Quote:
You must also consider that with my extendend assault range from a drop I can afford to wait until later in the turn when my target has aquired BMs from elsewher, don't really need to worry about winning the initiative either!
Artillery hits area and the average-armoured Stormravens (With embarked infantry, apparently!) come under fire, or the targetted formation moves out of Engagement range... that looks even worse to me than just Engaging straight away without BM'ing the target formation first.
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Okay so to get back on track, this is what I'm mulling for 2.09:
- Allowing Stormravens as transport choices for Death Company, Tactical, Devastator, Assault, and maybe also Scout Marines.
- Creating a Predator Formation of 4 Baal Predators (300 points) as the new Codex makes it clear that the Blood Angels use their Baal Predators in seperate armoured formations. Permitted Upgrades would be Commander, Fast Attack and Heavy Support.
- Reduce Stormraven's Missile attack from 4+ to 5+. Also drop range down to 60cm.
- Possibly bring back Bike formation, but with a 0-1 restriction (per 3k points).
- Possibly raise points cost on Devastators by 25pts (Am marginal on this one but it's worth raising as a possibility).
- Return Death Company to being a "1" choice rather than "0-1". As Rug has pointed out to me via email, those who don't want to consider them as Death Company can count them as Vanguard Veterans or Sanguinary Guard.
- Remove the current Death Company rule as it's not really doing much currently, and replace it with an army wide Special Rule something like this:
Quote:
The Red Thirst
>Fluff text about how all Blood Angels struggle against the rage within<
- Any Blood Angels formation that fails an order test becomes subject to the Red Thirst (Place a marker next to the formation to note that it is suffering from the Red Thirst).
- A formation suffering from the Red Thirst has an Initiative rating of 4+.
- A formation suffering from the Red Thirst that wishes to undertake an Engage order may do so automatically without needing to pass an order test, but the penalty for doing so is to be affected by the Red Thirst for another turn.
- A formation suffering from the Red Thirst has a +3 modifier to the dice roll when attempting to undertake a Marshall order or Stand Down order.
- A formation suffering from the Red Thirst that passes an Order test (Other than Engage) stops suffering from the Red Thirst.
- Death Company formations always suffer from the Red Thirst, and may never attempt to Marshall.
Thoughts on each point if you please, gents.