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NetEA Death Korps Questions

 Post subject: NetEA Death Korps Questions
PostPosted: Wed Apr 14, 2010 12:13 pm 
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Considering playing these at the next game, but got a couple of questions.

The Special Rules,
Do Death Korp infantry still have the 1 Twin Heavy Bolter per two stands? Or is that rule superseded?
The +1 to CC is listed as Ork Hunters. I assume that's just a Cut and Paste error, and that the rule stands?

The Rare Leman Russ (Vanq) in the Tank Platoon is free, not +75pts? Why is a cost listed, as it can't go in the Tank Squadron.

Is there a reason Baran pay substantially less for fortifications? Some kind of integrated/evaluated cost?

Morgan Vening


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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Wed Apr 14, 2010 12:20 pm 
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Morgan Vening wrote:
Considering playing these at the next game, but got a couple of questions.

I recommend you get the latest version of EPIC: Siege, as it has the most recent rules for Death Korps.


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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Wed Apr 14, 2010 12:25 pm 
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That'll teach him for not keeping updated :P


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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Wed Apr 14, 2010 12:28 pm 
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Is more I go to the NetEA stuffs first. All in one doc, kinda thing. A lot of the NetEA lists are more updated than some of the parent lists.

Morgan Vening


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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Wed Apr 14, 2010 12:33 pm 
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I agree go to the NetEA docs first... in all cases except the Death Korps, as the Death Korps list in the NetEA compendium has several typos. :-)

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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Wed Apr 14, 2010 1:22 pm 
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Morgan Vening wrote:
Is more I go to the NetEA stuffs first. All in one doc, kinda thing. A lot of the NetEA lists are more updated than some of the parent lists.

Well, that's usually a good approach, but I know the Krieg stuff has been worked on/finalized since the NetEA DRAFT was put out; it'll be updated to match the Siege book once it's done.


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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Wed Apr 14, 2010 1:24 pm 
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Siege is done and finalised.

Final error-fixed version isn't downloadable yet, but I don't think any of the errors in the current version affect the army list at all, just cosmetic changes and error corrections in the background section.

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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Wed Apr 14, 2010 6:31 pm 
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I also go straight to the NetEA documents for everything. This list, however, was a good find, since I just drew up a couple of lists in preparation of getting some "Type O" units and Chroma's trenches.

I like that the trenchworks/gun emplacements/artillery transports were built into the cost of the units.
I like that 30cm more trenches were added for the same price in Fortifications.
I like that Flak Battery was consolidated into the Heavy Support Battery.
I like that the core Infantry Companies were reduced in price.
I like that a 9-unit Artillery Support Company was added. Sweet!
Some of the price increases wont really affect me because of the above, such as Gorgons and Medusa Platforms going up.

I havent analyzed each unit's stats to see if that might be some of the reasons for price variances, but overall I approve. I know that's important to everyone ;D

But, but...where are the Thudd guns ::) Now I need to track down Quad Launchers, unless, I guess, the same model can be used...


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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Wed Apr 14, 2010 6:47 pm 
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A Thudd Gun is a type of Quad Launcher. :-)

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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Wed Apr 14, 2010 9:39 pm 
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So far, DK Infantry have lost their long-range guns, and DK Rough Riders lost their EA+1 on their Power Lances.

Thudd Gun becomes Quad Launcher, losing 5cm move, as well as AT but gaining a second AP shot.

Engineers lose EA+1 and First Strike on Mole Launcher. I'll finish the rest later tonight :)

(Just making these changes for posterity and completeness sake)

---

The Shadowsword's 2x Heavy Bolters improved to AP4+. This IS a surprise to me. Have I been looking at the wrong data for the Shadowsword in the NetEA IG docs? It also lists them as TWIN, where the IG data does not, so maybe thats the difference?

Stormword's Siege Cannon has been extended from 30cm to 45cm.

Marauder Bomber's armor was dropped from 4+ to 5+, had the AA stat from the Twin Lascannons removed, and is now a WE with DC2.

That's enough radical differences on what I would consider to be CORE IG units that I now have to question either a) Siege, b) NetEA docs, or c) my ability to keep current with core changes. Since I keep going back to the NetEpic docs, and they dont seem to have changed, Im hoping the answer is "C" because "A" would ruin the validity of this Supplement.

Let's assume it is ME that cant keep up with Unit changes, and that the NetEpic docs just havent been updated yet. Where would I be finding these? I'd understand if only DKoK units were being changed, but...


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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Thu Apr 15, 2010 6:42 pm 
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They're deliberate changes made to do those units justice to the models/match how they are in W40k, these stats have been tested and are fine.

There's no current proposal to change the stats in the other guard lists, but perhaps in time some might adopt them (I'd hope the Minnervan list might alter it's Stormsword to match at least) and I'm using the War Engine Marauder stats in a Space Marine list I'm writing.

For friendly play feel free to use whichever of the two sets of points and stats you like or suit your models (the Forge World Marauder is a good 4 times the size of the underscaled SG model and it is clearly WE sized), having both is welcome as people have a choice of tested stats, but using rulebook Marauders with Krieg or War Engine Marauders with core guard isn't going to make a massive difference to the games.
Do note the War Engine Marauder is only a single plane for 150pts so it's a trade off.


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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Thu Apr 15, 2010 8:15 pm 
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OK, so all units shown are "Death Korps"-specifical variants.

This is what needs to happen:

Every instance of a machine or unit that shares a common name to IG units needs to specify "Death Korps" in the army list, ie. Marauder, all SHT's, etc. This is so anyone who picks up the Siege list will look for a "Death Korps Stormsword" and not use the IG Stormsword, or use the incorrect Marauder inadvertantly.

Personally, Im most concerned with the fact that the DK Infantry have no guns. That removes roughly 20 attack dice of Heavy Stubbers from this list, assuming I am using 2 units. Thats a lot. Is that worth 50 points rebate on each unit? Dunno but doesnt seem so.

You says its tested. I'll believe you. I, however, am instantly turned off a little, and considering Im already about $150 into purchases specifically for a DKoK army, more than a little annoyed. Doesnt mean I wont press on and try it myself, but Im just stating my initial gut feeling after studying the 2 lists.


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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Thu Apr 15, 2010 9:13 pm 
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Quote:
Every instance of a machine or unit that shares a common name to IG units needs to specify "Death Korps" in the army list, ie. Marauder, all SHT's, etc. This is so anyone who picks up the Siege list will look for a "Death Korps Stormsword" and not use the IG Stormsword, or use the incorrect Marauder inadvertantly.

You're right, in that unit stats that are unique to the Death Korps should be clearly marked so in the NetEA document.

Quote:
Personally, Im most concerned with the fact that the DK Infantry have no guns.

Well the Infantry Squads are totally unique in Warhammer 40,000 in not being allowed to take Heavy Weapons.
They're not allowed Heavy Weapons in the background either.

Quote:
That removes roughly 20 attack dice of Heavy Stubbers from this list, assuming I am using 2 units. Thats a lot. Is that worth 50 points rebate on each unit? Dunno but doesnt seem so.

Krieg were never a shooting-based army even before this change.

If you were intending to shoot it out with the enemy using your 10 dice rolling on 5's (more realistically, 6's or 7's), then you were going to lose. Krieg are an engagement army.

However if you want to play a "shooty Krieg" defence-style list, the option is still there, just add some of those awesome Fire Support units (FF4+!).

For ranged firepower for a mobile army, you can take Gorgons, Leman Russ, Macharius tanks and Hellhounds.

But always remember the core power of the Krieg is in its Engagement power.

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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Thu Apr 15, 2010 10:38 pm 
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Plus it's barrages and survivability when entrenched, Krieg can play defensively well :)

I've played with the Krieg list quite a bit now and love it! Not sure if you're familiar with the awesome FW Vraks books? Krieg swamp their enemies with numbers marching over the top in WWII style waves with very little regard for casualties. They congregate heavy weapons together into separate add-on platoons rather than having them in every squad as pretty much all other guard regiments do because they would slow them down to much.

I really like how the list can be played in many different styles - defensive, mech, barrage heavy, high activation, low activation, death rider heavy, etc, etc. The loss of shooting means get you a very large unit for cheap and I wouldn't worry too much about it.


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 Post subject: Re: NetEA Death Korps Questions
PostPosted: Thu Apr 15, 2010 10:46 pm 
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Quote:
E&C: You're right, in that unit stats that are unique to the Death Korps should be clearly marked so in the NetEA document.


Maybe it should be entitled ‘War Engine Marauder’ in the list so as to make it obvious just from the name? That's better than calling it 'Death Korps Marauder' as it can then be used in multiple lists, such as my own, without each list tacking its name onto it and creating unnecessary copies of duplicate stats.


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