Dobbsy wrote:
Twin Tigershark Rail cannon > Manta Heavy Rail cannon for one comparison.
Aircraft are a special case, regrettably.
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Is it correct that you already changed the Broadsides' weapon name in the E series to compensate for a change? Is that correct?
Only so as to properly represent that Broadside Suits in 40k don't have an "AP fire" mode, not in order to make up differences in the AT shot that don't exist in 40k or the background.
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I seem to remember the Deathstorm weapon having a change too - long barrelled wasn't it?
Huh?
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Also, can I ask why orks should be exempt from this design?
Because their stats are assumed to collate a dozen different weapon types into each weapon name.
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In the end, would you prefer to hold rigidly to a design when a simple name change would solve an issue for the .. lol ... "greater good?"
You have convinced me that there is some leeway there if it's really nessesary.
However.
I don't see creating a new type of railgun as being for the greater good if according to the background and 40k rules the weapon should have exactly the same AT type stat regardless of its mounting.
Plus, I don't think Broadside suits with
Lance would be the end of the world.
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Here are the possible solutions :
A - Drop the points cost on Hammerheads.
B - Give Hammerhead and Broadside suits
Lance on their railgun shots, increase points cost of Broadside suits.
C - Give only the Hammerhead's railgun the
Lance stat.
Now:
A - Would give you a greater volume of fire, as you would get 20% more Hammerheads in your army for the same cost.
B - Might well balance the Railgun Hammerhead, but leaves the Ion Cannon and Fusion Hammerheads looking distinctly inferior. So then you also have to go in and rebalance the other two turret types, probably by up-gunning them significantly (Creating divergances with their expected Epic stats, perhaps?).
C - Same problem as B, only now you've also created a divergance with the Broadside Suit's weapon name.
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So I favour option A.