as a replacement for an official Squat list. It's purely an alternate version". That wasn't some passive-aggressive twaddle. I don't have the time or energy to commit, not the desire to compromise, to put my hand up for an official challenge. The disclaimer was put in, to hopefully head off this kind of reaction. It obviously failed.
jaldon454 wrote:
My objections to the Dvergatal Confederation Squat list is two fold.
(1) Far too many special rules breaking KISS which IS what seperates Epic-A from WH40k and other GW games. It also makes play balancing the list very difficult as it adds too many variables to try to take into account.The true strength of Epic-A over many other games IS its play balance.

Then you need to have another look. Firstly, there are 7 listed rules (9 if you include Lance and Piercing Shot*). I put them all up front, but Support, Linking and Transport could all be easily shifted out of Special Rules, and into the army list or datafax respectively. So that leaves 4. I just don't like having special rules in three (or more) different places.

Resolute is a big one. The rest are fairly minor, or weapon mods, with one being a potential fix to a rule I just despise (Tunnelers). Support Craft was just my adopting the rule of other lists, so that there was some consistency of rule. If that and Lance got adopted into the rules proper, I'd be down to 2 rules, + 2 tech mods.

Comparison not just to Eldar (Farsight, Hit and Run, Technology mods x3, Avatar, May Not Garrison) can be argued that Eldar's an "official list" and so comparisons shouldn't be made. Fair enough. There seems to be little to no opposition to Tau**, and Chroma Tyranids*** getting at least as many rules. Where's KISS there?

I looked for a PDF for Demiurg v4, but couldn't find one. Demiurg v3 has two(Stubborn, Tunnellers at least as complex as mine), and six technology mods (Goliath/Thunderfire, Mole Mortar, Particle Shielding, Iron Eagle Spotter, Power Flux, and I'll clump the three Land Train ones into one).

* I should probably include those. , I figured people looking at this would probably familiar with those, but I may be wrong.
** CoOrd Fire, Markerlights, TauPacks, Deflectors and Support Craft, potentially Tiger Sharks and Etheral in that.
*** Swarm, Relentless, Mobility, Spawning, Tunnelers (the standard form), and Objectives.

jaldon454 wrote:
(2) The complaint that the present Squat/Demiurg Lists look too much like IG lists is not valid. The base behind Thurgrimms list IS the Squat/Warlord list of Epic Titanicus fame, and for a good reason. There are many players that already have Squat Armies built around that list and to ignore that orgainization would be to ignore them.

You say tomato... I didn't claim they looked too much like IG, though I probably should have been clearer on that point. Composition IS fairly different. What I should have said, was that I felt they PLAYED like IG. I played more than a couple of games with Thurgrims (and it's subset), and a couple with Demiurg (v3 at the time). And it didn't feel different to my IG armies. You can disagree with my interpretation all you want, but it's my opinion, and an opinion can be neither invalid or wrong.

I purposefully went out of my way to keep most formations of a similar size to the existing armies. Again, I had to refer to Demiurg v3, but if you're going to compare, why are artillery in 9's (they were multiples of 5 in the initial rules), or bikers/trikers (7 and 5 respectively), and Iron Eagles (initially 3's).

jaldon454 wrote:
It may sound like I am trying to pull my punches here, but actually I am not. What I am trying to say is that we can either work together within the parmeters of the old Squat Titanicus list as best we can within the Epic-A system.

And what I'm saying, is this isn't a challenge to the 'official' Squat list. This is an alternative list, done in almost the same fashion as Zombocom's Leviathan list, and E&C's alternate Tau lists, and for (I believe) pretty much the same purpose. A different take on the concept, done because the writer wanted to show their interpretation, not as a challenge to the existing works. If some of those ideas gained acceptance by the Army Champion, good. If it got the Army Champion fired up to complete their list, even better. But in and of itself, it was a player showing a list that he wanted to play. No different than a CAD design, or a greenstuff modeller, or a paint job.

jaldon454 wrote:
This would then satisfy the vast majority of old Titanicus Squat players, or try to plow new ground and lose the vast majority of those same players. This IS the lesson I learned when I first put Thurgrimms list together so many years ago. (IE I tried to break the mold and got spanked hard for trying to do it by those same players.)

And that's why I've made it clear I've no interest in stewardship of the list. I have my vision, and while I'll accept balance critiques, and opinions, the overall feel is one I want to retain.

jaldon454 wrote:
No matter what we can either work together or create a host of un-official lists that no m=one in numbers will accept. My vote is to try to work together on a list BASED around the old Titanticus System as it WILL please teh MAJORITY of the people whom presently own Squat armies.

No, you can do that. And I encourage people to help you with it. I'll help myself, if I have the time. Knightworld will be my focus until it's ready, for the forseeable future. But the one thing I would suggest for you not to do, is make it based around the old Titanicus system. Most of my local playgroup have unfond memories of that time, with one player initially dismissing even the concept of Squats making it into this edition. Horror games where the Squat player stayed in his DZ and blew the opponent to pieces with artillery and superheavies, haven't been forgotten.

Morgan Vening


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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Tue Sep 14, 2010 12:18 am 
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Just a note to both Frogbear and Jaldon.

This thread is for the slamming of my list, and only the slamming of my list.

If you want to engage in egotistical pissing contests, take it to a different thread, or PM, or EMail. Scream at the ether. Whatever gets you through the night. Just don't do it here.

And, no, I don't care who started it. If need be, I'll ask CyberShadow to delete the entire thread, repost the initial post, and lock it.

Morgan Vening


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 Post subject: Re: Dvergatal Confederation (Squat)
PostPosted: Tue Sep 14, 2010 3:09 am 
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If Morgan will not post it, I will.
My first memorable moment for this list was my 2nd game (I recall).
I set up the ‘semi-circle of doom’ (SCoD) wherein I accounted for all manner of teleporting Terminators and protecting my support weapons. In that ‘SCoD’ I believe I also had bike formations to quickly speed out to the opponents half of the table as a previous game taught me that 10cm moves are a major restriction. So in effect, I had everything together.

Morgan advised that I should set up again as he would teleport the Termies in, engage a particular scout formation that was daisy-chained out to mingle into every other formation, and have a chance of routing my whole force. I advised him that he was arrogant to suggest such a thing as I would be up +3 up on the assault from the start.

Morgan advised not to waste his time and I stated for him to roll for Initiative. Low and behold Dvergatal won the Initiative!

I proceeded to laugh and boast how my Goliath Mega Cannon was turning its sights on the Termies with an Armour Penetration shot, only to roll a 1 for activation! Silence was in the air as I used my SC to re-roll – surely this would not happen a 2nd time. 1 again!!.

Morgan proceeded to Charge the Termies. Surely with my bonuses and FF potential, I could win this. No. I lost by 1 I believe.

The game lasted less than 5mins. We proceeded to reset the armies up and played my 3rd game which I also lost, yet lasted an enjoyable 3 hours :)

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Last edited by frogbear on Tue Sep 14, 2010 3:16 am, edited 1 time in total.

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