[Yay! the new boards finally let me back in!]
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I'm not sure exactly what you're getting at here though. /Everything/ written for /everyone/ is done like that and/or for that purpose. Oftentimes with sillier end results than the Tau.
Their point is that 40k fails it's internal-consistency check. If you're trading small-arms fire, what is a Minuteman ICBM doing launching and intentionally landing in the same football field?
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Imagine it took you, twice as long to readjust your focus to a new one. Where does it matter more? Basically, does it affect your ability to shoot more than your ability to (for example) not get smacked in the face?
As a starting competitive shooter, it makes a bigger difference in my shooting than it does in my martial arts. Even if someone is out of focus without my glasses at staff-length, I can still deal with them effectively (being out-of-focus actually improves my ability to see their motion). Being unable to quickly change my focus is killing my scores in pistol-rifle-shotgun competitions, and would probably kill *me* if I was in a real firefight. The focal distance changes a lot more with firearms than in martial arts: From the target (60+ feet away) to the tip of my finger at arms reach (iron sights... gotta love them), back to the target, back to the tip of my finger... ; compared to a pretty constant focus at about 5 feet away in martial arts.
Warning: 40k comparison!
3 Tau w/ Pulse rifles vs. one heavy bolter: Heavy Bolter puts down 3x Strength-5 shots at 36" range (30cm AP5+ attack in Epic). 3 Fire Warriors put down 3x Strength-5 shots at 30" range (30cm AP5+ attack in Epic). When translating ranges from 40k to Epic, the rule of thumb is to read inches as cm, and round to the nearest multiple of 15cm. 24" range weapons in 40k are the only place that gets weird: Sometimes they're 30cm range like Assault Cannons, sometimes they're 15cm range like Plasma Guns, and sometimes they're just absorbed into the FireFight rating, like Storm Bolters. It depends on their role in the entire army, not just their role in the squad.
A conscious decision was made to give the Tau a ranged attack in exchange for a lowered FireFight rating. So, instead of a stand of 3 Crisis suits having a 30cm Missile Pod attack, a 15cm Plasma Rifle attack, and a Macro-weapon FF attack from the Twin-linked Fusion Blasters, they have a 45cm Missile Pod attack, a 30cm Plasma Rifle attack, and a 15cm Fusion Blaster attack (without a MW FF attack). That is the source of the 'range expansion' concept.
One stand of Epic infantry is assumed to have between 4 and 7 total models on it, and I generally assume 5-6 fire warriors plus 1-2 Gun (and/or Marker) drones. The drones alone are capable of delivering the Pulse Carbine's 15cm AP5+, and the 5-6 Fire Warriors would then be the equivalent of a twin heavy bolter attack (30cm AP4+).
I think the others on the list have forgotten that the Broadsides *already* have a different name for their railguns, so it doesn't matter what the Hammerhead stats are. Need to figure out something, because they aren't performing up to standard presently.
-Stealth Suits were designed before they had the option of a Fusion Blaster. It'd give them *effectively* a 'twin' Fusion Blasters 15cm MW4+ attack, possibly at the cost of reducing their Silenced Burst Cannons to AP5+ (4 suits with Burst Cannon, 2 with Fusion blasters). Now I think they could have one, but that's a big change, and there's significant resistance to big changes right now. Besides, they can firefight those artillery vehicles pretty effectively already. It's only when there's an infantry formation hanging around the artillery battery that the Stealth Suits get in trouble (or crappy rolls on the teleport-in leave them suppressed).
- In 40k Stats, Pathfinders have the same armor save that Fire Warriors have. Even if they have less armor on their models, why wouldn't Pathfinder's use of cover and concealment as forward scouts give them the same effective armor save in Epic?
- The Custodian is basically using BIG Seeker missiles. It lands a pair a 3x MW5+
Guided attacks (each effectively MW4+), not templates of any size.
- Seeker Missiles hit on a 5+ base since their target has to be marked, modified as normal for
Sustained Fire (Hit on a 4+) or moving
At the Double (6+).
Chroma had an FF4+ Tau suggestion over in the other Epic armies section, I think. I've got a copy of v1.2 on my computer, not sure where it's developed to now.