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Relative Merit

 Post subject: Relative Merit
PostPosted: Sun Jan 10, 2010 12:54 am 
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I'm going to an Epic tourney on the 16th. I currently have two alternative 3k lists for Iyanden v3.4.

List 1


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Spirit Warhost - 750 (BTS)
 1 Wraithguard with Wraithseer
 5 Wraithguard
 6 Wave Serpents

Spirit Warhost - 350
 1 Wraithguard with Spiritseer
 5 Wraithguard

Swords of Vaul Troupe - 300
 4 Falcons
 2 Firestorm

Engines of Vaul Troupe - 500
 2 Scorpions

Aspect Warrior Troupe -330
 1 Dark Reaper w/ Exarch
 3 Dire Avengers
 1 Wave Serpent
 2 Falcons

Aspect Warrior Troupe -330
 1 Dark Reaper w/ Exarch
 3 Dire Avengers
 1 Wave Serpent
 2 Falcons

Ranger Troupe - 100
 4 Rangers

War Walker Troupe - 140
 4 War Walkers

Vampire Raider - 200
 1 Vampire

Total: 3000

List 2


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Spirit Warhost - 750 (BTS)
 1 Wraithguard with Wraithseer
 5 Wraithguard
 6 Wave Serpents

Spirit Warhost - 650
 1 Wraithguard with Spiritseer
 5 Wraithguard
 6 Wave Serpents

Night Spinner Troupe - 175
 3 Night Spinners

Engines of Vaul Troupe - 250
 1 Scorpion

Aspect Warrior Troupe -300
 1 Dark Reaper w/ Exarch
 3 Dire Avengers
 2 Wave Serpents

Aspect Warrior Troupe -300
 1 Dark Reaper w/ Exarch
 3 Dire Avengers
 2 Wave Serpents

Ranger Troupe - 100
 4 Rangers

War Walker Troupe - 175
 5 War Walkers

Nightwing Squadron - 300

Total: 3000

I'm leaning towards #2, as it has Arty, both Spirit Hosts are in Serpents, which increases their flexability, and my screen is slighty larger. It does, however have less Anti-WE weaponry. My other concerns (with both lists) are only 9 activations, and a relatively heavy reliance on Engagement as a means of destruction. Any C&C?

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 Post subject: Relative Merit
PostPosted: Tue Jan 12, 2010 9:02 pm 
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it's a tricky balancing act as your key formations are so expensive.

for the vampire, you really need to take nightwings to neutralise any enemy interceptors as the vampire is super fragile. I would split the scorpions into 2 at the least.

In fact, my personal choice (I've looked at Iyanden but never played them) would be to take 1 storm serpent and a wraithgate. the 1st will give you awesome strike range with a spirit host (90cm if you want the tank to contribute supporting fire, 105cm otherwise), the second gives a 30cm area denial around one of your opponents objs. Note though that he/she may well place the objs differently if you have a wraithgate, to reduce it's effect.

I would then consider a couple of 4 unit ranger fms (purely as an annoyance + delaying tactic), couple of falcon+firestorm fms (always go for 6 units, much more resilient), unit of Vypers for the webway to hit and run, nightwings to CAP or harass broken units, spinners for long range BM placement, single unit of Swooping Hawks for harassing behind the lines or taking out artillery and a guardian fm with heavy and support weapons to guard the blitz on OW.

Something like:
Wraithgate 50
Spirit host + wraithseer 450
Spirit host 350
Guardians + wpns 200
2x 4 rangers 200
2x 4 falcons+2 firestorms 600
Swooping Hawks 200
Storm Serpent 250
Night spinners 175
Vypers 200
Nightwings 300

25pts spare for another stand of rangers. Or you could drop the nightwings and get another fm of falcons/ fireprisms.

Actually, just noticed that you can't take more pointy ear units than dead units, so I'd scrap the guardians and vypers and get another spirit host, like so:

Wraithgate 50
Spirit host + wraithseer 450
Spirit host 350
Spirit host 350
1x 6 rangers 150
1x 5 rangers 125
2x 4 falcons+2 firestorms 600
Swooping Hawks 200
Storm Serpent 250
Night spinners 175
Nightwings 300

The idea then would be to block with the Rangers, while prepping and manouvering for a 'gate based assault. You could also drop the storm serpent and buy a vampire instead. I'd personally steer away from wave serpents as, although they're great, they're also expensive and it can get tricky (or painful) to get a decent engage out of them as you'll have to stay on board to get a 50cm FF range. Plus, the whole point of wave serpents is to protect squishy guardians or Aspects, not rock hard wraithguard.

Hope that helps! I'll have to get round to playing Iyanden one day, Wraithguard are my fave unit :)

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 Post subject: Relative Merit
PostPosted: Tue Jan 12, 2010 10:34 pm 
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If that's what you have I'd go with list 2. Don't forget all the WG put out MW FF so any War Engine you get to engage should be in trouble!


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 Post subject: Relative Merit
PostPosted: Wed Jan 13, 2010 12:09 am 
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Quote: (Mephiston @ Jan. 12 2010, 21:34 )

If that's what you have I'd go with list 2.

Those were what I was thinking. I've got like 12k total, however I only have 2 Spirithosts at this point.

I do like the idea of the Webway assault, I've tried it with Wraithlords before, but was unable to fit it into a 3k army. Dropping the Warhosts that way is a great idea, but 1) I'd need multiple Storm Serpents and 2) having my heavies (and SC) off board makes me worried. Of course this is true of the Air Assault list (#1) to some degree, as well. I also had the experience last game of air dropping on the BTS (a Tank Coy. in this case), winning and breaking it, and being unable to follow up due to being on foot.

For the second list up there, I would be short 3 rangers, 1 Firestorm, and a Spirithost. I also have no vypers, and no (built) Windriders.

SG

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 Post subject: Relative Merit
PostPosted: Wed Jan 13, 2010 4:26 pm 
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that's fair enough. why not take 2 spirit hosts and leave the one with the SC at the back on the blitz - it's what I do with my Ulthwe (admittedly with cheaper guardians). I personally go with 2 fms in the webway and 2 gates (wraithgate and storm serpent) so I don't hamper myself with fewer activations but still have lots of flexibility.

I've had alot of success with Vampire airdrops but they can go horribly wrong and are relatively easy to thwart for an experienced player. Which ever way you go, try and play to your strengths (amazing FF assaults) and try and avoid your weaknesses (low activation count, lots of foot sloggers) with some smaller highly mobile units.

BTW, if you ever need more troops let me know as I have more than I'll probably ever need :)

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 Post subject: Relative Merit
PostPosted: Wed Jan 13, 2010 7:54 pm 
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Wraithguard? Heck yeah. In your profile, is that State College, PA? I can just imagine the look on my uncle's face if someone came up to him with a bunch of 6mm toy soldiers and said, "Hey, your nephew wants these"... but I digress. Seriously, my lack of 'guards (and Farseer stands) is the only thing restricting my Iyanden list size right now. How many you got?

SG

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 Post subject: Relative Merit
PostPosted: Wed Jan 13, 2010 8:22 pm 
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Quote: (Spectrar Ghost @ Jan. 13 2010, 13:54 )

Wraithguard? Heck yeah. In your profile, is that State College, PA? I can just imagine the look on my uncle's face if someone came up to him with a bunch of 6mm toy soldiers and said, "Hey, your nephew wants these"... but I digress. Seriously, my lack of 'guards (and Farseer stands) is the only thing restricting my Iyanden list size right now. How many you got?

SG

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 Post subject: Relative Merit
PostPosted: Thu Jan 14, 2010 7:25 am 
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A army I used just a few months ago in a tour was

Guardian Warhost=150pts

Spirit Warrior Warhost = 350pts

Spirit Warrior Warhost=625pts (BTS)
+3 Wraitlords
+Wraith Seer

Aspect Warrior Troupe=175pts (Warp Spiders)

Spirit Warrior Troupe=350pts

Swords of Vaul Troupe=250pts
3*Falcons, 2*Fire Storms

Swords of Vaul Troupe=250pts
3*Falcons, 2*Fire Storms

Engine of Vaul Troupe (Storm Serpent)=250pts

Engine of Vaul Troupe (Storm Serpent)=250pts

Nightwings=300pts

Wraithgate=50pts

But in hindsight I should have not taken the nightwings and instead should have taken an extra Swords of Vaul 2*Fire Storms, 4*Falcons for 300pts.
:blues:


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