Hi,
here is my first Battle Report of the game I played at the 2009 Lyon Epic Meeting. 16 E:A and 4 NetEpic players.
My first battle opposed my squat army to Wolfeyes'Khorne Chaos Horde in a 4000 points battle.
My list:
4000 Points Squat Army
>>>>>> Company
Guild Biker Company
Goliath Company
Warrior BrotherHood
>>>>>> Special
Colossus
Colossus
>>>>>> Support
Overlord
Overlord
Thunderfire
Observation Balloons
Tarentulas
Rhinos
Termite detachment
4000 points Khorne Army
Century World Eater
Rhino Detachment
Rhino Detachment
Banelord
DreadClaw
Angron
Khorne Daemon Engines Detachment (3 Tower of Skulls)
Khorne Daemon Engines Detachment (3 Brass Scorpions)
Khorne Daemon Engines Detachment (1 Tower of Skull, 1 Doom blaster, 1 Blood Reaper)
Warhound Titan (Quake Cannon, Gatling Blaster)
Blood Drinker
Juggernaut Detachment
Juggernaut Detachment
Juggernaut Detachment
Warhound Titan (Vulcan Mega Bolter, TLD)
Terrain:

Khorne deployment:

Squat deployment:

My plan:
I have made a lot of battles versus Khorne in the past and I know that many daemon engines have a short weapon range. I must be leading at all cost at the end of first turn to prevent my opponent awarding all the bonus relating to Khorne power. Juggernauts will have to be take down before they reach their charge range. I have a lot of firepower with nice TSM and I'll try to destroy daemon engines fastly.
Turn 1:

Dreadclaw land in the forest on my right flank, Khorne beserkers charge in the forest. They are engaged in close combat by squat berserkers (transported in rhinos) and by a bike detachment. My trikes were placed in first fire close to my artillery to protect it.
On my left flank, the 2nd bike detachment get the objective in the forest. My termite detachment stay underground this turn as expected. My 2 colossus advance on the each side of the town. Chaos warhounds advance on the flanks.

The first fire phase it terrible for the Chaos army as all the army was on advance or charge order. Squats destroyed 3 Brass Scorpions, a lot of chaos space marines are killed under the colossus missiles, some juggernauts are killed by Overlords.
The Close combat phase see the Khorne bererkers mostly killed in the forest by assault squats, only 1 stand is still alive and squats did not lost so many troops.
In advance fire phase, the Banelord launch 3 missiles that destroy 3 tarantulas. Others weapons do not have range to kill anything.
At the end of turn 1, squats are leading in VP (sorry, do not remember the points).
Turn 2 (sorry no pics)
Chaos Warhounds enter the forests on each flank to capture objectives inside. Squats bikes get away from the forest and charge juggernauts. Termites appears on the back of Chaos army to capture an objective but are charged by the Blood Drinker. They miss their moral test...
Dreadclaw crashed, hit by thunderfire cannons.
In FF phase, all the Daemon engins left are removed from table. I ignored the warhounds, focusing my fire power on BaneLord, hitting its reactor but it did not explode. Angron is hit many times and returns to the warp.
In CC phase, the blood drinker killed a squat stand and reengage another one. That's too much for the termite detachment that miss another moral test and are routed. The squat bikes win most of the CC against juggernauts.
In advance Fire phase, juggernauts are killed by Overlord (that changed their FF order into AF order) to kill surviving juggernauts.
In the end phase, Banelord reactor is repaired but shields are still down. My army is in good condition, Colossus did not suffer that much, my artillery is in condition. Squat firepower has not been really reduced. Chaos army is in bad position, only warhounds are OK but I did not try to shot at them.
Victory conditions are not reached but we have to stop the game by lack of time. It's a tie but I think the Chaos Horde would not have been able to win this battle. It was a nice and pleasant game dispite the fact that my opponent did not manage to roll good dices on armor saves or close combat rolls.