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Flogus: I dont think it should match the range of an Earthshaker Cannon. The shell is really much bigger.
A W40k Bombard has
exactly the same range as a Basilisk in the W40k rules and the background talks about the Bombards being situated even
further back than the Basilisks in the Krieg's long range artillery lines. The shell is bigger true, but that is a very massive gun with lots of propellant and FWs intention for it to be an extremely long ranged artillery weapon is clear.
I'm keen to have the Bombards represented in the Krieg and Vraks lists as they are there in W40k. The Bombard there can be a different 'pattern' to the one in the core list - it is based on a Leman Russ chassis and considerably different looking to the core rulebook model Bombard which is a Chimera chassis based vehicle.
Compared to the core rulebook IG list the Krieg list already has it's own different profile for Infantry, Rough Riders, Marauder Bombers, Shadowswords, Baneblades, etc. Only 6 units are shared between the lists and there are 27 new or altered units, so people using the list would be having to familiarise themselves these anyway. Considering that is it really that much more of a stretch to have a properly ranged Bombard in the Krieg and Vraks list, who are lists very much about their artillery?
One aspect is that it would be good to have a proper set of rules stated, tested and balanced in at least some lists, as then people could unofficially use them in any other list using them with the current stats should they choose, knowing that they should be fairly balanced. I'd still use long range stats for these units anyway even if this motion is shot down, but I'd be less comfortable they were balanced.
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E&C: Armoured Vehicle 20cm
A Bombard is extremely slow in W40k (max 6" or infantry speed) and really should have 15cm movement and a note saying "May not garrison" in it's unit notes.
I previously suggested making the formation be 3 Bombards and 3 Trojans (a W40k Bombard is as massive a big gun they could fit on a set of tracks, there is no space for ammo internally and each tank comes with a free Trojan in W40k which carries it's ammo). This would make the formation more survivable though, and probably alter things more than it's worth, so I've change my mind on that (I'll likely use Trojans as counters for when the slow firing Bombards are reloading though just as I'll similarly use Sentinel Power-Lifters for Manticores).
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Ginger: For a long time I have argued that the ranges of the Basilisk and Manticore were excessive...I would suggest they should be reduced
I think the artillery ranges are fine and the ranges are very settled as they are and unlikely to be changed across the board. Artillery in open sights can easily be targeted by enemy firing during the game and so most of the time artillery will likely be hidden behind cover anyway I find, in which case they often can't fire if they fail their activation.