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Last time Warp/Vortex

 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 8:42 am 
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I think my friend eysi is right. it would be interesting to know why and how the rules have changed from netepic 4 to the version of gold. resultant changes in the rules based on discussions here, right? but then it would have to give a forum contribution to that?

But I still think that it was right to collect all forms of shields to a generic term. finally the shield of the eldar - called "Holo-field" - is not ultimately the measure of all things, even if the eldar are naturally  :O


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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 8:52 am 
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The holo field is not the same kind of field as imperial/chaos titans or ork gargants. It's not a physical protection like onion layers, it's an holographic thing that create different representations of the eldar titan that why it's really hard to target at the titan, even more when the titan is moving fast, enemy don't really know where is the titan. This is represented in the game by the holo-field save and by the automatic deviation of barrage templates. Holo-field do not stop fires, the save indicates that the firing unit just did not hit the titan.

I think with this explanation you could understand how Vortex and Warp missiles work when a unit with an holo-field is hit:

- Warp Missile -> Holo-field works normally (Holofield save applies as you're not sure to hit the titan)
- Vortex Missile -> As the vortex missile uses a 6cm template and already deviates, no extra deviation due to working holofield and the holo-field save does not work against template weapons.




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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 11:17 am 
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Quote: 

The holo field is not the same kind of field as imperial/chaos titans or ork gargants. It's not a physical protection like onion layers, it's an holographic thing that create different representations of the eldar titan that why it's really hard to target at the titan, even more when the titan is moving fast, enemy don't really know where is the titan. This is represented in the game by the holo-field save and by the automatic deviation of barrage templates.


I´am still on screams side :agree:

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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 12:02 pm 
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I edited my post to place more explanations :)

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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 1:05 pm 
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Quote: (scream @ Dec. 16 2009, 07:52 )

- Warp Missile -> Holo-field works normally (Holofield save applies as you're not sure to hit the titan)

This is a straightforward interpretation that you derived because of your above-written history.

let us remain in the rules! and these are uncontroversial and clearly described? Unless holo fields should have a save against a warp missile, this must be clearly mentioned in the description of the holo-fields and / or the holo-fields must be removed from the genus of the shields in the base rules of the gold version!

as long as not, the holo-field is a shield and the warp ignores shields...





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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 1:45 pm 
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come on darkangle
its just logical that you get a save with holofields/shields whatever
I think it just a spelling problem
Its like the Predator`s cloak(or even better)  Arni faces  :laugh:

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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 2:34 pm 
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Quote: (ulric @ Dec. 16 2009, 12:45 )

its just logical that you get a save with holofields/shields whatever
I think it just a spelling problem

since I have even started a discussion about drop pods - on the basis of logic (fast-falling objects are taken down just as well as when they are resting on the floor - absurd!), no one can come to me with logic.

spelling problem???

I have not changed the rules of the version 4. the complete and detailed description of the holo-fields in the version 4 (eysi reported above) was not included in the version 5 still in the gold version! this was just forgotten? a spelling problem?

no offense, but then everyone can just quickly settle in the old times to see if there anything else has been forgotten...


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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 3:32 pm 
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darkangel is 100% right.
the rules in its state right now clearly allow the warp missile to bypass the holo field.

and here is the but ... there has never been any discussion about it or anything that indicates, that this change was wanted. it occurs to me as an human error, for so many years the holo field worked against the warp missile, the writer "assumed" it would be clear ... again this is only an assumption maybe the almighty phantom titan needed a nerf. i don't know.

but since zap or primarch don't visit this forum that frequently anymore we are on our own as it seems.

on a side note:
netepic gold is just a new form of design, the rules did not change from 5.2.


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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 3:41 pm 
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Quote: (eysi @ Dec. 16 2009, 15:32 )

on a side note:
netepic gold is just a new form of design, the rules did not change from 5.2.

Indeed. It is just a copy/pase job from the 5.2 word files into a different layout.

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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 3:48 pm 
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Quote: (eysi @ Dec. 16 2009, 14:32 )


I think eysi has brought it to the point. each game must be regulated and if necessary updated rules come out, then they are valid!

But the crucial question is, why was this complete description of the holo-fields simply left off? But it must be consciously done! to an error I can not believe this! And here's eysi right again. Where can the discussion be found on this topic?


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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 3:57 pm 
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Regarding Holo fields:
there is also the question why a holo field would provide a psychic save.
and if this is indeed intended how does this affect an already existing psychic save (warlock titan)?
i favor the old more logic based rules :]


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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 4:03 pm 
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Where is it stated that holo-field provides a psychic save ?




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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 4:05 pm 
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core rules.
all shields grant a 4+ psychic save as long as they are active.

Holo-fields: These shields disrupt targeting systems and distort the image of the titan. The effectiveness of
the shield depends on the speed the titan is moving. The shields provide a Fixed Save according to the table below.
This save does not apply to weapons that use any kind of template, but any barrage template that is placed to cover
the titan will always scatter regardless of whether the barrage is direct or not. Holo-fields provide a 4+ Psychic Save
against powers that require a line of sight.


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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 4:07 pm 
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I'll check Core Rules next time before asking  :shutup:

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 Post subject: Last time Warp/Vortex
PostPosted: Wed Dec 16, 2009 4:22 pm 
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Quote: (eysi @ Dec. 16 2009, 15:05 )

core rules.
all shields grant a 4+ psychic save as long as they are active.

warp missle:
Psychic Saves due to functional shields are not allowed


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