Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 75 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Hrudd...

 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 7:33 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 31, 2003 7:52 am
Posts: 10348
Location: Malta
Quote (Legion 4 @ 04 2003 Dec.,00:14)
Hey with all this talk about Space Rats/Vermin, don't forget about the Demiurg (Squats 2.0 !)! We'll see them before the Hrudd. Of course, the whole thing is all speculation, and at the rate they are doing Epic ... it will be a long, long time, if at all ...

Philosophically speaking: demi is half, right? So if GW show just 'half the urg-e' to get these out.... :(

Back to Hrud(d) and sanity: wasn't there a pic of a Hrud in the 40K rule book?

And - as a thought - these are the people (sic) who should get something like a snotling shokk attakk gun - projecting ratty critters to gnaw the wiring in Titan (must be km in those things).
Big vehicles (Jawa-like) would make sense, I'd see them as smallish types projecting a HUGE image to surface dwellers.

Incidentally - being subterranean dwellers, these could be the types to survive a Tyranid infestation - if they dig deep enoug, at least.
ok, 'nuff sed, back to grindstone :(

_________________
Back from oblivion (again)?


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 8:46 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 7:35 am
Posts: 5455
Location: Finland
I collected about all the suggestions from the thread Mr. Shadow was kind enough to give a link to.

Few comments:
-If they are a subterranean race, where do they need the praetorian -sized sandcrawler?

-The queen-centered reproduction system doesn't really work with mammals. Insects can just chug out a large amount of eggs each day but unless the Hrudds' gestation period is unbelievebly short it won't fit with the "breed like rabbits" idea.

So: how about if their society is matriarchal, with every family headed by a female related to the queen? that way they'd still be a "big, happy family" but could breed really fast with more than one female available for the "job". :;):

-Have you read the Judge Dredd comic "Apocalypse War"? The Sov Block T-1000 tanks are IMO just too "Hrudd looking" to pass, eg. have big tracks, are pretty low and mean looking.

-Personally I don't like the tail attack idea. IMO they can have two attacks but it would be better explained by their somewhat mole-like forelimbs, eg. they have wicked claws in each paw and  are ambidextrous by default.

- Psst, just off the record, I am all for making a 40k Codex for them. I am a closet Warhammerist and actually have spent the money to get all the Codexes for v3.  :blush:

-For artillery they could have something different, like a souped up Eldar Vibrocannon or something.

-In addition to "houses" there could be guilds or castes or something similar.

-I really liked the idea of a "moving bunker" APC. Heavily armored but with little armament save firing ports for the infantry.

Ahh, there's nothing like the smell of fresh armylists in the morning... :laugh:

_________________
I don't know and I let who care. -J.S.


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 8:56 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 7:35 am
Posts: 5455
Location: Finland
One more comment: to incorporate the pestilence factor, Hrudd could:

a) have low personal hygiene standards which would mean they're carriers of some nasty diseases and

b) be experts in bioweapons.

_________________
I don't know and I let who care. -J.S.


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 9:46 am 
Brood Brother
Brood Brother

Joined: Fri Jan 17, 2003 11:41 am
Posts: 1747
Location: Norton Canes, Cannock, Staffs, UK
Good ideas.

I'm fine with altering anything I said.  Most of it is off the top of my head, and not really looked into.  So I have no problem altering things.

The multiple breeding females idea is fine.  As you say, its still enough to keep it in the family.  :;):

I haven't read any comics I'ma fraid, so references to those wont work for me  :{

I think I get what you mean though.  A low, flatish MBT.  That could look really nice.

The Sand crawlers came about from their homeworld.  With the days being an intense heat, they needed protection from it.  They also needed to travel to the crops in order to harvest them in large groups.  So they created these large harvesters.  All the Hrudd would have safety from the daylight hours inside, and work at night.  They would fill the harvester, and then return with their produce to the warrens.

The tail attack was from a Mordheim idea.  I have no problem dropping it.  Another idea could be to allow Hrudd two single hand weapons and a two handed weapon, unlike humans, the tail able to hold one.

In the Portent thread, we created a Plasma warp stream Cannon (IIRC).  This was basically the 40K equivalent to the WarpLightning Cannon in WHFB.  It fires a beam of warp energy into its target, a bit like a Distort Cannon.

The difference is the distort cannon opens a pocket, this fires a continues beam.  So potentially all targets under its path are hit.

'Houses' wasn't a final term.  I quite like guildes, factions and castes as names for the 'clans'.

Going back to the sandcrawler, its original fitment never had weapons (harvester), but they were fitted with firing ports as needed.  Eventually the odd one would be upgraded to carry a Warp Plasma Stream Cannon. (hmmmm, bit of a mouthful that   :L   )

I have no problem with a low hygiene.  They wear rags and robes for clothing, which project that a little already.

Bioweapons would be something I'd be very keen to expand on.  }:)


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 11:48 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 7:35 am
Posts: 5455
Location: Finland
Quote (Shadow Hunter @ 04 2003 Dec.,08:46)
I haven't read any comics I'ma fraid, so references to those wont work for me  :{

I think I get what you mean though.  A low, flatish MBT.  That could look really nice.

I could scan a pic of one and then send it to you.


The Sand crawlers came about from their homeworld.  With the days being an intense heat, they needed protection from it.  They also needed to travel to the crops in order to harvest them in large groups.  So they created these large harvesters.  All the Hrudd would have safety from the daylight hours inside, and work at night.  They would fill the harvester, and then return with their produce to the warrens.


So that settles it then. Good idea; I obviously thought they just ate mushrooms.  :blush:


The tail attack was from a Mordheim idea.  I have no problem dropping it.  Another idea could be to allow Hrudd two single hand weapons and a two handed weapon, unlike humans, the tail able to hold one.

In the Portent thread, we created a Plasma warp stream Cannon (IIRC).  This was basically the 40K equivalent to the WarpLightning Cannon in WHFB.  It fires a beam of warp energy into its target, a bit like a Distort Cannon.

The difference is the distort cannon opens a pocket, this fires a continues beam.  So potentially all targets under its path are hit.


That sounds like a nice weapon. Yum!  :;):



'Houses' wasn't a final term.  I quite like guildes, factions and castes as names for the 'clans'.

Going back to the sandcrawler, its original fitment never had weapons (harvester), but they were fitted with firing ports as needed.  Eventually the odd one would be upgraded to carry a Warp Plasma Stream Cannon. (hmmmm, bit of a mouthful that   :L   )


They would need a smaller vehicle, though. The Sandcrawler is a bit large for 40k. For Epic it's an ideal centerpiece.


I have no problem with a low hygiene.  They wear rags and robes for clothing, which project that a little already.

Bioweapons would be something I'd be very keen to expand on.  }:)


Me too. Other than Tyranids no other race really has bioweapons on smaller scale than planetbusting virus bombs. Hmm, how about some kind of bio grenades fired from a grenade launcher? Kind of a modernized version of the poison wind globardiers.

_________________
I don't know and I let who care. -J.S.


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 12:00 pm 
Brood Brother
Brood Brother

Joined: Fri Jan 17, 2003 11:41 am
Posts: 1747
Location: Norton Canes, Cannock, Staffs, UK
? Kind of a modernized version of the poison wind globardiers.


That would be cool, but I'd like to try to hide the obvious link between the two.  So no Poison, globadier or wind in the name  :)

It could work in a similar fashion to the Demo charge.  Instead of the Demolisher type stats, have a Biovore acid spore mine stats. (i.e. wound on 4+)

We did do two smaller vehicles, and even pics.  I'll try and find them on Portent.  They were kind of large hamster wheels  :laugh:  .  They did look effective though.  As they were like a giant wheel, they were able to negotiate difficult terrain easily.

Hang on, I'll be back in a sec with the pic....

Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 12:30 pm 
Brood Brother
Brood Brother

Joined: Fri Jan 17, 2003 11:41 am
Posts: 1747
Location: Norton Canes, Cannock, Staffs, UK
Man, there's so much to go over on Portent.  I had forgot a lot of the stuff we came up with.

Here's some weapon stats

Mostly Shadow Hunter's ideas with a bit of tweaking and renaming. The "Warp-Plasma Rule" is if you roll a 1 to hit (in the case of a weapon) or save (in the case of a field) reroll the dice. On a second 1 the model is hit by a S5 attack as Warp-Plasma leaks out.

Hrud Fusil - 24" S5 AP4 Heavy 1, Warp-Plasma rule. This is the standard Hrud firearm.

Hrud Arqueba - 18" S4 AP5, Assault 1, Warp-Plasma Rule. A "sawn-off" Fusil for use by scouts.

Hrud Pistol - 12" S4 AP5, Pistol, Warp-Plasma Rule.

Hrud Jezailchi - 36" S6 AP3 Heavy 1, Causes pinning, Warp-Plasma rule. Long-barrelled Fusil used by Hrud snipers.

Gatling-Fusil - 24" S4 AP5 Heavy D6, Warp-Plasma rule. A heavy multi-barrelled Fusil carried by heavy troopers.

Warp-Plasma Cannon - 36" SD6+4 AP 2 Heavy 1, Blast, Warp-Plasma rule. The heaviest of the Fusil-type weapons, manned by teams of 2 Hrud.

Flamer - As the Imperial weapon.

Heavy Flamer - As the Imperial weapon.

Hrud Cloak - When in cover, attackers use nightfighting rules to target.

Warp-Plasma Field - 4+ inv. save, Warp-Plasma rule.

Goggles - Counters "Dazzled" rule (see below).

Special Rules.

Fleet of Foot - as Eldar.

Nocturnal - Hrud may reroll the dice to see how far they can spot an enemy when the nightfighting rules are being used. If the Hrud are the attacker in a scenario they must always attack at night.

Dazzled - However Hrud see less well during the day. Roll a D6 for each unit at the start of each turn. On a 1 they are dazzled by the sun and count as pinned.

Strength in Numbers - Add 1 to the Ld for every full 5 Hrud in the unit. So at a base Ld 5 a unit of ten would have Ld 7, a unit of 14 would have Ld 7 also, but at 15 it goes up to 8.

Fast Fall Back - Hrud fall back 3D6. Note that they do not sweeping advance 3D6, but 2D6 as per normal troops.

***************
Even these weapon stats change over the pages.

And then here's a pic for people to visulise.  They would be more hunched over than this, with a tail visible.

http://forums.portent.net/attachm....=796731



Here's the light vehcile
http://forums.portent.net/attachm....=704516

And the heavy
http://forums.portent.net/attachm....=704618


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 1:42 pm 
Brood Brother
Brood Brother

Joined: Fri Jan 17, 2003 11:41 am
Posts: 1747
Location: Norton Canes, Cannock, Staffs, UK
And for you BFG types, here's the cruiser I came up with on the old forum.

********************

Cruiser 6 hits
Speed 25
Turns 45
Armour 5+front/4+ sides+rear
Shields 1
Turrets 1

weapons
Warp Plasma Beam
S=D6
Range=9D6
Arc=Front

Rapid Guns
S=Special
Range= 25
Arc= L/F/R

Torps
S= 4
Speed= 30
Arc= Front

Points=185?  (A total random figure)

Warp plasma beam
As lances with random strength and range

Rapid guns
For Strength roll a D6, and continue until you decide to stop.  This is the strength. However, on the first double refer to following.  1-3 malfunction, no shots fired at all. 4-6, overload all shots fired, but need to be reloaded to fire again.

Torps (warp power war heads/unstable)
Every turn at start of ordanance phase roll a die, on a one torp salvo self destructs.  Every hit causes a critical on a +1 to normal (usually 5+).


Movement- The Hrudd ships are very manouverable, and can choose to turn at any point in their movement phase.

****************
And Hrudd swarms (somewhere between fighters and escorts)

The ships from SD3000 (the fighters) are probably the best way to represent a swarm.  A flying base with about six ships on it.  For the stats though I'm unsure.  Maybe have hits just like cruisers.  If a criticle is scored you destroy the entire swarm, otherwise each hit reduces the hit total.  At half strength (3) the swarm become crippled, representing the fact that there's now less of them.

Originally posted by C.S.I would move them as normal ships myself. Having 3 hits and reducing firepower could work, and might be a good idea, for firing against them I would make them weak armour, but treat them as ordnance. A critical to destroy the swarm seems an interesting idea too.
*************************

A couple of alterations that C.S. came up with have been added in also.


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 2:14 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

I like the idea of a matriarchal society for the Hrud, as rats, the females could produce many oddspring per gestation and thus account for a large population. Males only server as protectors and servants.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 4:55 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
Wow... you guys are doing a lot of good work on this. ?

And I believe, the only drawing was in the Old RT book? ??? ?

And yes, better an Eversor Assassin, then a Harlequin... I look terrible in tight, bright, shiny things! :laugh: :laugh: :laugh:

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 6:18 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 9:52 pm
Posts: 4598
Location: Suffolk, UK.
..There is a pic in the 3rd ed 40k rulebook, pg 116.

_________________
www.darkrealmminiatures.com


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 9:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

Ah, 3rd edition rulebook, no wonder I haven't seen it. The last 40k rulebook I even looked at was second edition way back then.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Fri Dec 05, 2003 8:23 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 7:35 am
Posts: 5455
Location: Finland
Quote (Legion 4 @ 04 2003 Dec.,00:14)
Hey with all this talk about Space Rats/Vermin, don't forget about the Demiurg (Squats 2.0 !)! We'll see them before the Hrudd. Of course, the whole thing is all speculation, and at the rate they are doing Epic ... it will be a long, long time, if at all ...

As I am a Net Epicker, I don't have the "Disappearing Squat" problem. They have always been there in the Net Epic universe.  :;):

_________________
I don't know and I let who care. -J.S.


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Fri Dec 05, 2003 8:36 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 7:35 am
Posts: 5455
Location: Finland
Back to work: while very original, the vehicles IMO look a bit too much like the Doomwheel. If we want to minimise the "Space Skaven" look, that is. My suggestion would be a 3 or 4 wheeled vehicle with REALLY big wheels for the light and 4 to 6 wheeled one for the heavy vehicle. I'll try to draw some pics and post them for evaluation.


That would be cool, but I'd like to try to hide the obvious link between the two.  So no Poison, globadier or wind in the name  

It could work in a similar fashion to the Demo charge.  Instead of the Demolisher type stats, have a Biovore acid spore mine stats. (i.e. wound on 4+)


That's an excellent and simple idea. I like it!  :)  They could be called "contaminators" or something like that.

_________________
I don't know and I let who care. -J.S.


Top
 Profile Send private message  
 
 Post subject: Hrudd...
PostPosted: Fri Dec 05, 2003 9:16 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 7:35 am
Posts: 5455
Location: Finland
As for the unit names, these I'd like to give rat like names. Like pack, swarm, litter and such.

Squad = Litter.
Platoon = Pack.
Company = Swarm.

Although I think the Hrudd should have Ork-like organisation, eg. large mobs. I just can't see them having very flexible units.

_________________
I don't know and I let who care. -J.S.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 75 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 38 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net