Ah, sorry. Not meaning to name-drop. More of an 'inside reference' for when he reads the posts. One of those 'had to be there' things. I don't even think /he/ remembers the joke anymore. It still tickles my funny bone though. Gist of it is way back when I got into Tau and started posting on a forum (Warseer? Don't remember anymore) I got into a fluff argument and somehow managed to convince people I was right, even though Doombringer (the guy) actually knows more than I do. It amused/amuses me. Don't judge me
And thanks for your analysis. I'm not sure how to 'test' my point though. Basically the question is, when do you need to change focus more - during firefights, or during melee combat? Or rather, which requires you to change your focus faster, and which takes longer.
Imagine it took you, twice as long to readjust your focus to a new one. Where does it matter more? Basically, does it affect your ability to shoot more than your ability to (for example) not get smacked in the face?
Of course this entire argument really only applies to guys who take their helmets off. The Tau is probably focused on the screen in front of his face, and the camera is what has to change focus. Unfortunately, that's never really been brought up in the Tau fluff. It's always been their eyesight. GW - where you can see through you own helmet optics for your own eyesight to matter.
@ Mephiston/Evil and Chaos
I'm not sure exactly what you're getting at here though. /Everything/ written for /everyone/ is done like that and/or for that purpose. Oftentimes with sillier end results than the Tau.
But, I see reason. If FF5+ is demanded for the list to be balanced... well, I may not like it, but so be it. I'll accept that decision.
Turning my fluff instincts to other things then. Even if we're going FF5+ (which as I run numbers may turn out to be right), the current shooting stats on Fire Warriors also seem too good in shooting at long range from a fluff standpoint.
Approximately 3 guys with pulse rifles shoot better than a heavy bolter. A rapid fire rocket-propelled-grenade launcher. And the grenades, are little nukes (scientifically it makes no sense, but whatevs). Not even Pulse Rifles are that good. Let it never be said I was campaigning just to get my guys to be more leet
Hammerhead Railgun stat tweak - AP5+/AT3+. Even though in 40k the Broadside and the Hammerhead have the same strength, physics dictate that the Hammerhead should have the better gun. A longer rail, a longer acceleration period, a faster projectile. On the abstract 40k setting, 'dead is dead'. Since the Tau seem to follow more of the laws of physics as we understand them, I think this is as good a basis as any. The Railgun puts the battlecannon to shame as an anti-tank gun, but doesn't have the anti-infantry capability.
Then the choice between Hammerhead and Broadside becomes Mobility and Versatility vs Resilience and Reliability rather than a question of firepower. Broadsides can do their garrison/start the game on overwatch. Hammerheads have Skimmer. It seems balanced thematically, and about right fluffwise. I like the idea of Ion Cannons as a base, with costs being increased from them. As for point costs, I'm not sure.
Broadsides are fine, Gun drones are fine. I can dig Crisis Suits.
I'd prefer to lower the armament on Pathfinders, to be honest. They seem very overgunned to me. Their job isn't to fight the enemy, but to designate enemies for destruction. Sniper upgrade optional, no guns otherwise. Not because they don't have them, but because they are light infantry operating way ahead of the rest of the army. Shooting loud guns that emit bright glowing balls of light might just give away where you are. Since most people have figured out that things around Pathfinders tend to get /dead/ distressingly fast, informing everyone where you are is probably not good for your health. Dedicated markerlight troops. Perhaps something to represent their forward position in the army? I dunno. Could definitely be a good place to fit a cheap-ish early activation (and as I understand it, that's actually very fluffy). Armor should go down to 6+, since even on the model they are wearing significantly lighter armor than Fire Warriors. Just my opinion of course.
That's a pretty major change of course, but if I can turn the argument back around on you: This isn't 40k. Not everyone needs a bigger gun
Skyrays are fine.
Stealth Suits... well, as I understand they are overpriced somehow? I don't know. They certainly have a plethora of special rules. Why reinforced armor? To represent the stealth field? Very interesting. Odd they have no anti-vehicle weaponry if they're saboteurs though. Do you assault things like Basilisks? I'm kind of confused about these guys to be honest. What do they /do/ exactly?
Piranhas are fine. Tetras are fine.
Kroot Shaper is fine. Regular Kroot are fine. Kroot Hounds are fine. Seems a bit odd that the Hounds, which have no FF stat at all and are no better in CC, are more expensive than regular Kroot, though. Is that intentional for some reason? Krootox Herds... I mean, I suppose they are basically walking autocannons.
The Manta with the changes made is fine.
Barracuda is fine.
Tigersharks look good.
QUESTIONS IN GENERAL/THINGS I FOUND CONFUSING
Hero and Custodian - To clarify, the Custodian's attack is the large blast template Orbital Bombardment? Or is it like Super-Seeker missiles (ie one marked target).
You have Seeker Missiles, which have the Guided Missile rule. They can only be fired at a Marked Target, with an AT6+. Do these guided missiles get the +1 for firing at a marked target as well? So are all Seeker Missiles essentially AT5+?
What is 'range stretching' exactly? And how does it greatly help Fire Warriors? I assume it doesn't have anything to do with faulty measuring tape.
Alright, I think I've cleared everything out of my system. Voice is heard and all that. Hope some of that is food for thought. I don't expect much of it to generate anything of note, but who knows.
I would like the fluff blurb about Fire Warriors to be a bit more flattering than it currently is, though.
By the by, where should I go to get help making a Tau list to test the current list with? Here? I've made my arguments above based on what the fluff states and relative stats across armies. I disagree with several people here about what the fluff means, but it appears that's irrelevant at the moment anyway. Said my piece (America!), changed basically no one's mind (America again!), and I suppose it's time to move on now (If pro is the opposite of con, does that mean Progress is the opposite of Congress?). Hope I haven't been too annoying.
BTW - Vassal Epic is sadly my only means of testing though, at the moment. Checked my local stores. No one interested in playing, and no models to proxy in any case. Everyone is doing Fantasy or Star Wars miniatures for the moment.