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By the way, it keeps being said that Fire Warriors are better shooting than Marines in 40k. Marines are actually better at shooting in 40k by about a 2:3 margin (It takes 3 fire Warriors to equal 2 Marines). A large part of that is the Power Armor though (Essentially the Fire Warriors make the Marines take 4 armor saves, of which 1.33 fail. Marines make Fire Warriors take 4.44 saves, of which 2.22 fail). Going by my estimate of how many are 'actually' on a stand (half a squad), it's almost right for it to be a dead heat from that perspective. 5 Marines against 6 Fire Warriors.
The fellow who wrote Epic once gave me a good piece of advice as regards this kind of thing : 'Don't get too wrapped up in running numbers, that way madness lies'. And it's pretty good advice, really. How the army 'feels' is more important than whether statistical probabilities match up with what you'd expect to see in '40kid' (To use Jstr19's entertaining label).
Plus, Fire Warriors are better at
shooting than Marines. Their armour isn't as good and they're not as 'tough', however, so they're not better overall, just better at shooting.
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I'll roll with FF5+ though. That works out to the Fire Warriors needing to outnumber Marines 2-to-1 in stands. I'll go for that. At least, until I can get some games in and see how the army behaves. Let me illustrate my fear though.
To me it feels about right.
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How likely is this against some common targets -
I run up with Markerlight support, get all my guys out and fire. The other guy's infantry takes it on the chin and immediately engages me with the next activation and throws me back, broken. That is my fear at the moment. But I haven't played.
Fire Warrior shooting, if applied correctly, is very powerful. Your opponent will be more likely to Marshal than Engage, if you do it correctly.
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EDIT: Are name changes for the different cadres out of the question?
You'd like to roll in some Apocalypse formation names would you?
