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Bombard Artillery

 Post subject: Bombard Artillery
PostPosted: Sat Nov 28, 2009 12:05 am 
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I always wondered why the range of the Bombard was so short. 120cm, 2BP, Ignore Cover, Indirect Fire, Slow-firing sounds, with speed 20 cm, sounds fine to me.

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 Post subject: Bombard Artillery
PostPosted: Sat Nov 28, 2009 12:44 am 
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Well ok. But i bed some Guardsmen will wonder how the Bombard suddenly can outpace them  :p

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 Post subject: Bombard Artillery
PostPosted: Sat Nov 28, 2009 4:23 am 
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i know you don't want to hear opinions against this but seriously? we're finally getting lists and rules narrowed down so that new comers (and not so new) will have less confusion and now you want to change stats for new lists?
as mentioned earlier, the bombard can still shoot into the enemy's deployment zone. we can name several units in the game that don't mirror there 40k stats, but who cares? you want 40k there are plenty of kids out there to play with.


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 Post subject: Bombard Artillery
PostPosted: Sat Nov 28, 2009 5:37 am 
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I thought we were just going to call it a colossus?

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 Post subject: Bombard Artillery
PostPosted: Sat Nov 28, 2009 7:56 am 
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Quote: (BlackLegion @ Nov. 27 2009, 21:06 )

The stats i proposed where:

Bombard Heavy Siege Mortar (Gryphonne IV Pattern)*
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 15cm 6+ 6+ 6+
Weapon Range Firepower Notes
Heavy Siege Mortar** 30-240cm 2BP Ignore Cover, Slow-firing

Notes: The Bombard doesn't need a Line of Sight to shoot his Heavy Siege Mortar.

* Note that the Rulebook Bombard is Triplex Phall pattern. Obviously an inferior design  :p
** Rulebook weapons name is just "Siege Mortar"

Alternative stats could be:
Bombard Heavy Siege Mortar (Gryphonne IV Pattern)
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 15cm 6+ 6+ 6+
Weapon Range Firepower Notes
Heavy Siege Mortar 30-240cm 1BP Disrupt, Ignore Cover, Slow-firing

Notes: The Bombard doesn't need a Line of Sight to shoot his Heavy Siege Mortar.

Also in the Notes you could state that the Bombard can't Garrison because it is supposed to stand behind the frontlines.

I don't see any need for the strange shooting range - goes against how epic stats work. Regarding speed either make it 20cm (like deathstrike) to avoid garrisonning or leave at 15cm without the special rule.

No line of site is a definite no from me - this is being removed form dstrikes so I can't see any justification for adding it elsewhere as it produces problems - OW,being able to fire when failing to activate.

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 Post subject: Bombard Artillery
PostPosted: Sat Nov 28, 2009 7:57 am 
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Quote: (BlackLegion @ Nov. 27 2009, 21:50 )

And you should know that NO Wh40k weapon doubles it's range if it fires indirect.

But all Epic formations do and that is the game we are playing.

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 Post subject: Bombard Artillery
PostPosted: Sat Nov 28, 2009 12:20 pm 
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Quote: (mnb @ Nov. 28 2009, 03:23 )

i know you don't want to hear opinions against this but seriously?

Actually as I said in the first post I do want to hear from people who haven't weighed in on this topic before.

Quote: 

as mentioned earlier, the bombard can still shoot into the enemy's deployment zone.

No it can't. It falls a few cm short even if placed right on the edge of your deployment zone.

Quote: 

we can name several units in the game that don't mirror there 40k stats, but who cares? you want 40k there are plenty of kids out there to play with.

I care because the less mirroring between Epic and 40k, then the less attractive it is to those kids when they become adults.

Refuse to make changes in a reasonable time frame (say every 5 years or so), or at opportune junctures, and sooner or later we're playing a game that is actively dissuading newbies from trying it out, because it looks nothing like what they justifiably expect from a game set in the Warhammer 40,000 background setting.

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 Post subject: Bombard Artillery
PostPosted: Sat Nov 28, 2009 12:23 pm 
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Quote: (The_Real_Chris @ Nov. 28 2009, 04:37 )

I thought we were just going to call it a colossus?

The Colossus is what Warhammer 40,000 calls a large calibre gun mounted on a Chimera chassis (essentially, what Epic calls a Bombard!).

It'd solve a fair few problems for the current Bombard to be renamed Colossus in the NetEA rules heh.  :grin:

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 Post subject: Bombard Artillery
PostPosted: Sat Nov 28, 2009 12:42 pm 
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Not that i know much about this sort of thing, but if the bombard was firing at distances equal to an earthshaker, but with larger shells and a far shorter barrel wouldn't it be far less accurate?

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 Post subject: Bombard Artillery
PostPosted: Sat Nov 28, 2009 12:57 pm 
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Quote: (Hena @ Nov. 28 2009, 11:47 )

I don't want to play a game where every units power is amplified.

Well we could follow Gavin's suggestion of down-ranging all the other artillery to fall closer to the Bombard, if you prefer. :)

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 Post subject: Bombard Artillery
PostPosted: Sat Nov 28, 2009 2:04 pm 
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I don´t think this is needed... It´s ok like it is now, and i don´t care about 40k rules.

I teach Epic to a lot of 40k players an noone ever complaint about a unit that has diffrent stats.
They all just accept that this is a diffrent game.

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 Post subject: Bombard Artillery
PostPosted: Sat Nov 28, 2009 2:48 pm 
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As I don't have a dog in this hunt (apologies for the colloquialism, but it seemed to fit), but this type of discussion does tend to crop up in the Tau forum on occasion  :whistle: , I would vote for KISS.

As far as 40K goes, it is the framework that should guide decisions for change. E.g. A Leman Russ is not a hover tank and its battle cannon cannot shoot at Imperial space cruisers in orbit. How that translates to Epic is then less of an issue with specifics as it is about balance. What decisions are made regarding the stats for a unit have many more implications in Epic then an equivalent decision in 40K.

So keep the change(s) simple. Don't re-range all the other artillery. If you have to, fix this one unit, focus on it and make the smallest amount of change you can to solve the problem.

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 Post subject: Bombard Artillery
PostPosted: Sun Nov 29, 2009 2:03 am 
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why are we the ones that always want to change to keep current w/ 40k? a lot of units wouldn't be in 40k if they weren't in epic first. do they spend hours on 40k sights saying, "i don't think this unit performs the way it does in epic, so let's change it."
do you really think making an unneeded change to the bombard (of all units) is going to bring people over to epic? i think i'll go check those 40k sights to see how many people were going to get into epic until the bombard stats turned them off. bet there will be a ton of them.


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