Quote: (Honda @ Jan. 05 2010, 06:39 )
FB,
I figured I'd just come to the source for some feedback...
After fiddling with my spreadsheets, I came up with a list that I'd think I'd like to model (always important to me) as well as play. Any thoughts or tips concerning the list I should consider?
1 Berzerkers Retinue 5 x Berserkers
Bloodpack 3 x Slaughterfiends
Onslaught 2 x Slaughterers
Skull Lord 1 x Skull Lord
2 Berzerkers Retinue 5 x Berserkers
Bloodpack 3 x Slaughterfiends
Onslaught 2 x Slaughterers
Skull Lord 1 x Skull Lord
3 Chosen (Jump) 1 x Lord Upgrade, 4 x Chosen
4 Terminator Retinue 1 x Lord Upgrade, 5 x Terminators
Scorpion King 1 x Dprince
Teleport Teleport
5 Juggers 5 x Juggernauts
6 Brass Scorpions 1 x Brass Scorpion
7 Brass Scorpions 1 x Brass Scorpion
8 Support Weapons 4 x Doomblasters
9 Hell Talon Squadron 2 x Hell Talons
I've got 9 activations which seems Ok for the time being. The force is obviously geared towards "Engage and Destroy".
1. The two Berserker units are very expensive at 525 points each. They do have alot of punch, however you have to make sure the onslaught vehicles are not left behind in a move or charge. You want these guys either up the front or in the thick of it.
2. Chosen could do with an upgrade at the cost of the berserkers maybe losing onslaught - just a thought. This is a good unit when you use it well. Maybe Daemonic Pact with some Daemons?
3. That Terminator unit will hurt people real bad

- What is the scorpion King?
4. Juggers. Be aware these are LV. Bikes are a better option however if they get in, they are like a cheaper Terminator. Protect them if you can. I would even suggest a unit of 6 of these.
5. Brass scorpions must be bought in units of 2-4. They cannot be bought in singles like that
6. Doomblasters - these are a massive fear factor for your opponent. Protect them and your opponent will make mistakes all game trying to deal with them. If you have the perfect shot, then expose them. If they do not do the damage on that shot, expect them to die shortly after.
7. Helltalons. I would prefer Hellblades myself. These being a unit of 2 will be highly subject to Flak, and are bound to be intercepted or Cap'd before they are of any real use by themselves.
9 activations is good, but you do need to redo the list due to the scorpions
Hope this helps
Cheers...
