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Blood Angels v2.08

 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 5:46 pm 
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The Studio have painted up a nice new new Predator Destructor and included it in of their 3 sample Blood Angels lists on their site, which does suggest they use them.

We can assume that it is not their favourite tank though (The Baal does the same role but better)... so in friendly games you could use them, but the tournament list represents them at their most iconic.

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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 6:19 pm 
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I now have the word "Dev" rolling about in my head.

Okay then, I'm convinced that the structure of the list may be vulnerable to exploitation via Devastator moreso than the Codex list (And they're better than Tactical formations there anyway!). I'd prefer +25pts to a 0-x restriction in that case, as otherwise they might as well be a "1" choice.

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Fast attack upgrade, the numbers seem fine to me, I just can't see anyone taking it! Upgrades for the sake of upgrades?

I don't know I think I can see the odd attractant to it. Not quite a point-and-click like some choices but there are uses there I believe.

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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 6:50 pm 
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Single Heavy Support choice is definitively the way to go. No point fluff wise to add eg 4 Predators to a Blood Angels formation. 2 are enough.

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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 6:56 pm 
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Rug wrote:
Fast attack upgrade, the numbers seem fine to me, I just can't see anyone taking it!

Assault + bikes as a Thawk load has better FF than 8 Assault.
Assault + Speeders or + Attack Bikes as a ground formation so they have the capacity to lay BMs.

I'd take either.

I can't think of much use for Assault or Fast Attack with any other formation unless it's to bulk up a cheap LC load.

===

Red Thirst: Wow. That amplification is a big change to the fluff.


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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 7:10 pm 
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I can't think of much use for Assault or Fast Attack with any other formation unless it's to bulk up a cheap LC load.

I could see Fast Attack being added to the Baal Predator formation, if allowed there.

Assault might also bolster a ground-pounding Devastator or Tactical formation, but is likely not as useful as Fast Attack (Mind you that 25pts saved gets you a Lascannon Razorback).
Quote:
Red Thirst: Wow. That amplification is a big change to the fluff.

Yeah, it's no longer a few members of the chapter tipping over into the Black Rage and joining the Death Company kinda randomly... the psyche of the whole army is teetering on the edge of madness the entire time, even when at rest the Blood Angels have to meditate or the rage starts to rise.

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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 7:34 pm 
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To give everyone a clearer view, the attached file is what I'd like to see for 2.09.


“Land Raiders” Upgrade deleted.
Devastator formation increases in cost +25 points
Re-structured the Heavy Support upgrade to prevent making over-large formations.
Add the Baal Predator formation.
Re-structured Fast Attack to make it more attractive.
Re-structured Death Company formation to make the on-foot version more appealing. Returned them to being compulsory.
Reduced range and to-hit stat on Stormraven's missile attack stat.
Replace “Death Company” rule with “Red Thirst” rule? (Included version of rule is simplified from the first version I posted)

Maybe return bike formation? (But I'd prefer not to as I think the Fast Attack upgrades are actually good and better reflect the Chapter's battle doctrine).



Try not to have kittens this time Rug. ;D


Attachments:
BloodAngels-v2.09.pdf [65.18 KiB]
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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 8:11 pm 
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Red Thirst: 4+ on anything except Engage means there's a good chance the DC will spend a lot of the battle just standing around unless they are on top of the enemy. Air assault and Drop Pods are their only reliable options.


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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 8:14 pm 
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They can Marshal and single move.

Though it does restrict their mobility significantly.

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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 8:16 pm 
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Spectrar Ghost wrote:
They can Marshal and single move.

They can Hold and move you mean...

Yes, I see this as in line with their background. The Death Company are basically spat out into battle directly into combat via some sort of Deep Strike, and aren't expected to survive beyond the initial encounter with the enemy... if they're not in the face of the enemy and killing things they're completely unreliable.

Plus it stops them being "Really Awesome Marines".

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Last edited by Evil and Chaos on Fri Apr 09, 2010 8:39 pm, edited 1 time in total.

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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 8:18 pm 
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That's right they can't marshal. The hold action does not get a modifier though, so it is no more likely than a double or march. Is this intentional?

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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 8:21 pm 
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Spectrar Ghost wrote:
That's right they can't marshal. The hold action does not get a modifier though, so it is no more likely than a double or march. Is this intentional?

Hold is what you get when you try and take an order and fail (Which Death Company formations will likely do a fairly often).

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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 8:26 pm 
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Well as the DeathCompany has no shooting weapons they could auto-Engage all the time instead of Advance.

@E&C: Order tests are refered to as "action tests" in the rulebook.

Also: Doesn't has the individual Death Company member a new name now? Moribund One or smething (Todgeweihter in the German codex)?
So the formation should benamed Death Company but the unit named as in the Codex?

And still:
How about Baal Predator with Twin Assault Cannon and Heavy Bolter sponsos and the other Baal Predator with Flamestorm Cannon and Heavy Flamer sponsons (with IC FF)?

Else i approve all the changes :)

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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 8:28 pm 
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Evil and Chaos wrote:
Spectrar Ghost wrote:
That's right they can't marshal. The hold action does not get a modifier though, so it is no more likely than a double or march. Is this intentional?

Hold is what you get when you try and take an order and fail (Which Death Company formations will likely do a fairly often).


Dur. For some reason I always think of it a a voluntary order, like the others, not the default.

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 Post subject: Re: Blood Angels v2.08
PostPosted: Fri Apr 09, 2010 8:33 pm 
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Well as the DeathCompany has no shooting weapons they could auto-Engage all the time instead of Advance.

Hmmmm I don't know if that's gamey or genius.

Quote:
@E&C: Order tests are refered to as "action tests" in the rulebook.

Ah yes, easy to fix.

Quote:
Also: Doesn't has the individual Death Company member a new name now? Moribund One or smething (Todgeweihter in the German codex)?
So the formation should benamed Death Company but the unit named as in the Codex?

Can't see anything like that. There's a couple of Special Characters who have relationship to the Death Company, perhaps you're thinking of one of those?

Quote:
How about Baal Predator with Twin Assault Cannon and Heavy Bolter sponsos and the other Baal Predator with Flamestorm Cannon and Heavy Flamer sponsons (with IC FF)?

Weell the second one there is categorically better. :-)

Allowing a straight swap of the Twin Assault Cannon for a Flamestorm Cannon and leaving the sponsons alone would probably be fine, balance-wise. Whether people want it (Another Predator Turret) in the list I do not know.

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