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Unit needs stats

 Post subject: Unit needs stats
PostPosted: Fri Dec 04, 2009 1:09 pm 
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Hi,
there are still some Epic models out there without stats.

Here are my suggestions:

Tau.
Hammerhead with twin linked plasma cannon
20cm/As+3/CAF+2
TL PlasmaC. AD.,4x TH.+4 TS:-1 Range 50cm

Hammerheadwith twin linked Burst Cannons
20cm/As+3/CAF+3
Tl BurstC. AD.6x TH.+5 TS.-1 Range 50cm or AD.6x TH. +4 TS.+0 Range 50cm

both variants with missile pods

Still missing rules for the
Tigershark remora drone carrier

Imperium:

Freem tank(E&C) don´t konw about them enough

Malcafloor(E&C):
15cm/AS.+2 all round/ CAF+3
Demolisher: Range 50cm AD.1x TH.+4 TS.-3 ignores cover
Heavy bolters Range 25cm AD.6x(3eachside 180 fire arc) TH. +5 TS.+0
PDx1

there are other variants I have to look after

Eldar:

Would be great if the Eldar Vampire could be divided into
a heavy ground attack aircraft (the one with 2xpulsar laser)
and a landing carft

I will post more during the next days/weeks

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 Post subject: Unit needs stats
PostPosted: Fri Dec 04, 2009 2:42 pm 
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I do not know taus at all but about the Malca variants, here are my propositions

Valdor (variant with big plasma gun & melta gun on right side):

- move: 15cm
- armor save: 2+ (front, not all around, in regard to Baneblades and others SHT heavy protected that do not get a All armour armor save)
- caf: +1 (valdor is not made for assault but for tank hunting)
- note: PD(1)
- weapons:
- main weapon: plasma gun
Range: 50cm
Attack dice: 1
To-Hit: 3+
TSM: -4
Note: -
- secondary weapon: 1 multi-melta
Range: 25cm
Attack dice: 1
To-Hit: 3+
TSM: -2

Malcador (anti personal variant):

- move: 15cm
- armor save: 2+
- caf: +4
- note: PD(6)
- weapons:
- main weapon: demolisher cannon
Range: 50cm
Attack dice: 6BP
To-Hit: 4+
TSM: -1
Note: Ignore Cover
- secondary weapon: Las-guns
Range: 75cm
Attack dice: 2
To-Hit: 5+
TSM: -1

Malcador (twin las gun variant)

- move: 15cm
- armor save: 2+
- caf: +2
- note: PD(1)
- weapons:
- main weapon: demolisher cannon
Range: 50cm
Attack dice: 6BP
To-Hit: 4+
TSM: -1
Note: Ignore Cover
- secondary weapon: mounted weapons
Range: 75cm
Attack dice: 4
To-Hit: 5+
TSM: -1

Malcador (battle cannon variant):

- move: 15cm
- armor save: 2+
- caf: +2
- note: PD(1)
- weapons:
- main weapon: battle cannon
Range: 75cm
Attack dice: 1
To-Hit: 4+
TSM: -2
Note:
- secondary weapon: lasguns
Range: 75cm
Attack dice: 3
To-Hit: 5+
TSM: -1

About the tanl hunter vampire, Mogwaï posted a profile last year if I remember well ;) I did not really like it due to the holo-fied on it but it could be tested.




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 Post subject: Unit needs stats
PostPosted: Fri Dec 04, 2009 3:09 pm 
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Ahh cool thanks scream
do you use already this stats?

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 Post subject: Unit needs stats
PostPosted: Fri Dec 04, 2009 3:21 pm 
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Not yet, these are just some suggestions  :p

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 Post subject: Unit needs stats
PostPosted: Fri Dec 04, 2009 4:47 pm 
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Everything sounds very nice and usefull
but do the demolisher cannon not have a -3 TS

Ahh sorry now I have seen that the demolisher  has a barrage template




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 Post subject: Unit needs stats
PostPosted: Mon Dec 14, 2009 7:10 am 
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Quote: (ulric @ Dec. 04 2009, 12:09 )

Hi,
there are still some Epic models out there without stats.

right. we still need stats for the space marine jet bikes (I have the models but can not take them...)


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 Post subject: Unit needs stats
PostPosted: Fri Dec 18, 2009 12:45 pm 
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according to the Plasma cannon stats like on the Battlesuits
move 20cm AS+3 CAF+2 AD 2 To Hit +3 Range 50cm Ts-2
+missilepods

would be better for the Hammerhead with twin linked plasmaCannon

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 Post subject: Unit needs stats
PostPosted: Fri Dec 18, 2009 1:35 pm 
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Quote: 

right. we still need stats for the space marine jet bikes

post some!

move: 35cm save none CAF +3 PD1
5 for 175 points

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 Post subject: Unit needs stats
PostPosted: Fri Dec 18, 2009 4:13 pm 
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Quote: (ulric @ Dec. 18 2009, 12:35 )

move: 35cm save none CAF +3 PD1
5 for 175 points

sounds fair...


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 Post subject: Unit needs stats
PostPosted: Fri Dec 18, 2009 4:18 pm 
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Quote: (darkangel @ Dec. 18 2009, 10:13 )

Quote: (ulric @ Dec. 18 2009, 12:35 )

move: 35cm save none CAF +3 PD1
5 for 175 points

sounds fair...

Sounds pretty good to me too. I'm guessing you didn't list "skimmer" since it's self-evident.

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 Post subject: Unit needs stats
PostPosted: Fri Dec 18, 2009 6:12 pm 
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that would make them better than their eldar and dark eldar counterparts.
since jetbikes are no core unit to SM there is no reason to make them that cheap.

furthermore PD 1 is much! better than a normal weapon, due to the fact that PD can snap fire, while the unit still can move or charge.

Eldar Jetbike 35 cm - +3 Shuriken Catapult 15 cm 1 5+ 0 Skimmer
5 for 200points.





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 Post subject: Unit needs stats
PostPosted: Fri Dec 18, 2009 6:25 pm 
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Quote: (eysi @ Dec. 18 2009, 17:12 )

furthermore PD 1 is much! better than a normal weapon, due to the fact that PD can snap fire, while the unit still can move or charge.

Eldar Jetbike 35 cm - +3 Shuriken Catapult 15 cm 1 5+ 0 Skimmer
5 for 200points.

good argument. probably trhe sm jetbikes should cost 200 points too. and just armed with bolters, like the attack bikes.


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 Post subject: Unit needs stats
PostPosted: Fri Dec 18, 2009 6:49 pm 
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Quote: 

I'm guessing you didn't list "skimmer" since it's self-evident.


oh yes :cool:

Quote: 

that would make them better than their eldar and dark eldar counterparts.
since jetbikes are no core unit to SM there is no reason to make them that cheap.


I placed them between the Sm Bikes and SM land speeder( which are better armed)

It do not have to be Pd, I thought that all old(SM/TL) bolters switched to PD
and since I do not play with snao fire (except AA-units) I just forgot it :laugh:

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 Post subject: Unit needs stats
PostPosted: Fri Dec 18, 2009 6:52 pm 
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But what I´am really after is the Tau Hammerhead stats :;): ...and the Malcafloor
Does anyone has any problems with them?

maybe 350 Pt. for 3 Malcafloors?
150 Pt. for the HH.

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 Post subject: Unit needs stats
PostPosted: Fri Dec 18, 2009 7:10 pm 
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Quote: (ulric @ Dec. 18 2009, 12:49 )

Quote: 

that would make them better than their eldar and dark eldar counterparts.
since jetbikes are no core unit to SM there is no reason to make them that cheap.


I placed them between the Sm Bikes and SM land speeder( which are better armed)

It do not have to be Pd, I thought that all old(SM/TL) bolters switched to PD

I could be wrong, but I don't think they did. Leaving them as bolters would probably be better, for the reasons eysi pointed out.

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