Rug wrote:
LOL, I always thought DC had to charge!
Nope. The current rule is pretty unnessesary and fairly flavourless IMO, which I why I suggested dropping it in the first place.
If it's not really doing much, then it should be changed, or dropped.
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Whirlwinds are not going to be taken if there is any chance they will not do their job, so we could be down Pred, Land Raider, Bike and Whirlwind formations, and Titans. I for one can't use half my blood Angels collection, as Blood Angels!
How often do your Whirlwinds fail their activation?
The answer is rarely, in my experience.
We could make the rule "Red Thirst on Infantry formations only" if angry Whirlwind drivers proves unpalatable... but I don't think it'll be such a problem as you're implying... and if it is a problem, a 25pt points drop for Whirlwind Formations might make the slight unreliability easier to stomach.
I think the rule would be cool, especially when the Codex background talks about events like Devastators ignoring orders, dropping their heavy weapons and charging into close combat with Orks, dieing swiftly under the blades of the enemy when they could have stood off at range and won the fight.
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How to make Bikes and Attack bikes worth taking as an upgrade? For a start cut Landspeeders from the 3 options as they're by far the best choice (especially considering the faster Rhinos). You could also cut all the other upgrades available as they're all superior. Then drop the cost to 50pts. They are a totally duff choice! Taking bikes using the new BA codex is no different to using them in a regular marine force.
Mmmmm, I agree they're currently unattractive!
And that, regardless of other options in the list, is a problem that should be fixed.
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Am I the only person who feels the jump from 2.07 to 2.08 was too great? The boosted Rhino chassis speed and removal of Titans were major (but complementry) changes. Why the need to remove another formation and change DC this time around?
I've proposed removing the Bike formation as the codex says things like:
"The Blood Angels operate fewer Bike Squads than other Space Marine Chapters"
"...few Blood Angels are anything but reluctant to yield their jump pack for a ground-bound bike"
"Unable as they are to field a single unstoppable bike assault force..."
"Acting (instead) as swift-moving outrider screens for advancing Rhino and Predator armoured convoys" The alternative to removing the formation would be to limit them to 0-1 formation per 3000 points, or similar. They certainly seem to be rare both in the Blood Angels Chapter and their decendant Chapters.
I'm also considering putting an independent Predator formation back in there, formed of 4 Baal Predators, due to the background text talking about them moving ahead of the main Blood Angels army.
Pred A's and D's would be available as Upgrade choices for the Baal Predator formation (Well, the "Heavy Support" upgrade would, anyway). Also bikers.
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I know they're not in yet but the Storm Ravens are utterly broken! Dropping fast skimming transports is crazily good.
Aye, they're great alright, only their armour save is mediocre (4+) in a formation that will likely have few AT targets.
Extra points though?
Also, Bloodstrike Missile could come down to AT5+ instead of 4+ to make the Stormraven a bit worse.
I like that we finally have a transport choice for Dreadnoughts, for the first time in 20 years (Since Land Raiders were allowed to carry them way back in the mists of time).