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The Aircraft System?

 Post subject: The Aircraft System?
PostPosted: Thu May 13, 2010 12:00 pm 
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Some people didn't seem to be satisfied with the system how the aircrafts rules work in Epic: Armageddon.

As i have been hit by an Inspiration Particle* and so currently work on something related to the title of the thread i would ask you what you see as a failure of the current Aircraft rules and Aircrafts and what you want to like to change and how?

* http://wiki.lspace.org/wiki/Inspiration_Particles

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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 12:02 pm 
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Immediate disengagement.........and I'll get my coat!


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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 12:04 pm 
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You would want to introduce this? It would be like Epic40k. So no much point in evry using the models as you would only see them for a fraction of the game time on the table.

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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 12:07 pm 
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er.. did I miss some of this conversation?? there seem to be no suggested rules here?

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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 12:11 pm 
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There ar eno rules yet. But Mephiston wrote something about "Immediate disengagement" and that was how Aircrafts worked in Epic40k. They made an approach move, fired at their target and where removed from the table to put on the airfield chart all in one go.

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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 12:36 pm 
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yeah he said if you suggested that, he would leave the building. IE he didn't want it.

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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 12:49 pm 
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No, you miss-understand. Immediate disengagement is exactly what I want. Last time this was discussed the "you never see the models on the table" argument was shouted at me so much (it was even suggested I should give up playing miniature wargames an play computer games instead!) I knew it will never even be considered by many so I thought I'd drop it in and run like hell!

Now, Personally whenever we play epic all the planes sit on one table edge when they are not in play. I don't put them back in my case until they are dead. So the whole mini argument holds no water (again for me).

With ID flak rush became impossible, so the fudged -1 Flak if you move would be removed.

But I accept I am in a minority of one and will leave it at that.


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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 12:55 pm 
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Mephiston: Interception would become impossible too. Whoever got the first activation could freely send their bombers in without fear of reprisals from enemy fighters.


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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 12:57 pm 
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Hmmmm.
Well a solution could be that aircrafts indeed disengage at the end of their ground attack. But the models aren't moved from the table to show that they can still be intercepted by other aircrafts.
As well aircrafts who carry out an intercept mission can't be shot at by ground AA because the dogfight is fought to high up or to far away from the battlefield = before the intercepted aircrafts enter the battlefield.

Downside is that Intercept action couldn't be used any more only CAP could still work for intercepting enemy bombers/transports.

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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 12:59 pm 
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What if aircraft remained on the board for one order following their own activation.


So that'd allow interceptions, or a single formation "flak rush"...

Sequence would be:

> Player 1 activates Aircraft formation (Aircraft move into position and attack)
> Player 2 activates one of their own formations. (If Player 1's aircraft are not destroyed, they then attempt to disengage after player 2's formation has acted).

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Last edited by Evil and Chaos on Thu May 13, 2010 12:59 pm, edited 1 time in total.

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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 12:59 pm 
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zombocom wrote:
Mephiston: Interception would become impossible too. Whoever got the first activation could freely send their bombers in without fear of reprisals from enemy fighters.


Cool, might see bombers used once in blue moon! After that get them on CAP.


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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 1:02 pm 
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@E&C: Hmm interesting. So the opposing player has one chance to Intercept the ground attackers after the completion of their mission. But if he didn't take this chance they will disengage to safety?

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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 1:05 pm 
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BlackLegion wrote:
@E&C: Hmm interesting. So the opposing player has one chance to Intercept the ground attackers after the completion of their mission. But if he didn't take this chance they will disengage to safety?


Well they'd disengage as normal, and so might be shot down by any flak etc.

But yes, that's the general idea, to give the player a tactical choice, rather than just removing an element of the game (Interception) without replacement.

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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 1:06 pm 
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Are aircraft that underpowered that they need this huge boost?

For me the problems are at the core of the air system, not things like flak rushing.


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 Post subject: Re: The Aircraft System?
PostPosted: Thu May 13, 2010 1:09 pm 
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zombocom wrote:
Are aircraft that underpowered that they need this huge boost?

Only Marauder Bombers are (And then, only under their original stats, they're fine under NetEA stats, as is the NetEA War Engine Marauder).

Fighters would probably just end up getting a straight boost, which ain't really needed, considering most of them are great.

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