nealhunt wrote:
You can get anything from 6 units to 25 in the formation. You can load it up with cheap CC units to pack into air assault, or expensive ground units with ranged firepower and/or FF. That allows min-max and it keeps you from being able to price it appropriately for any less than optimal role.
Given SM formations can pack up to 15-17 units in one formation already are they determined as min-max? I've really tried to keep the SW list as parallel to the Codex list as possible while maintaining the SW feel. It seems I've missed the 25 units capability so I can tone that down somewhat.
nealhunt wrote:
For example, you want an air assault? Cheap Bloodclaws are the obvious answer - less expensive, throw them in first so they are the first casualties and their reduced value in follow on actions is probably irrelevant because they are dead. That means they have to be priced based on that optimal use. They should be within a fraction of the value of normal Grey Hunters in that situation because they are just as good.
Price is always open to change, so no problem there. It's what a test list is for, right?
nealhunt wrote:
There are other de facto requirements as well. For example, if you want a Hunter on a GH formation, you have to take another ranged upgrade or it will be suppressed too easily.
That's more a concern for player choice though. I can't possibly take into account every single player's army builds. All I can do is give them options to do as they see fit.
nealhunt wrote:
It actually only allows a few, optimized formation compositions. That's only the appearance of flexibility.
So then pretty much the same as the Codex Marine list...? Whether one or more combos is "optimized" isn't, and can't be, my complete concern as that's totally out of my hands when a player builds his army. My use of the word flexibility is more aimed at player choice to do whatever they want to do in whatever role they wish, not that they pick the most optimized design for their formation.
nealhunt wrote:
Also, the wide range of potential options means that it's possible you will miss some super-combo. I don't think it's especially likely but it is tempting fate. And, again, if something like that is identified, it then becomes The Way to field Grey Hunters.
Well that's why this is still an experimental list right? All I'm trying to do is take into account what folks have already said and give people different designs to iron out the kinks.
nealhunt wrote:
dobbsy wrote:
Personally, how would you see [Unblooded] working? What changes would you prefer to see?
I don't really have a strong preference. I'm okay with it working as you described. My only point was that the rule is written with an unspoken assumption that formations are all-Unblooded. It just needs clarification if that's not the case.
Yeah will definitely clarify if people like this design. So far you and BL are the only folks seemingly interested in commenting so I have little to go on

nealhunt wrote:
This might all be because I haven't played the list, but what is the SW "way of going about it"? What are the "slightly different roles"? That's the part I don't get. I'm not saying you don't have a concept for all that. I'm just not understanding it from the army list.
"Slightly different" i.e that although Grey Hunters essentially fulfil a Tactical role they lack the long range shooting of Tacs and that's where the Long Fangs step up and fulfil both the Devastator/Tactical long range infantry shooting - ergo, both infantry types are similar to Codex but fufil those two roles slightly differently to the codex marines.
nealhunt wrote:
The list seems to have a divide in the forces. Either they are berzerker CC troops or "stand and deliver" fire support. You're either using normal SM Fire support just like always or you're throwing them into CC. That's not a problem in itself but I have a hard time picturing how they would work like they are typically portrayed in the background - a solid wave of viciousness swamping the enemy via sheer aggression.
Sorry Neal this confuses me - can't a list have all sorts of options? Some are berzerker CC some are FF/shooty. I don't see an issue with division of forces as all marines have this already ala Tac/Dev/Scout/CC/FF. In terms of how they work, they're a CC/FF with a small amount of shooty - they're
primarily aimed at up-close fighting. Even the scouts are more CC than their codex counterparts, for example.
nealhunt wrote:
From another angle, with cheap core units (all the Blood Claws variants) it looks like you are leaning towards a horde army. Again, not a problem, and it fits in with a wave of troops but I don't have the sense of SW armies typically consisting of a majority Blood Claws.
Typical is not defined in the SW list as all Great companies function with a different focus on all of unit types. At present this list essentially lets you field any Great Company you want. e.g. Harald Deathwolf fields a large number of Fenris Wolves in his Great Company and Engir Krakendoom's Great Company favours Swiftclaws and Skyclaws in greater number. It's one of my intentions to make this a focus of the list to let those SW fans of a particular Great company field a close as possible representation.
nealhunt wrote:
And, of course, between those two things it seems like it would be very effective to have a bunch of Long Fangs and veteran Whirlwind crews throwing the youngsters into the breach while they sit back and lob shots at the enemy from a safe distance.
Well SW doctrine usually has eager blood/sky/swift claws as a spearhead backed up by heavier troops as the sledgehammer blow in close. The thing retarding your scenario is that Long Fangs will be limited by the "only as many as Grey Hunters" so you will be reducing the numbers of LF to a certain extent.
nealhunt wrote:
While I understand in theory how a flexible Grey Hunter formation could bridge the gap of a close support role or how it could provide a Grey Hunter backbone to the Blood Claws or how it might result in more GH formations in general, I don't think that it's going to do any of those in practice.
That's what I'm here to try to find out.

Care to test the list at all Neal? I'm always looking for playtesters.
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nealhunt wrote:
While I'm not big on special rules, what if you changed the "No Matter The Odds" rule, which would seem to encourage taking on large formations single-handedly, to something that encouraged the SW formations to stay close together to emphasize their sense of aggressively overrunning the enemy? Teamwork and pack mentality and such. That could take all kinds of forms, so it would take some brainstorming and experimentation.
Actually "No Matter the Odds" is gone from the list. Unblooded and to a lesser degree Long in the Tooth(a datafax rule) are the only special rules that the SW have right now. NMtO was from the original 2.0 list.