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Edenite Skeletons

 Post subject: Edenite Skeletons
PostPosted: Fri Nov 27, 2009 6:29 am 
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According to Tom's last e-mail to me yesterday, they are awaiting paint. Then he usually post'm up for sale ...   :cool:

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 Post subject: Edenite Skeletons
PostPosted: Sat Nov 28, 2009 4:41 pm 
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The last skeletons and the second cohort turrets just landed on my desk this mornig, so they should be ready very soon :)

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 Post subject: Edenite Skeletons
PostPosted: Sat Nov 28, 2009 5:06 pm 
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Woo !!!  Woo !!  :Ikonforums:  ???  :agree:  :agree:  :)

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 Post subject: Edenite Skeletons
PostPosted: Sat Nov 28, 2009 5:08 pm 
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Great news  :agree:

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 Post subject: Edenite Skeletons
PostPosted: Sun Nov 29, 2009 1:41 am 
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Quote: (Warmaster Nice @ Nov. 28 2009, 15:41 )

The last skeletons and the second cohort turrets just landed on my desk this mornig, so they should be ready very soon :)

W00t!

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 Post subject: Edenite Skeletons
PostPosted: Thu Dec 03, 2009 2:02 am 
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Here is a test base for my army in progress.  You get a sense of how well the outstanding Edenites integrate with the Chaos Androids of yore. :grin:

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 Post subject: Edenite Skeletons
PostPosted: Thu Dec 03, 2009 5:05 am 
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Ahh, well done sir!  :sign1:
Quote: 


I sense a great disturbance in the force...


An awakening Tomb World perhaps me thinks eh?  :alien:

But seriously, again  :sign1:

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 Post subject: Edenite Skeletons
PostPosted: Thu Dec 03, 2009 5:53 am 
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:alien:  :ooooo:  :sign1:    :yay:  :yay:

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 Post subject: Edenite Skeletons
PostPosted: Thu Dec 03, 2009 9:13 am 
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Wow the androids and edonites do go together very well :agree:

Edit: also very cool paint scheme!




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 Post subject: Edenite Skeletons
PostPosted: Thu Dec 03, 2009 1:37 pm 
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Tom

any word on the last 3 Edenites?

Templar


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 Post subject: Edenite Skeletons
PostPosted: Thu Dec 03, 2009 1:47 pm 
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The two last skeleton variants are on my workbench right now. I hope to have them painted by early next week.

The last crouching zombie Edenite is in limbo right now. The detail has turned out rather poor (things with skin peeling off tends to look messy in 6 mm), but there's a chance it might be released as component only.

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 Post subject: Edenite Skeletons
PostPosted: Thu Dec 03, 2009 2:21 pm 
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Ooh, robots in camo. Very nice :D.

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 Post subject: Edenite Skeletons
PostPosted: Thu Dec 03, 2009 3:39 pm 
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Quote: (Apocolocyntosis @ Dec. 03 2009, 03:13 )

Wow the androids and edonites do go together very well :agree:

I concur. Excellent paint job, too.  :cool:

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 Post subject: Edenite Skeletons
PostPosted: Thu Dec 03, 2009 5:56 pm 
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Quote: (Warmaster Nice @ Dec. 03 2009, 12:47 )

The two last skeleton variants are on my workbench right now. I hope to have them painted by early next week.

The last crouching zombie Edenite is in limbo right now. The detail has turned out rather poor (things with skin peeling off tends to look messy in 6 mm), but there's a chance it might be released as component only.

Sounds Good ... Works for me ...  :D  And I'd imagine the Crouching Zombie with pieces of flesh hanging all over it would probably look messy in any scale  ... :laugh:  :ooooo:




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 Post subject: Edenite Skeletons
PostPosted: Thu Dec 03, 2009 6:37 pm 
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Quote: (Warmaster Nice @ Dec. 03 2009, 04:47 )

The two last skeleton variants are on my workbench right now. I hope to have them painted by early next week.

The last crouching zombie Edenite is in limbo right now. The detail has turned out rather poor (things with skin peeling off tends to look messy in 6 mm), but there's a chance it might be released as component only.

Even if the detail is poor, it probably wouldn't take much to make them table-ready; less effort than sculpting your own at least. :)

Component only release is fine by me.

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