Quote: (GlynG @ Nov. 10 2009, 11:52 )
Quote: (frogbear @ Nov. 10 2009, 09:50 )
I would like to know the justification behind giving Wraithguard 2x FF shots. I guess I can understand the MW, but why 2 shots?
It may not seem like an issue for a normal list however when they are a core unit for a Craftworld, I feel they could really use a re-think...
They all carry very nasty Wraithguns that tear open holes into another hostile universe (same tech as the Cobra's gun).
Most normal squads have mostly normal weapons with a single special and/or heavy weapon, but each of these all come with powerful weapons.
They are good at the moment, but balanced good and not too good IMO.
If they all carry Wraithguns (and I don't believe they carry anything else), then why aren't both shots MW like with shooting?
It's not a real problem for Guardian boosters, but it just seems over the top in a squad. I believed them to be lacking the Extra Attack, and I still wanted to play Iyanden, but someone else

in my group took them before I could.
Obviously specific craftworld choice does matter, but there's also a lot of crossover between each. I see 8 Fire Warriors (BielTann) as being relatively decent. But even with the Exarchs at 350, I'd still prefer the Iyanden Wraithguards.
Similar volume of shots (10xMWFF vs 6xMWFF + 7xFF), but almost 2.5 times better saves. 3 Return FF hits kill 2 FireDragons, but should only have a 50% chance of killing a WraithGuard. And even if it fails, they've got the Fearless to fall back on.
As stated earlier, that's cool when they've got the chain of Guardians around their neck. But otherwise...
Morgan Vening