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What Tyranid list to use?

 Post subject: What Tyranid list to use?
PostPosted: Wed Feb 17, 2010 8:39 pm 
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Quote: (Chroma @ Feb. 16 2010, 21:43 )

Didn't Tyranids do rather poorly at Heavy Bolter?  That was against a wide variety of "tournament" lists, which were *definitely* not tuned to fight against Bugs, and the Bugs came in 15th out of sixteen armies... that doesn't seem wildly overwhelming to me!

It was not a tournament ready list and the player had not as many games testing as required to be considerred for your stats on this one.

It is not a fair comparrison.

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 Post subject: What Tyranid list to use?
PostPosted: Wed Feb 17, 2010 8:41 pm 
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Quote: (Chroma @ Feb. 16 2010, 21:43 )

I'd love to see some of your group's armies and playtests, Frogbear, that are so dominating.

Well no-one wants to play them now for a few reasons. These are as follows:

- Too many hoops to jump through to make a list
- There appears to be no ongoing development support
- Much like a Fearless Army, the opponent appears to have less fun vs Nids than against other armies

That's the reality of it.

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 Post subject: What Tyranid list to use?
PostPosted: Wed Feb 17, 2010 8:51 pm 
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Quote: (frogbear @ Feb. 17 2010, 19:41 )

Quote: (Chroma @ Feb. 16 2010, 21:43 )

I'd love to see some of your group's armies and playtests, Frogbear, that are so dominating.

Well no-one wants to play them now for a few reasons.

Well, perhaps some of the old lists they used then.

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 Post subject: What Tyranid list to use?
PostPosted: Wed Feb 17, 2010 8:57 pm 
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Quote: (frogbear @ Feb. 17 2010, 19:41 )

- Too many hoops to jump through to make a list
- There appears to be no ongoing development support
- Much like a Fearless Army, the opponent appears to have less fun vs Nids than against other armies

I probably agree with all of these points.

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 Post subject: What Tyranid list to use?
PostPosted: Wed Feb 17, 2010 9:20 pm 
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I've lost slightly more than I've won again tyranids, but I think the list is pretty good and reasonably balanced myself from what I've experienced so far.


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 Post subject: What Tyranid list to use?
PostPosted: Wed Feb 17, 2010 10:18 pm 
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Quote: (Chroma @ Feb. 17 2010, 19:51 )

Quote: (frogbear @ Feb. 17 2010, 19:41 )

Quote: (Chroma @ Feb. 16 2010, 21:43 )

I'd love to see some of your group's armies and playtests, Frogbear, that are so dominating.

Well no-one wants to play them now for a few reasons.

Well, perhaps some of the old lists they used then.

I'm having to build from memory, and the game itself wasn't all that memorable. Only thing I remember was losing one assault, and winning another one, I shouldn't have.

Dominatrix
+ 2 Heirodule

Vituperator
+ some mixed Commons

Harridan
+ 4 Gargoyles

Harridan
+ 4 Gargoyles

Tyranid Warriors
+ some mixed Commons
+ 3 Malefactors

Tyranid Warriors
+ some mixed Commons
+ 3 Malefactors

I didn't take that many Raveners, because the combination of Malefactors and Commons gave the protection I needed.

It didn't 'dominate'. I barely won. But it wasn't fun to play with, and my opponent just got frustrated trying to wipe out formations. He did kill both Harridans (I think), but at the start of Turn 4, I think I had 2 Gargoyles and a Malefactor (and one Tyranid Warrior) off table.

I could have been significantly out-activated, but my opponent had 9 activations, I think, 2 of which were aircraft. Due to placement of Gargoyles, they only activated twice each.

Morgan Vening


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 Post subject: What Tyranid list to use?
PostPosted: Thu Feb 18, 2010 7:53 am 
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Quote: (Morgan Vening @ Feb. 17 2010, 21:18 )

I could have been significantly out-activated, but my opponent had 9 activations, I think, 2 of which were aircraft. Due to placement of Gargoyles, they only activated twice each.

Facing tyranids or anything else I would be surprised if 7 on-board formations didn't struggle.

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 Post subject: What Tyranid list to use?
PostPosted: Thu Feb 18, 2010 1:41 pm 
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Quote: (Hena @ Feb. 18 2010, 07:18 )

Quote: (Morgan Vening @ Feb. 17 2010, 23:18 )

Tyranid Warriors
+ some mixed Commons
+ 3 Malefactors

Tyranid Warriors
+ some mixed Commons
+ 3 Malefactors

I didn't take that many Raveners, because the combination of Malefactors and Commons gave the protection I needed.

I struggle to understand how 3 Malefactors are enough to protect the Tyranid Warriors. Any concentration of AT fire should cut them apart very easily. If he is merely trying to shoot the brood without trying to get the synapse, it would be rather pointless.

By "I didn't take that many", I mean there were 8. 4 in each squad. I also tended to keep them out of LOS so that some significant maneuvering would have been needed to cut them down.

The activation count also included a transport on his side, but I didn't include that in the count, as it included the transported on it's first activation, and died in the initial assault (the Assault I should have lost). So it was 7/10. I dunno, though. There's a lot of armies locally that would be hard pressed to have more than 8-9 on-board activations.

Morgan Vening


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 Post subject: What Tyranid list to use?
PostPosted: Thu Feb 18, 2010 3:35 pm 
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Is it me or does the Tyranid List (9.x) appear to have wildly differing game play experiences and results running the whole spectrum from being completely ineffective to absolute domination?


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 Post subject: What Tyranid list to use?
PostPosted: Thu Feb 18, 2010 4:05 pm 
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Quote: (arkturas @ Feb. 18 2010, 14:35 )

Is it me or does the Tyranid List (9.x) appear to have wildly differing game play experiences and results running the whole spectrum from being completely ineffective to absolute domination?

My game analysis has put them at "slightly" below 50/50 win/loss, but the anecdotal evidence seems to be as you indicate.

For me, it often seems to be more a matter of the opponents' experience against Bugs that swings things from wildly effective to somewhat ineffective.

The main lessons learned through play experience are many of the "counter-intuitive" approaches to fighting them that are not obvious at first glance, and it can be frustrating to learn them if you've developed effective tactics against other armies that "always work".

Such lessons include:

1) You must engage Tyranids to defeat them, doing it on your terms to beat them back, clipping or heavily supported being, obviously, the best way to do it; shooting will only make them angry!  *laugh*

2) Focus on destroying a swarm at a time instead of diluting your attacks against multiple formations.  Against other armies it's often a good idea to harrass multiple formations with Blast markers and token shooting, against Bugs, you're just wasting your time.

3) Don't let them get away!  Pursue broken swarms, even with your own broken formations; this reduces spawning and gives a chance of the swarm not rallying.  Nowadays, it's *very* rare for me to have a swarm that spawns more than a D3 points each turn as the enemy always tries to keep harrassing units near them.

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 Post subject: What Tyranid list to use?
PostPosted: Thu Feb 18, 2010 9:05 pm 
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Quote: (Chroma @ Feb. 19 2010, 00:05 )

Such lessons include:

1) You must engage Tyranids to defeat them, doing it on your terms to beat them back, clipping or heavily supported being, obviously, the best way to do it; shooting will only make them angry!  *laugh*

2) Focus on destroying a swarm at a time instead of diluting your attacks against multiple formations.  Against other armies it's often a good idea to harrass multiple formations with Blast markers and token shooting, against Bugs, you're just wasting your time.

3) Don't let them get away!  Pursue broken swarms, even with your own broken formations; this reduces spawning and gives a chance of the swarm not rallying.  Nowadays, it's *very* rare for me to have a swarm that spawns more than a D3 points each turn as the enemy always tries to keep harrassing units near them.

I agree with all of the above 'lessons'.

They are the only ways my Tyranids ever lost a game.

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