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Hrudd...

 Post subject: Hrudd...
PostPosted: Tue Dec 02, 2003 5:07 pm 
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I'll wait to see if G/W ever releases Epic "Rats in Space", but at the current release schedule, I'll be in the Old Soldiers Home ! ?:laugh: ?:laugh:

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 Post subject: Hrudd...
PostPosted: Tue Dec 02, 2003 5:39 pm 
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Quote (Mojarn Piett @ 02 2003 Dec.,07:26)
Edit: So, Mr Hunter, what direction would YOU have taken the Hrudd? I'm curious because I always like new ideas to pillage, er, add to my own ideas. ?:;):

Well I am very big Skaven player, and at first would have wanted to go in that direction.

Now, however, I would prefer to keep the two systems and races distinct.

My take on the Hrud would be something along the lines of Jawas mixed with Ferengi.

Traders/scavengers.

I would let the Hrud (Oh and for some reason I prefer to spell it Hrudd.  Don't know why  ???   ) be technically advanced in some aspects, but backwards in others.

For instance, I see them as having a great, almost natural, ability to produce things warp based.  However, I would have them clothed in rags and robes in a monk fashion.

This could either be due to the Hrudd not requiring clothing as a human does.  I.e. for protection and recognition (rank/class etc).  Instead the size of a Hrudd is indication enough of its rank (like Orks) or the colour of thier fur (a bit of Skaven influence).

I see them dwelling in underground caverns/warrens (which has been confirmed) and in great numbers.  However, I dont see them having spread very far throughout the galaxy yet (lack of navigation?).

I see them as quarrelsome and agressive.  Untrustworthy and cowardly (Skaven influence) but not necesarrily worshipping a lesser Chaos Deity.  However, I do see them believing in a creator.  I just would not want them to have any contact with it, or benefit/suffer consequences.

They will have powerful, if unredictable/unreliable weaponry.  They will have access to powerful engines/powering devices.  But, they will be lacking in other areas of technological advancement.  This is where thier need to trade comes in.

This could come about from the race being in constant warfare.  Only weapons are researched.

Erm, thats about all I can think of off the top of my head.

Any questions so far?


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 Post subject: Hrudd...
PostPosted: Tue Dec 02, 2003 6:07 pm 
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Yes, Jawas and Ferengi, that's the way I'd see it, also ... :;):

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 Post subject: Hrudd...
PostPosted: Tue Dec 02, 2003 6:19 pm 
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Quote (Legion 4 @ 02 2003 Dec.,17:07)
Yes, Jawas and Ferengi, that's the way I'd see it, also ... :;):

Why not Ewoks and Tribbles then?  :p

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 Post subject: Hrudd...
PostPosted: Tue Dec 02, 2003 6:23 pm 
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Too small ... Too furry ! :laugh:

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 Post subject: Hrudd...
PostPosted: Tue Dec 02, 2003 6:27 pm 
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Quote (Legion 4 @ 02 2003 Dec.,17:23)
Too small ... Too furry ! :laugh:

Awww, 'bout time a cute race emerged in the 40K universe. :blush:

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 Post subject: Hrudd...
PostPosted: Tue Dec 02, 2003 6:30 pm 
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A great Holiday gift for the Kids !  :laugh:

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 Post subject: Hrudd...
PostPosted: Tue Dec 02, 2003 6:47 pm 
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Quote (Legion 4 @ 02 2003 Dec.,17:30)
A great Holiday gift for the Kids ! ?:laugh:

Hope GW aren't following this thread... :o

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 Post subject: Hrudd...
PostPosted: Tue Dec 02, 2003 11:10 pm 
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Hi!

Epic Hrud for 2010 aint so bad, Epic A 3rd edition should be out by then.... :;):

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 Post subject: Hrudd...
PostPosted: Wed Dec 03, 2003 8:26 am 
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Hmmm. Good description Shadow Hunter. For some reason, after reading your post the image of rat in my head is replaced by an image of Badger.  ??? Go figure.  :)

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 Post subject: Hrudd...
PostPosted: Wed Dec 03, 2003 10:18 am 
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Hmmm, not quite the image I was trying to project.  :D

They do still possess tails, which they are able to utilise as well as an arm.  So, it can carry weapons, tools etc.  This would count in game terms (40K at least) as always being equipped with an additional HW.  So pretty much every trooper would have 2 attacks.  It wouldn't be too much of an advantage though, since I see them as weak creatures.  So stats along these lines.

Basic Trooper
WS-BS--S--T--W--I--A--LD
-4---3--3--2---1--4--2--5

Hero's
WS-BS--S--T--W--I--A--LD
-5---3--3--3---2--5--3--6

Commanders
WS-BS--S--T--W--I--A--LD
-6---4--4--3---3--6--4--7

I  maybe wouldn't even go for S3 on the commander.  I would give them plenty of attacks at a high WS.  I see them having very fast reactions (ever tried catching a rat?)  so I see them able to land a flurry of blows.  However, I only see the odd blow actually doing any damage.

***********************

For naming I would stick with words that project images of darkness, shadow and backstabbing.  Things like; Night Stalkers, Shadow Walkers etc.  The WHFB Skaven do have some nice terms for champions though (fangleader).

Some people have wanted to keep the clan system Skaven use, but I think this would be a mistake.  At most I would allow a few factions.  Say three different warring houses, so bitter that they rarely work together.  They would have their own traits.  Some being mildly psychic, some slightly more technically advanced and the final faction being more warlike.

This would then be the point at where the Hrudd would have learnt their real trait - as traders.  When the race became fractured into the three factions, despite the constant warring, they traded with each other.  They would swap weapons for tools, psykers for food.

These would not be alliances, but small agreements between individual houses within the factions.  A Warlike(faction) house would trade the weapons and/or warriors, for the aid of tools with which to build more warmachines.  Or A Psyker house would lend a Warlock for the crops/food another house had raised.

As such the race built up an understanding of how to trade to make up for any short comings.  Wheen they finally made space tavel a reality, their trading abilities were useful in getting the most out of the humans.

They found out that thier grasp of warp manipulation was unique, and very much sought after.  And found that for a realitively small amount of weapons/tools/powerunits they could trade for vast quantities of food/clothing, items not readily available on their home planet.

****************

Their homeplanet is a dark, unforgiving world.  With very few daylight hours (and those hours are a scorching affair) the planet has little food.  What food their is, is pretty horrible.  Only just providing the sustanance a creature needs.

This helps to govern the Hrudds numbers, for they reproduce at a great rate.  Birth is the sole job of the queen of a house.  She is fertilised by the strongest and most intelligent house members, and gives birth to that houses members.  (so they are all literally a big family).  They do not have the ties that a human family do.  Once old enough to feed by themselves (as little as 7 days after birth) the young are left to their own devices.

With the lack of food on their planet, only the strongest will survive.  The rest either starving to death, or eaten by other Hrudd.

When the trading routes opened with the Humans, their was suddenly a flood of food entering the Hrudd world.  This led to an explosion of population, and hurried expansion to new worlds.  Even worlds already colonised were taken as homes.  As a Nocturnal race, the Hrudd had no need to live above ground.  As such they could infiltrate the underworld, living almost undetected if they wished.

This meant that the world governers would not be aware of the threat below.  The Hrudd would often outnumber the original habitants within 10 years in the right circumstances.

Okay, I'm gonna take a breather.


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 Post subject: Hrudd...
PostPosted: Wed Dec 03, 2003 4:16 pm 
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I'm with you Primarch, E:A 3rd edition and Hrudd by 2010! ?

I'll either be dead :ghostface: or too old and feeble to care... :( ?

I may have to redo my will and leave all my Epic to Darkone! My gaming buddy has kids and I'd be rolling over in my grave as the little mutants destroy all my wonderful toys! :{

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 Post subject: Hrudd...
PostPosted: Wed Dec 03, 2003 4:41 pm 
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Now,  creating game stats for the race.

Do you start at Epic or 40K scale?  I would imagine at 40K would be easier, but then no-one here cares about that.

I imagine they would have lots of basic warriors, and little specialist infantry.  A few types of scout/sniper units.

I dont see any jump packers (remember they spend most time underground) or skimmers.

Their vehicles would be specifically designed to cope with difficult terrain.  Bearing in mind they spend most of the time in subterrainion tunnels.  I invisage their vehicles as a large wheel with the hull being the hub of the wheel. So a rule could be that they ignore difficult terrain tests for AV's.

Another type of vehicle could be something similar to the sandcrawler the Jawa's use in Star Wars.

Another type of AV, would be tunnelers.  Mole type vehicles, that are originally designed to dig their warrens, but can be converted to a transport/deepstriking AV in times of war.

And finally cannons.  Something along the lines of Ork big gunz I guess.


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 Post subject: Hrudd...
PostPosted: Wed Dec 03, 2003 11:56 pm 
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Hi!

I'd start with epic stats...but I'm biased... :;):

Giving them tunnelers would be a good idea and that would make them natural enemies of the squats since they living in similar fashion.

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 Post subject: Hrudd...
PostPosted: Thu Dec 04, 2003 1:14 am 
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Hey with all this talk about Space Rats/Vermin, don't forget about the Demiurg (Squats 2.0 !)!

We'll see them before the Hrudd. Of course, the whole thing is all speculation, and at the rate they are doing Epic... it will be a long, long time, if at all...

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