Quote: (yme-loc @ Feb. 17 2010, 19:15 )
As much as I might personally have liked Tau to have been developed from the beginning with good FF values - its a bit of a large change at this point isn't it.
Most of the points values and special rules would need changing (Co-ordinated fire for instance, if fire warriors have FF4+ - just becomes co-ordinate my 3 fire warrior formations into support fire range so when I retain and engage with my crisis I get insane support fire).
Under my proposal, the Crisis Suits would activate on a 3+ (obviously higher if there were BM's on the Suits). There is a reasonable risk in that.
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Most weapon stats in the list are also artifficialy stronger and longer range than they should be, that would need looking at in view of Tau being pretty good in an engagement.
Then there is just the basic points costs changes.
Fair comment.
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The suggestion of making Tau better but giving a -2 to engage just feels strange, effectively it makes these well trained soldiers really good at something but too stupid to actually do it.
So your not a fan of Orks having modifiers to their activation rolls? There is basically no difference. The Tau preference to avoid close combat is nothing to do with being
too stupid.
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To me and with crisis activating on a 1+ I would still try and work around it as the rewards are so great. Also something many people forget is an air assault isnt actually an engage its all part of the ground attack action, so that would need another sub modifier only applying to part of an an action, just messy.
Fair comment again but not something that could be worked out if there was a desire to do so.
So the alternative to trying to fix the list now is to continue with a list that we all know isn't really indicative of how the Tau should play becuase it's too hard ("
As much as I might personally have liked Tau to have been developed from the beginning with good FF values...", "
Fire Warriors are better than Guardsmen at Engagements", etc).
I'd support E&C's ML idea if it meant that the Tau had a chance in Fifre Fights.
I'd support Morgan's idea aswell (if it could be made playable).
Anything is better than the artificial situation we find ourselves in at the moment. The last game I played where I lost over half my army, in one Fire Fight, for the loss of 1 Marine stand and 1 Land Raider has left a bad taste in my mouth (I rolled statistically acurate dice - it wasn't a lucky win by the Marines, the numbers are just wrong).