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AMTL weak against an infantry IG list

 Post subject: AMTL weak against an infantry IG list
PostPosted: Sat Jan 30, 2010 11:29 pm 
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Eh 40k isn't "stupid" per se... but it is designed for children to play, not adults.

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 Post subject: AMTL weak against an infantry IG list
PostPosted: Sat Jan 30, 2010 11:48 pm 
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Hmm, maybe so. But I've played some great kids games that adults have loved. Check out Killer Bunnies for a great example of that one...

40k is one small step away from picking up your largest model and clobbering your opponent over the head till they surrender, or die. Whichever comes first  :glare:

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 Post subject: AMTL weak against an infantry IG list
PostPosted: Sat Jan 30, 2010 11:56 pm 
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Killer Bunnies!!!!

Yeah, aside from the modelling opportunities, I've pretty much given up on 40k as well. Vintersong, mistakes happen. Next time your ATML will clobber him though...

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 Post subject: AMTL weak against an infantry IG list
PostPosted: Tue Feb 02, 2010 7:59 pm 
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Another question: as a Mono Titan List weak with the objectives (I play 3 Titans and 4 thunderbolts). I have to take of my Imperator and put more Titans?


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 Post subject: AMTL weak against an infantry IG list
PostPosted: Tue Feb 02, 2010 8:07 pm 
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3 on-ground activations is pretty much doomed to fail in the GT scenario.  You just can't control enough territory.  The enemy will run circles around you with both speed and total activation count.

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 Post subject: AMTL weak against an infantry IG list
PostPosted: Tue Feb 02, 2010 8:21 pm 
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You don't necessarily have to ditch the Imperator, but you'll definitely want to get more than three formations on the ground somehow.

One Imperator, one Reaver, two individual Warhounds, one formation of Forge Knights and a squadron of Thunderbolts would give you six activations, five on the ground. I've never tried it, but it might work.




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 Post subject: AMTL weak against an infantry IG list
PostPosted: Tue Feb 02, 2010 9:44 pm 
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Suggestions for the list (I have to admit that I don't like very much Warhounds, they are weak in FF, and little units like Forge Knight or so)?


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 Post subject: AMTL weak against an infantry IG list
PostPosted: Tue Feb 02, 2010 9:56 pm 
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Your sentence doesn't make a lot of sense the way you have it worded, but I'm guessing that you want to see Warhounds buffed in FF and changes to forge knights?

I don't think there is much chance to see anything change with the warhounds FF capabilities. They are scout titans and if you keep them supported or just run them off to objectives they do alright. I think boosting the FF would make them a little too good anyway.

Forge knights might have a better chance at seeing changes since they are part of the Skitarii list that is under review right now. In a titan force, they are a bit easy to prey on without fearless. They can be a good screening and holding force to use with sentinels, but in most cases I think that a warhound pack is a better use of 500 points. All in all forge knights just break too easily to be very useful in an army of fearless war engines. They might, however, fare better as part of the skitarii because of higher activation counts and limits on titans.

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 Post subject: AMTL weak against an infantry IG list
PostPosted: Wed Feb 03, 2010 1:18 am 
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The Emperor Titan is tough to use at 3k.  As has been pointed out it means the AMTL army is low on activations.

I found that you generally need to play for a draw, to win on victory points not objectives.

Mephiston and I tried this last year (so the AMTL list used is slightly out of date, but you should get the idea).

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 Post subject: AMTL weak against an infantry IG list
PostPosted: Wed Feb 03, 2010 1:19 am 
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Quote: (Vintersorg @ Feb. 02 2010, 20:44 )

Suggestions for the list (I have to admit that I don't like very much Warhounds, they are weak in FF, and little units like Forge Knight or so)?

If you don't like Warhounds or Forge Knights, then the Imperator has to go. The Imperator takes up a huge chunk of your army and if you're ruling out two of your best options for (comparatively) low-cost formations, you'll never be able to get a sensible number of activations out of the points you have left.

You might be able to make something like a Warlord, three Reavers, and a squadron of Thunderbolts work, or maybe 4x Reavers, some Sentinels and a T'bolt squadron.

I think you're underestimating Warhounds, though. They may not be as powerful in FF as some of the larger Titans, but they're still fast, tough and reasonably well-armed for what represents one of the cheapest formations in the army.




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 Post subject: AMTL weak against an infantry IG list
PostPosted: Wed Feb 03, 2010 2:50 am 
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Quote: (Vintersorg @ Feb. 02 2010, 20:44 )

Suggestions for the list (I have to admit that I don't like very much Warhounds, they are weak in FF, and little units like Forge Knight or so)?

3x FF4+ is really pretty good. Warhounds are probably the best titans in the army, point for point.




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 Post subject: AMTL weak against an infantry IG list
PostPosted: Wed Feb 03, 2010 1:36 pm 
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List (I misconsidered Warhounds, they are useful)

Warlord
Gatling Blaster
Gatling Blaster
Apocalypse Missile Launcher
Apocalypse Missile Launcher

Reaver
Gatling Blaster
Gatling Blaster
Laser Burner
Carapace multilasers

Reaver
Apocalypse Missile Launcher
Apocalypse Missile Launcher
Apocalypse Missile Launcher
Carapace multilasers

Warhond Pack
Inferno Cannon
Vulcan Megabolter
Inferno Cannon
Vulcan Megabolter

Thuderbolts

Thuderbolts.

4 ground activations, not too bad.





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 Post subject: AMTL weak against an infantry IG list
PostPosted: Wed Feb 03, 2010 1:44 pm 
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I'd recommend mixing the weapons load up a bit rather than spamming Gattling Blasters, they've proved not too effective en-mass.

Try going for some cheaper weapons, and then spend the points saved on one or two high-end weapons.




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 Post subject: AMTL weak against an infantry IG list
PostPosted: Wed Feb 03, 2010 5:00 pm 
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Have I been away so long that reavers have an extra weapon slot? Or do carapace multi lasers not take up a hard point?

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 Post subject: AMTL weak against an infantry IG list
PostPosted: Wed Feb 03, 2010 5:05 pm 
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CML don't take up a hardpoint. If they did I'm pretty sure they would never be taken :)

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