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Caestus assault ram

 Post subject: Re: Caestus assault ram
PostPosted: Sat Jul 31, 2010 12:27 am 
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I don't mind the general shape of it, however I wouldn't be ramming anything with it. Having a large flatish front that serves as both the point of contact (presumably) in a ram and what appears to be a hydrolic door seems absurd.

Also, I'm not real keen on the placement or look of the missile/rocket pods.

Other than all that though, it's Ok.


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 Post subject: Re: Caestus assault ram
PostPosted: Sat Jul 31, 2010 9:47 am 
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Well it has this melta thingy to liquify its entry point and then ploughes into the liquid metal, opens the door, all passengers get doused in liquid metal and...err...hmmm...

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 Post subject: Re: Caestus assault ram
PostPosted: Sat Jul 31, 2010 10:20 am 
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I relly like this. And the mark 3 Iron Armour, and the Rogue Trader weaponry.

A caestus was an ancient boxing glove. It literally punches its way through the hull. Er ...

It's got a transport capacity of 10*. Is it scaled better than the Land Raider (transport capacity 12, but smaller in this comparison shot), or has it got a much thicker hull?

Image

Edit: *Ahhh, models in Terminator armour only take up the one space in a Caestus. That could also explain it.


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 Post subject: Re: Caestus assault ram
PostPosted: Sat Jul 31, 2010 11:24 am 
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I personally love the design of this thing. While certainly not realistic for a ram, the ramps are a nice allusion to actual (floating) assault barges and I just love that look. I also love the way the "wings" look loke they can foldn and the oversized engine compartiment. Make it look that much more brutal.

This thing is just gorgeous.

I'd probably fall in love with anyone producing one in 6 mm too :).


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 Post subject: Re: Caestus assault ram
PostPosted: Sat Jul 31, 2010 1:05 pm 
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Seems to be based on the BFG Assault boat design which is quite nice. I agree that there's some logic issues with regards to exactly how the boarding actions are supposed to work. I rememberb some artwork from Space Crusade that at least looked slightly more plausible. That said one should never apply too much logic or laws of physics to the 40k universe, and the overall hull shape really is quite nice. My main beef with the design is the wings which look a bit too stuck on. Something more integrated in the hull would tie the model together better IMO.

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 Post subject: Re: Caestus assault ram
PostPosted: Sat Jul 31, 2010 1:50 pm 
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Dave wrote:
semajnollissor wrote:
I just don't understand why the forward hull is split into 2 booms.


It's supposed to operate in a vacuum, with two booms decompression would cause only half of the marines to go flying out into space, as opposed to all of them.

A solid bulkhead between the two compartments would do the same thing, as well as adding intrinsic strength to the ram. Seperating them into two sections weakens them as a whole.
Dave wrote:
Then again, I'm sure no one at FW thought about it that way and just thought two booms looked cooler. :P

Of course, the (cool>practical) mantra is all too common within the GW universe. But I digress.

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 Post subject: Re: Caestus assault ram
PostPosted: Sun Aug 01, 2010 10:53 am 
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Would make a nice epic scale model, and a unit of two would also be a nice little epic game unit addition for space marines.
mini thunderhawk DC1 warmachines for the barge with good CC and macro FF, one shot barrage weapons, carry any 2 troop units etc, etc.


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 Post subject: Re: Caestus assault ram
PostPosted: Wed Aug 04, 2010 4:35 pm 
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semajnollissor wrote:
Major_Gilbear wrote:
Not sure I see much point in an Epic scale version of it though...?

Well, it's basically a really expensive, space marine version of the valkyrie that can deep strike. In other words, a combo drop pod + land raider.

It's the model that was floated for the "Storm Eagle Dropship." I included it in the Ravenguard list. All it needs is a name change.

AV, 30cm, 4+, 6+, 5+
Twin Lascannon, 45cm, AT4
Skimmer, Planetfall, Transport (3 normal/2 Termies)


EDIT: I suppose based on the description above it should be 2/2 transport capacity, regardless of normal or termie.

EDIT EDIT: Also, it looks like the weaponry needs updated. The pic looks like a Typhoon Launcher and Multimelta. So...

AV, 30cm, 4+, 6+, 5+
Typhoon Launcher, 45cm, AP3/AT5
Multimelta, 15cm, MW5, MWFF
Skimmer, Planetfall, Transport (2 normal/2 Termies)


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 Post subject: Re: Caestus assault ram
PostPosted: Wed Aug 04, 2010 5:16 pm 
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It is boxy but beautiful; everything I'd expect it to be. Leave it alone and break out the super shrink ray.


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 Post subject: Re: Caestus assault ram
PostPosted: Wed Aug 04, 2010 5:19 pm 
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It wouldn't be that big in Epic Scale ... ;D

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 Post subject: Re: Caestus assault ram
PostPosted: Wed Aug 04, 2010 5:26 pm 
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Armor: 13, 13, 11 = 4+

I'm not a 40K weapons expert by any stretch, so opinions on these would be helpful:

Magna-Melta:
Weapon Range Strength AP Type
Magna-Melta 18” 8 1 Heavy 1, 5” Blast,

Firefury Missile Battery:
Weapon Range Strength AP Type
Firefury 36” 6 4 Heavy 4, 3” blast,
twin-linked,
one use only

Would MW4+, MWFF be reasonable for the MM?
Is the Firefury along the lines of the Valk rocket pods?

Also, can this thing carry Assault Marines? I couldn't tell from the description.


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 Post subject: Re: Caestus assault ram
PostPosted: Wed Aug 04, 2010 5:29 pm 
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I'd say the Firefury'd be AP3or4+/AT6+, range 30cm.

The MM seems like a 3+, actually.

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 Post subject: Re: Caestus assault ram
PostPosted: Wed Aug 04, 2010 7:06 pm 
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Melts has 6" shorter range than mm but a blast template so i'd say mw4+

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 Post subject: Re: Caestus assault ram
PostPosted: Thu Aug 05, 2010 9:32 am 
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if it has a shorter range, shouldn't it get abstracted entirely in FF ? After all, that's what this things is going to do in Air assault anyway.
Giving it +1 MW FF rather than a single MW FF would work, I think.


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 Post subject: Re: Caestus assault ram
PostPosted: Thu Aug 05, 2010 5:01 pm 
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We should also note that the Caestus has the same frag assault launchers that the LR Crusader has, so it might warrant a FF4+ instead of a FF5+.

So, what about point values and availabilty? I'm thinking it might be easier to create a special formation to use the Caestus, as opposed to having it be a generic transport option. Otherwise I think that it might be a bit abusive having 6 tac stands or 4 dev stands flying around in a FF monster transport.

For instance:
400 pts
4 tactical marines
2 Caestus Assault Rams

OR
500pts
4 Terminators
2 Caestus Assault Rams

(just ballparking the point costs)


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