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[Units] Attack Bikes

 Post subject: [Units] Attack Bikes
PostPosted: Tue Feb 02, 2010 12:41 pm 
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Quote: (alansa @ Feb. 02 2010, 11:03 )

Quote: (Rug @ Feb. 02 2010, 09:15 )

[quote="Evil and Chaos,Feb. 01 2010, 21:19 "]If you were going to increase the FF rating as well then I'd support "+x points per model upgraded" or similar.

And a pure AB formation will become unviable compared to LSs and we'll see even fewer ABs as Bike formation upgrades.

Would we I wonder, if they were actually useful?

Land Speeder Typhoons are useful, and you often see them, as lone upgrades, at least (I think you might see more but the models are rare)...


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Do we really want Devs on wheels? Do we want to change ABs as radically as that (LV to inf, 1 HB to 2, increase ff, introduce points cost....)????

It has been suggested here that if one had this option, one would take the ABs rather than devestators, so they're actually quite attractive... depending on how you cost them

Aye, the cost is the thing.

Also, being mounted infantry is a big drawback for them as compared to Devestators, as it means they can never take cover, meaning it's much easier to shoot them up with ranged fire and kill them.

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If we where looking at this afresh, we'd be very interested in the 2HB AB stand. From a fresh standpoint it's not radical, it's quite reasonable. If you're going to translate attack bikes from 40k into epic this is a good way to do it.

Agreed.




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 Post subject: [Units] Attack Bikes
PostPosted: Tue Feb 02, 2010 2:50 pm 
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Why 2 HB? If there are 2 to a base why not give them both W40k options, so 1 HB, 1 MM? FF5+ still then or they'd be silly good.


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 Post subject: [Units] Attack Bikes
PostPosted: Tue Feb 02, 2010 5:18 pm 
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Note that if you change the unit type of the Codex Space Marine Attack Bike then ALL Attack Bikes of variant lists have to change too (but see my last suggestion).

Rather i would juggest an Attack Bike formation where you can upgrade individual Attack Bikes to Bike units at a cost.

Or you could swap 1 Bike unit for 2 Attack Bikes or is the possibility of having a formation of 10 Attack Bikes to strong?

Other suggestion:
Change the Bike Formation.
A Wh40k Bike Squadron can have 8 Bikes and one Attack Bike. Thats 10 Marines = 1 Squad. If you base the Bikes 3 to a base and the Attack Bike as Mounted Infantry together with two Bikes on the same base you will have a 3 unit formation consisting of 2 Bike and 1 Attack Bike unit (all Mounted Infantry or you wouldn't reach the fluffy 10 Marine Squad).
So you could put the default Bike Detachment at:
4 Bike units and 2 Attack Bike units
Fluff wise this would represent 2 fully outkitted Bike Squadrons. Only Upgrade allowed would be Commander as the Atack Bike Upgrade would now be redundant

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 Post subject: [Units] Attack Bikes
PostPosted: Tue Feb 02, 2010 10:19 pm 
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Quote: (BlackLegion @ Feb. 02 2010, 16:18 )

Fluff wise this would represent 2 fully outkitted Bike Squadrons. Only Upgrade allowed would be Commander as the Atack Bike Upgrade would now be redundant

That makes some sense, after all the assault and devestator formations both represent two full squads too.

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 Post subject: [Units] Attack Bikes
PostPosted: Tue Feb 02, 2010 10:26 pm 
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I just want to know: Can Attack Bikes ride in Thunderhawks?   :agree:  :disagree:

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 Post subject: [Units] Attack Bikes
PostPosted: Tue Feb 02, 2010 11:27 pm 
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Quote: (Chroma @ Feb. 02 2010, 21:26 )

I just want to know: Can Attack Bikes ride in Thunderhawks?   :agree:  :disagree:

Not by RAW, but anyone sensible will allow it. EpicUK made permission explicit in their 'codex' and NetEA probably should too IMO.

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 Post subject: [Units] Attack Bikes
PostPosted: Tue Feb 02, 2010 11:30 pm 
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Quote: (Evil and Chaos @ Feb. 02 2010, 22:27 )

NetEA probably should too IMO.

Which is why I'm hoping for an answer from the Army Champion!   :cool:

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 Post subject: [Units] Attack Bikes
PostPosted: Wed Feb 03, 2010 11:13 am 
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Quote: (BlackLegion @ Feb. 02 2010, 16:18 )

Note that if you change the unit type of the Codex Space Marine Attack Bike then ALL Attack Bikes of variant lists have to change too (but see my last suggestion).

Rather i would juggest an Attack Bike formation where you can upgrade individual Attack Bikes to Bike units at a cost.

Or you could swap 1 Bike unit for 2 Attack Bikes or is the possibility of having a formation of 10 Attack Bikes to strong?

Other suggestion:
Change the Bike Formation.
A Wh40k Bike Squadron can have 8 Bikes and one Attack Bike. Thats 10 Marines = 1 Squad. If you base the Bikes 3 to a base and the Attack Bike as Mounted Infantry together with two Bikes on the same base you will have a 3 unit formation consisting of 2 Bike and 1 Attack Bike unit (all Mounted Infantry or you wouldn't reach the fluffy 10 Marine Squad).
So you could put the default Bike Detachment at:
4 Bike units and 2 Attack Bike units
Fluff wise this would represent 2 fully outkitted Bike Squadrons. Only Upgrade allowed would be Commander as the Atack Bike Upgrade would now be redundant

the 2 for one offer is a pretty good idea. I don't think 10 attack bikes is too strong, depending on the cost (of course you'd never be able to field the formation in a Thunderhawk so that's one disadvantage.)

The attack bike / bike mix on one base is another good idea. What stats would you give it?

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 Post subject: [Units] Attack Bikes
PostPosted: Wed Feb 03, 2010 5:23 pm 
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Quote: (Chroma @ Feb. 02 2010, 22:26 )

I just want to know: Can Attack Bikes ride in Thunderhawks?   :agree:  :disagree:

In Wh40k,more precisely Imperial Armour 2  Attack Bikes can be transported in a Thunderhawk. 1 Attack Bike counts as 4 power armoured Marines (Bikes count as 3 power armoured Marines and the Thunderhawk can only carry a single Bike Squadron).
In IA 2 the Thunderhawk can transport 30 power armoured Marines.

In the IA2 Update which uses the WH40k Apocalypse rules for War Engines the Thunderhawk has a flat out transport capacity of 30 models.
In Wh40k Apocalypse a Bike (rules wise an Attack Bike is just a Bike) counts as 3 models (interesting note: Jump Infantry counts as 2 models which halfes the number of transportable Asaault Marine).

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The attack bike / bike mix on one base is another good idea. What stats would you give it?


Same as current Attack Bike (with Speed mod). Perhabs with improved FF ability.

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 Post subject: Re: [Units] Attack Bikes
PostPosted: Mon Apr 12, 2010 11:43 pm 
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Codex Blood Angels talks about that the typical Space Marine Bike Squadron consists of 8 Bikes and one Attack Bike.
So i would go the Dark Angels way and make Attack Bikes mandatory and remove the now unessessary Upgrade.
Bike Formation would then be 2 Attack Bike units* and 4 Bike units**

*1 Attack Bike model and two Bike models per base
** 3 Bike models per base

With this the Attack Bike unit (which noew incorporates the actual Attack Bike PLUS two Bikes) should have the following stats:

Space Marine Attack Bike
Type Speed Armour CloseCombat Firefight
Infantry 35cm 4+ 4+ 4+
Weapon Range Firepower Notes
Heavy Bolter 30cm AP5+ -
Notes: Mounted.

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 Post subject: Re: [Units] Attack Bikes
PostPosted: Mon Apr 12, 2010 11:58 pm 
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I'm glad this thread came up as I have been contemplating putting MM on the swiftclaw ABs :D

Evil and Chaos wrote:
But the model isn't armed with a Multi-Melta, you have to go digging through OOP Attack Bike blisters to find ones armed with Multi-Meltas, so I'd say it's a non-starter.

Given the Counts-as rule this isn't much of a problem IMO.


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 Post subject: Re: [Units] Attack Bikes
PostPosted: Wed Apr 14, 2010 12:26 am 
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I shopped up many Multi-melta Attack Bikes for my Salamanders.....Yes i feel guilty.

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 Post subject: Re: [Units] Attack Bikes
PostPosted: Wed Apr 14, 2010 1:14 am 
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BlackLegion wrote:
Codex Blood Angels talks about that the typical Space Marine Bike Squadron consists of 8 Bikes and one Attack Bike.

BUt is this just talking about typical Blood Angels bikes?


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 Post subject: Re: [Units] Attack Bikes
PostPosted: Wed Apr 14, 2010 1:40 am 
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Well, the BA are a codex-adherent Chapter (generally), and thus one could assume it does in relative safety.

Furthermore, that's a full-strenth bike squad. You can't get ten men in a bike squad any other way in the current C:SM.

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