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Space Marine Drop Pods

 Post subject: Space Marine Drop Pods
PostPosted: Fri Nov 27, 2009 3:48 pm 
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Hi, Pettan just reminded me with his thread on Mycetic Spores that Marines have Drop Pods.  :)  

Has anyone ever tried them? I have been quite reluctant to field them, since they seem quite fragile and too few in numbers. Won't they just get all shot down? And then the few that make it only have a 66% chance of opening. Sometimes units are better in the game than they appear on paper, but still.

any experiences?

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 Post subject: Space Marine Drop Pods
PostPosted: Fri Nov 27, 2009 4:08 pm 
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sorry no experience yet, but ussually the pods should be used at the first turn, there are not a lot of first fire in this turn, and the artillery can't shot to pods in first fire, you can use the raven guard pods they are more eficient.

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 Post subject: Space Marine Drop Pods
PostPosted: Fri Nov 27, 2009 4:21 pm 
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hmm, depends. I got the impression that there would be enough on FF even in the 1st turn, at least with IG (hydras, Tarantulas, Praetorians, Titans), Eldar (Tempests).

Could work well with orcs though, as long as you try to stay away at least 50 cm from each clan to avoid the nobz.


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 Post subject: Space Marine Drop Pods
PostPosted: Fri Nov 27, 2009 4:57 pm 
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Drop pods are nice to fastly capture a flank in 1st turn or an objective not well protected in the deployment zone of your opponent at the beginning of 2nd turn or 3rd turn. In association with some TH or scouts in LS storm, your opponent will have to really take care of what units will consume their firepower on those troops. Add few TH and marauders, teleport some terminators or assault stands and you'll fastly see your opponent searching his FF orders :p

Since many years, I have thought that tunnelers were not interesting until an opponent make me discover how they are a pain to handle (you can't leave an objective unprotected in your zone and you have to keep some units to defend). Now, I always take at least a termite detachment in my squat army (until I'll paint more), they are good to capture objectives during 2nd or later turn :p

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 Post subject: Space Marine Drop Pods
PostPosted: Fri Nov 27, 2009 6:42 pm 
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thanks scream,

hmm, this might work. Combined with 2 TH, Marauders and one det of teleported Termies the opponent should be starting to sweat. :)

So i presume drop pods are useless on their own, that one has to built an army around them to make them work. will try this next time when fighting orcs.

still not sure if this tactic is any good versus Eldar (but then, which is..)

Usually i face a Tempest coy and two firestorms, which would blast away half of the drop pods when i am lucky. Not sure whether sacrificing a company just to steal activations is a good idea. maybe a scout coy in drop pods, but termies in the TH? hmmmm.   :glare:


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 Post subject: Space Marine Drop Pods
PostPosted: Fri Nov 27, 2009 9:44 pm 
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Take assault marines in drop pods against eldar
the few remainig will rip apart the firestorms

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