two other races:
The Scythant species are fearsome warriors. Each individual sporting bone spikes, slicing blades, protective carapace shields, their's is a culture of combat. Though slow to invent, they are excellent mimics, and even better at adapting existing items and ideas to new purposes.
Scythia was devastated by an asteroid collision while the Scythants were still relatively new spacefarers. They have adapted to their new home in the vacuum, using traditional methods of combat. Scythant ships began striking at any vessel unfortunate enough to pass within range.
Scythant Starsword escort...50 ptshits 1
armour 4+
turrets 1
shields 1
turns 45*
speed 25cm
2 Prow Razer Gun 30cm F
1 Bladefield
Scythant Aetherblade light cruiser...110 ptshits 4
armour 4+
turrets 1
shields 2
turns 45*
speed 20cm
4 Prow Razer Gun 30cm F
2 Bladefield
special rules* Razer gun: roll against armour of enemy vessel.
* Bladefield: The Scythant vessel have developed a weapon that works as a slice when coming into contact with enemy vessels.
When a Scythant vessel comes in base-to-base contact with an enemy vessel roll a D6. If the enemies armour is passed the slice has succeeded (so basically roll a D6 against targets armour).
Benkathi
The Benkathi are a violent species native to the wilderness space of Segmentum Pacificus. The Benkathi value martial prowess above all else, and are fiercely competitive within their species as well as against other races. Physically, the Benkathi are identifiable by their fur-covered bodies, retractable claws, and sensitive eyes, similar to those of Terran felines.
Though the Benkathi are slightly behind the Imperium technologically, their vessels have a distinct advantage in combat: size. Benkathi dreadnoughts are spaceborne military complexes, larger than an Emperor class battleship and with more firepower. Bristling with weapons of all descriptions and carrying enough Benkathi shock troops to overwhelm a chapter of Space Marines, dreadnoughts’only vulnerabilities are their underprotected rear quarters, but even this weakness is difficult to capitalize on and felling one of these gargantuan vessels often requires multiple cruiser groups working in unison.
[b]BENKATHI DREADNOUGHT ---

pts
type battleship / 15 hits
speed 15cm
turns 45*
shields 5
armour 5+
turrets 5
Prow Weapons Battery --- 60cm --- 8 --- F
Prow Launch Bay Mauler --- 15cm Mauler 1--- 4 --- NA
Port Weapons Battery --- 60cm --- 8 --- L
Starbrd Weapons Battery --- 60cm --- 8 --- R
Port Lance Battery --- 30cm--- 4 --- L
Starboard Lance Battery--- 30cm--- 4 --- R
Dorsal Torpedo --- 30cm --- 6 --- LFR
Special Rules * Movement
Benkathi Dreadnoughts are massive vessels, nearing the scale of small space hulks. Dreadnoughts do not reduce their speed for moving through blast markers or similar phenomena and may not use Come to New Heading special orders.
* Boarding
A Benkathi dreadnought is home to thousands of shock troops, all skilled and bloodthirsty warriors. Benkathi ships double their values in boarding actions. Hit and run attacks from Benkathi ships and ordnance receive a +1 modifier, and hit-and-run attacks against a Benkathi ship get a -1 modifier.
* Ordnance
Benkathi vessels deploy Mauler Breaching Pods from their launch bays. Maulers are assault boats with speed 15 cm. If intercepted by enemy fighters, roll a D6 and on a 4+ do not remove the Maulers.
Benkathi Dreadnoughts may launch regular or boarding torpedoes.
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note, I noticed I am working from an older file. I'll update some races when I find the last one.