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Space Marine Ground-Pounders

 Post subject: Space Marine Ground-Pounders
PostPosted: Wed Nov 25, 2009 6:58 pm 
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Hm, I'll double check, but you're probably right.  I'll have to think of something else.


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 Post subject: Space Marine Ground-Pounders
PostPosted: Wed Nov 25, 2009 7:30 pm 
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Quote: (Evil and Chaos @ Nov. 25 2009, 14:33 )

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Wonder if Thunderfire Cannons could possibly be an appropriate option in the list?

I'd save 'em for an Imperial Fists (siege) Marines list.

Wouldn't a siege list be an appropriate "ground pounder" force?

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 Post subject: Space Marine Ground-Pounders
PostPosted: Wed Nov 25, 2009 8:33 pm 
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I don't think it needs a lot of work, we all have a feeling about which units are "weaker" like Tacticals, Predators and Vindicators. So something like the following may be sufficient

1) Reduced costs on some ground units (Comparing Land Raiders to Eldar Falcons who get a 25% discount for not being able to use their transport capacity)
2) The decreased costs put onto the Air Transport options (It probably only warrants a 25-50pt surcharge). Look at what is usually transported in Thunderhawks and shift 25-50pts off the transported formation and put it on the Thunderhawk. It will probably amount to 25pts off an Assault formation.

Splitting into Bomber/Transport variants can also be done.

You can then just call this new list the NetEA SM list like EpicUK have done but a bit more radical. It would almost certainly come out cheaper to build a list than the GW list though even with significant air assets.





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 Post subject: Space Marine Ground-Pounders
PostPosted: Wed Nov 25, 2009 8:44 pm 
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Quote: (nealhunt @ Nov. 25 2009, 18:30 )

Quote: (Evil and Chaos @ Nov. 25 2009, 14:33 )

Quote: 

Wonder if Thunderfire Cannons could possibly be an appropriate option in the list?

I'd save 'em for an Imperial Fists (siege) Marines list.

Wouldn't a siege list be an appropriate "ground pounder" force?

Depends how 'siegey' you go... an army of entrenched infantry and Thunderfires does not represent the kind of mobile armoured warfare that we've been talking about.

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 Post subject: Space Marine Ground-Pounders
PostPosted: Wed Nov 25, 2009 8:48 pm 
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How about Tactical Detachments of 4 units instead of 6? Would make them much more flexible.

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 Post subject: Space Marine Ground-Pounders
PostPosted: Thu Nov 26, 2009 7:11 am 
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Quote: (Honda @ Nov. 25 2009, 13:19 )

No real military organization could afford the levels of attrition that 40K formations incur. So's best to leave out reality while figuring how things should work.

Commonwealth armies in Burma. Horrific attrition for frontline formations.

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 Post subject: Space Marine Ground-Pounders
PostPosted: Thu Nov 26, 2009 7:11 am 
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Quote: (GlynG @ Nov. 25 2009, 14:15 )

No matter how superhuman or well equipped no way could a thousand SM fight and win against the army of a moderately sized country, let alone a planet or solar system. That's another discussion though and one that doesn't really get anywhere.

Well the Yanks are doing their best to get their special forces to be able to do that, but thats with massive air and intel superiority. Maybe the secret to marines is a shed load of micro spy satilities :)

But anyway as you say warfare would be completely different when large fixed formations are just sitting ducks from orbit, from that angle all of the 40k battles are rubbish :) Why try and destroy a spaceport why you can drop rocks on it from the moon? Even if you can deflect them with defensive weaponry you have a nuclear winter coming on. And so on.

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 Post subject: Space Marine Ground-Pounders
PostPosted: Thu Nov 26, 2009 1:38 pm 
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Quote: (The_Real_Chris @ Nov. 26 2009, 06:11 )

But anyway as you say warfare would be completely different when large fixed formations are just sitting ducks from orbit, from that angle all of the 40k battles are rubbish :) Why try and destroy a spaceport why you can drop rocks on it from the moon? Even if you can deflect them with defensive weaponry you have a nuclear winter coming on. And so on.

Oddly there is actually an answer to this one in the case of Vraks.

Weaponry was in place to hit any space ship that tried a direct bombardment of the area, and the Imperium wanted to recapture and re-use the central fortress / arms storage, so making it uninhabitable through the use of nuclear-grade weaponry was out of the question...

...that the planet was eventually made uninhabitable by Nurgle forces, Daemonic weakening of the walls of reality around the central fortress, and unrestricted use of chemical and biological weapons, is irrelevant.  :grin:




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 Post subject: Space Marine Ground-Pounders
PostPosted: Thu Nov 26, 2009 4:46 pm 
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Quote: 

Quote: 

No real military organization could afford the levels of attrition that 40K formations incur. So's best to leave out reality while figuring how things should work.


Commonwealth armies in Burma. Horrific attrition for frontline formations.


Yes, but also consider the scale. Brutal attrition over a few years (same if you consider WWI).

Then try to scale that to decades and sometimes centuries (for crusades). It's not sustainable, armies would quickly become combat ineffective (i.e. a few years) if war were conducted as in the 40K universe. Also keep in mind that the idea of attacking with overwhelming odds to minimalize your casualties and maximize your opponents is a foreign concept for GW.

Everything has to start out on a level playing field...which is how you lose wars.

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 Post subject: Space Marine Ground-Pounders
PostPosted: Thu Nov 26, 2009 9:53 pm 
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I would note that a horde of land raiders can be quite effective - close to unbreakable unless you concentrate fire from multiple formations on them (or one very powerful one), reasonably fast and shooty. Garrisoned devs (with dreadnaughts :) ) are good too, threatening a good portion of the board with their overwatch.

I fought an army with 4 LR formations yesterday, and they gutted my orks!

I am also fond of the 'devastator detachment in 4 land raiders' but I think it's too expensive to be practical (just a lot of fun).


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 Post subject: Space Marine Ground-Pounders
PostPosted: Thu Nov 26, 2009 11:09 pm 
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Quote: (Rug @ Nov. 25 2009, 12:21 )

When a stand is "killed" in EA it's not always dead, the 5 man team (stand) could have been thinned to 2, or have lost comms, or have taken several non fatal casualties, been captured, KOd and so on.

These days about 1/10 casualties are fatalities, this fraction will be even smaller for super humans in the far future I would have thought? Making 2/5 fatalities a lot even for a brutal game of Epic!

I don't think they put much though into the figures!

This is correct ... of the Fire Tm/5 troops on the stand only 1-3 may actually be killed or incap'ed ... the others' wounds may be enough that they can't fight effectively.   Or 3 may be a combination of KIAs, Incaps/WIA and the other are 2 fine, but that's not enough combat power on "Epic Scale" to be combat effective.




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 Post subject: Space Marine Ground-Pounders
PostPosted: Thu Nov 26, 2009 11:16 pm 
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Quote: (Honda @ Nov. 25 2009, 13:19 )

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So the DA attempted a ground-pounding force and got slaughtered? losing 200 marines or over 20% of the chapters strength doesn't sound like it was very effective.


Let us try to remember, in the 40K universe, this is just a detail.  :grin:

No real military organization could afford the levels of attrition that 40K formations incur. So's best to leave out reality while figuring how things should work.

I also remember the Aurora Chapter and the fluff behind it (lots of armor). Perhaps as others have suggested, a few tweaks to the existing list if necessary, then approach the Aurora Chapter with the downgraded ground units and then we're off to the races.

Normally a unit is considered Combat Ineffective at 30% ... and should be withdrawn/refited. Of course there are many cases historically where units suffered well over that and stayed "in the line".   And again, Losses are basically in 3 catagories - KIA - WIA - Captured/Missing.  And again for gaming purposes WIAs could/would be severe enough to be Combat Ineffective ...




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 Post subject: Space Marine Ground-Pounders
PostPosted: Thu Nov 26, 2009 11:20 pm 
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Quote: (nealhunt @ Nov. 25 2009, 18:30 )

[/quote]
Wouldn't a siege list be an appropriate "ground pounder" force?

I hope not ... that sounds to me like a force that lacks mobility.   I'm a student and advocate of Maneuver Warfare ...  "Siege" reminds me too much of the killing fields of WWI ...




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 Post subject: Space Marine Ground-Pounders
PostPosted: Thu Nov 26, 2009 11:25 pm 
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Quote: (Hena @ Nov. 25 2009, 11:41 )

[/quote]
'cause the people writing them, don't really figure these things out (either they don't know or they don't care) but are more interested in trying to make it sound cool ... :whistle: :grin:.

That pretty much sums up most of the G/W 40K fluff, hence most of the Epic fluff ...  Dumb !!! :cool:

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