professorcurly wrote:
Very true Chris. Then again, those are exactly the kind of formations the Tau wipe out/capture to a man. Raw conscripts that'll probably break and run the moment they see that the 'harmless puffs of glowing dust' that the Pulse Rifle shoots is in fact, not harmless at all and Johnny's upper body is now a red mist and the Commissar's leg has been shot off. Then you finally get in range and you realize that the 'paper armor' that the Tau are supposed to wear don't really care about your Lasgun. Funnily enough, the 'Greater Good' starts to sound good about then.
Oh they aren't raw conscripts. They have most likely had a lifetime of warfare and violence from a young age. I suspect it would be akin to Taliban engaging American troops (well imagine the Americans have a better rifle, not the M4 carbine, or just realise its all about support weapons

). Enough of them eventually win through, the yanks just have to ensure they can't mass enough to do so.
professorcurly wrote:
Anyway, Fire Warriors engage in short range firefights and win. It is what they are good at, and I think that should be portrayed in the list. Long range shooting, not so much.
But here in Epic they are taken as part of the Tau as a whole
professorcurly wrote:
But from the fluff perspective, a Fire Warrior should be just as good in a Firefight as a Storm Trooper. That also means they're just as good as Tactical Marines and Guardians.
Then you hit the problem of Epic mechanics. A good firefight formation would kick the stuffing out of, say, a marine assualt formation. With numbers, save and a good firefight the basic mode of operation becomes an offensive engage. Guard on the other hand pfar prefer to recieve charges due to lack of armour. Do you really think you would have a Tau style force if your basic manouvre was to initiate engagements, in this case a close range firefight every chance you get? Or is it more tau like to shoot with all those pulse rifles and not take casualties in return?
In the fluff it is very rarely a firefight per say, its normally letting rip and taking minimal return fire.
And really - you can still make those desperate assaults. Its just now they are the sort of desperate things you describe not forgone concluesions

Still though with better armour than everyones line troops bar marines they have a better chance than most to survive. Certainly elites such as Stormtroopers have the edge on them, but so they should frankly. I think its quite within how I imagine 40k that if stormtroopers engage Tau in a small arms firefight that they have the upper hand and force the Tau back, but of course take casualties in return. These chaps after all train to storm defended positions, the kind of firefights that can terminate with rifle butts hitting alien chins.
In 40k, reguardless of how they are written they are still tau line infantry. Up their abilities to match the fluff - fair enough. However then you are also looking at higher point costs as they are now akin to elites and your armies activations start to drop, potentially to a point where mechanics wise due to actiivations the tau are perpetually on the defensive, trying to resist the more activation numerous armies that are swarming around them.
The idea of epic is to give a feel overall of a different style at the end of the battle. Indivudal stats may not make sense, but you have to see them int eh context of the rules and the way other lists use those rules.
professorcurly wrote:
In any case. Vassal. Eastern Standard Time.
Well once I have finished painting my tourney army I could give you a game - however do you wish to use the current list or what?