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World Eater Development concerns

 Post subject: World Eater Development concerns
PostPosted: Thu Feb 18, 2010 9:05 pm 
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Quote: (Chroma @ Feb. 18 2010, 20:05 )

Why don't we all just wait for Steve54's input.

A fair request.

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 Post subject: World Eater Development concerns
PostPosted: Thu Feb 18, 2010 9:28 pm 
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Quote: (Chroma @ Feb. 19 2010, 00:32 )

Frogbear, do you not also realize that "spamming" a whole bunch of your own playtests can be just as much of an "ego" hold over a list?  Especially if such playtests span multiple, significantly changed versions.  Your count of "20+" games doesn't actually hold much water if that's over 5+ revisions.

I have a right of reply on this one.

If something does not work, I change it. Simple as that. There was no other motive for version changes and the like. I have shown my steps at progression along the entire 'journey'.

As for the games played and 'ego', I do not expect others to do the work for me. The finalisation of 2.4 was very much for the community to play with - and I have had more than a few contacts of interest. Everything before that was 'development' testing all different units and strategies which is often missed in list designs of starting lists. I fail to see how my extensive playtests and gaining community support is somehow twisted to be a negative against me.

Simply put, if I had not taken up the project in the past year, no one would be playing or have much of an interest in World Eaters at all. Even this discussion, would have just been a pipe dream. So give me a little slack when all I ask for is an extension of a name and a little credit for getting us to this point.

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 Post subject: World Eater Development concerns
PostPosted: Thu Feb 18, 2010 10:19 pm 
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Quote: 

At the end of the day, I guess I am pretty 'black and white' with my belief in that if an AC is not even prepared to playtest his/her own list within a year of games played, it is not a 'competing' list. It then becomes a question of whether it is ego over list progress. Why hold a list if you are not actively developing it? Why hold it to ransom over other developments?


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Simply put, if I had not taken up the project in the past year, no one would be playing or have much of an interest in World Eaters at all. Even this discussion, would have just been a pipe dream.

Hmmmm..... I won't bite here, but can I please ask that you stop "bashing" me in this manner Frogbear. It's starting to wear a bit thin and it's not cool, nor friendly IMO.
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 Post subject: World Eater Development concerns
PostPosted: Thu Feb 18, 2010 10:45 pm 
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Well the comments were quite general (although this thread is specific) and in fact highlight statements you yourself have made in the Tau lists. You gave Honda very much a similar opinion. I could quote them, but what would that achieve?  

Also stop quoting PMs, especially out of context. They are personal/private messages. Not for the lists.

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 Post subject: World Eater Development concerns
PostPosted: Thu Feb 18, 2010 10:48 pm 
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Quote: (Honda @ Feb. 18 2010, 18:16 )

You left out the "chicks". There's no leather clad sub-champion groupie chicks either.

If the universe were fair, though, there would be. :devil:

*mildly depressed because this made think about exactly how long ago it was when I last received attention from a leather clad chick* :down:

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 Post subject: World Eater Development concerns
PostPosted: Thu Feb 18, 2010 10:51 pm 
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Quote: 

Well the comments were quite general (although this thread is specific) and in fact highlight statements you yourself have made in the Tau lists. You gave Honda very much a similar opinion. I could quote them, but what would that achieve?  

Also stop quoting PMs, especially out of context. They are personal/private messages. Not for the lists.


:(

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mildly depressed because this made think about exactly how long ago it was when I last received attention from a leather clad chick


Too much info Neal LOL!





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 Post subject: World Eater Development concerns
PostPosted: Thu Feb 18, 2010 11:07 pm 
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Quote: (Dobbsy @ Feb. 18 2010, 21:51 )

Quote: 

mildly depressed because this made think about exactly how long ago it was when I last received attention from a leather clad chick


Too much info Neal LOL!

Heh.  I barely gave any information.  There's oh-so-much-more I could share.

Hmm... maybe we just need a thread about leather-clad chicks.  The "Zombo's sister" thread never did fulfill its potential.

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 Post subject: World Eater Development concerns
PostPosted: Fri Feb 19, 2010 10:25 am 
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Discussions are taking place with Dobbsy+Frogbear to broker a compromise.

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 Post subject: World Eater Development concerns
PostPosted: Fri Feb 19, 2010 2:57 pm 
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Quote: 

Discussions are taking place with Dobbsy+Frogbear to broker a compromise.


Hold your ground Steve and don't let them broker a leather chicks deal.

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 Post subject: World Eater Development concerns
PostPosted: Fri Feb 19, 2010 4:06 pm 
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just throwing an idea out there. Is there any way you could have the units of both lists in one list, but then offer the player different choices in army construction e.g. if you have only Khorne SM units in the list you have initiative X or access to some other rule, but if you add in some beastmen and more warbandy stuff you lose that or have a different rule. It'd require a lot of hammering out and playtesting, but that might be one way of looking at it.

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 Post subject: World Eater Development concerns
PostPosted: Fri Feb 19, 2010 7:17 pm 
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Quote: (mattthemuppet @ Feb. 19 2010, 15:06 )

Is there any way you could have the units of both lists in one list, but then offer the player different choices in army construction e.g. if you have only Khorne SM units in the list you have initiative X or access to some other rule, but if you add in some beastmen and more warbandy stuff you lose that or have a different rule.

I know what you mean.  Warhammer does stuff like that - "If you choose a goblin as your Lord, then the goblin wolfriders become a common choice instead of a special choice."

Personally, I think it would be easier and cleaner to just do separate lists so you have "X rules and X formations" for one list and "Y rules and Y formations" in the other.

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 Post subject: World Eater Development concerns
PostPosted: Fri Feb 19, 2010 9:02 pm 
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true, just an idea on how to please everyone (though at the risk of pleasing no one :)). There is definitely a different feel to the 2 lists..

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 Post subject: World Eater Development concerns
PostPosted: Sat Feb 20, 2010 11:00 am 
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Well, I wade in after over 100 replies, and probably having nothing to say that will make any difference... but here's my two-pence on the whole 2 World Eater Lists issue...

Firstly, as someone who IS very much interested in having an Epic World Eaters Army, I would like to thank both Dobbsy and Frogbear for their efforts in keeping the development of the World Eaters in Epic very much ongoing and 'in people's faces - in so much as both lists are always at the top of discussion in the EA Chaos sub-forum.

At this point I have to give specific request to Frogbear, for the way in which he has consistently shared his play-testing feedback and thoughts with each game he has played.  What this has done for me, significantly, is to convince me that the 4 Cult-centred Chaos Megions (WE, DG, TS, EC) CAN potentially be the source of a blanced and most importantly competitive army list.  Prior to this I simply saw them as a fun, 'messing around' list, good for games with mates, but no way they could be used in a tourney type scenario.  Frogbear's efforts, however, have convinced me otherwise - even though I acknowledge that it may be some way before a WE list can be used in Tourneys...

Anyway, although I haven't been able to contribute to the development of EITHER WE list, I have been watching them with great interest, as about 18 months ago I started painting an Epic WE army, using the list that Lord I had started work on.

I then put this army to one side, and didn't have time to visit these forums, so when I returned last summer there had been some significant changes - there were now two lists.  Over time I followed them, and since Apoc made his Cutlery Monsters and Copper Arachnids, adapted my army to the changes.

Then, a few weeks ago, at the end of Jan I think it was, I sat down and looked at both lists.  Whilst I prefered most of the rules and stats as per Frogbear's list, I prefered the structure of Dobbsy's list, as it fitted in more with the way I'd assembled my army, something I had done by and large to respect the 'fluff' and 'feel' of the WE, whilst keeping the simplicity certain formation structures (not to say that Frogbear's list hasn't done this either).

It was then that it occurred to me that, as a potential WE player, I would prefer to have just ONE World Eaters list.  I wondered then if it was time to do some work to merge the two lists.  However, I did not put my thoguhts down on here as I realised that it would create a certain amount of controversy - probably not my place to generate!

Having read through this thread, I am glad that there is some kind of resolution being worked through.

If, at the end of the day, we have two 'flavours' of WE list, then as a gamer I would be satisfied with this as it would allow me to choose which list I want to use to form my army.

The way I see it, that's what army lists should do - otherwise, you end up with every army of a certain faction being exactly the same!

As an example, taking the issue of long-range shooting units in the WE.  I'm afraid that I agree with Frogbear that the fluff and image of World Eaters doesn't really support them having fire support marines.

HOWEVER, at the same time, as a player, I realise the need for balance and flexibility in army creation, so from that end I can see why some WE players would want this kind of unit/formation.

It's not my place to say whether a WE list SHOULD have this kind of unit.  What I am saying is that, imho, army lists should provide players the choice to field this kind of unit if they want to.

As an example, I'm not a fan of the current Death Guard list as you HAVE to combine Plague Marines with Nurgle worshipping 'normal marines' (note: this is a sweeping generalisation for the sake of brevity, and not meant to denigrate the developer's list in anyway!).  I don't like this because, being a fluff/background obsessive, I'd prefer to have a pure Plague Marine army.  However, I can understand from the perspective of playability and balance, why the decision has been made to do the Plague Marine army in this manner.


Sorry, I digressed a bit there.  Ultimately, I hope that the WE issue is sorted soon, simply so I know I have list that I can make the army I want from.  It might give me the boot up the backside to finish painting that army, too...  :grin:


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 Post subject: World Eater Development concerns
PostPosted: Sat Feb 20, 2010 11:40 am 
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Hopefully a resolution will be reached this weekend with 2 different flavours of WE lsit moving forward. I think we are close to agreement (timezones just delay things)

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 Post subject: World Eater Development concerns
PostPosted: Sat Feb 20, 2010 12:54 pm 
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Just posted my PM to Steve and I'm in agreement with his plan.

World Eaters 13th Crusade Force sounds pretty good to me.  :yay:

Thanks Steve.  :D

Also thanks to Firestorm for his feedback.





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