Think about the implications of changing the first paragraph of 1.9.6 (the hit allocation rules) from:
Quote:
You must allocate hits inflicted on your formation against targets that are within range and line of fire of the enemy. Hits are allocated ‘from the front to the back’ of a formation. Note that this is the opposite of suppression. AP hits can only be allocated against infantry units, and AT hits may only be allocated against armoured vehicles. Hits must be allocated to the closest potential target first. You may not allocate a second hit to a unit until one hit has been allocated to every potential target, or allocate a third hit until all targets have been allocated two hits, etc.
to the following:
Quote:
Starting with the player of the attacker’s choosing, players take turns allocating hits inflicted on the target formation to units that are within range and line of fire of the attacking formation. Allocation starts with the unit nearest to the attacking formation, and continues to the next nearest unit, and so forth, until all hits have been allocated. If all units in a target formation have been allocated a hit and there are still remaining hits that have not been allocated, then the processes repeats, starting with the unit nearest to the attacking formation, and continuing as described above. In cases where there a multiple units that are of equal distance from the attacking formation, the allocating player is free to choose any of the units that are at the same range.
And changing the last paragraph of the same section from:
Quote:
If an attacking formation scores hits both with normal weapons and weapons with the macroweapon ability, then the opposing player must allocate and make any saves for the normal hits first, and then allocate and make any saves for the macroweapon hits. Hits from macro-weapons can only be applied to units that are in a position to be hit by a macro-weapon.
to:
Quote:
If an attacking formation scores hits both with normal weapons and weapons with a special ability (such as lance, macro-weapon, ignore cover, etc.), then those hits are allocated at the same time as the normal hits. Hits from a weapon with a special ability can only be applied to units that are in a position to be hit by the special weapon.