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ToEG2010 - Rastamann's Orkz

 Post subject: Re: ToEG2010 - Rastamann's Orkz
PostPosted: Wed Aug 11, 2010 7:18 pm 
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I would add a belly gun and a proper head.
And i miss the "upturned flowerpot" outlook.

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 Post subject: Re: ToEG2010 - Rastamann's Orkz
PostPosted: Wed Aug 11, 2010 7:24 pm 
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I agree that they need a head and a belly gun. Little shoulder guns too probably.

Finally, I'd look into getting or making some tracks to replace the legs with (see the Feral Ork Steam Gargant for reference).

Basically, you want to make them look squat and heavy and ungainly. Anything that spoils the 'scale' also needs to be swapped out (which is why the head and smaller shoulder guns help).


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 Post subject: Re: ToEG2010 - Rastamann's Orkz
PostPosted: Wed Aug 11, 2010 7:34 pm 
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I think you'd also want to tack on smaller armor panels to help with the sense of scale.

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 Post subject: Re: ToEG2010 - Rastamann's Orkz
PostPosted: Sun Aug 22, 2010 9:18 am 
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Are you going to base the stompas? Your stompas are really nice but I find adding character bases really helps to make a model look even more awesome and adds further story. It's also a great place to start learning about scultping green stuff as you can make more mistakes on a base that cant be seen!


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 Post subject: Re: ToEG2010 - Rastamann's Orkz
PostPosted: Sun Aug 22, 2010 4:56 pm 
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Waaaaaarrgghh!!


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 Post subject: Re: ToEG2010 - Rastamann's Orkz
PostPosted: Thu Sep 02, 2010 11:42 pm 
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nice orks. I'm looking forward to the badoonz!!

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