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Battle Report

 Post subject: Battle Report
PostPosted: Thu Nov 05, 2009 11:14 pm 
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Hostile Stars v2.01 test

Please bear in mind that I was at work while doing this I was limited to an hour lunch and my last 10 min break. Total game time was about 50 minutes. I only used a 1 ½ x 2 table as my playing area as this was what I had on hand and gave me a small table.

Forces
Squadron Spear vs. Squadron Dagger
(Both with 3 Ashigaru Destroyers)

Turn 1
Squadron Dagger wins the Initiative.
All three advance and turns 45 degrees. All out of range to fire.

Squadron Spear advances and Spear1 fires both batteries, scoring a single hit on Dagger3.

Turn 2
As the Initiative roll was a tie, Squadron Spear goes first.
Spear1 forward thrusts to angle more towards Dagger3 and fires both batteries, scoring 3 hits plus a critical, destroying Dagger3.
Spear2 and 3 move forward trying to get a bead on Dagger squadron.

Dagger2 moves forward & turns and fires both batteries, scoring 2 hits on Spear1.
Dagger1 moves forward & turns and fires both batteries, scoring 1 hit, destroys Spear1.

Turn 3
Squadron Spear wins the Initiative.
Spear2 moves forward turns and fires both batteries, scoring 4 hits plus a critical, destroying Dagger2.
Spear3 moves forward and turns to angle move towards Dagger1, which is out of range.
Dagger1 moves forward and turns away from the enemy, trying to disengage.

Turn 4
Squadron Spear wins the Initiative.
Spear 2 slides forward turns, uses forward thrust and fires Main battery. Misses.
Spear3 Slides forward and forward thrust to angle more towards Dagger1.
Dagger1 moves forward and is 8 cm from the edge of the table.  Called game over because Spear Squadron was to far out of position and Dagger1 would have escaped off the board.


All in all not a bad 1st game of v2.01. There does need to be diagrams for the move section. I think it’s a bit fuzzy when you are moving forward (direction is toward the enemy) and you turn your heading to face the enemy and forward thrust to get a better angle of attack and then on the next turn do the same thing. The move is way better than v 1.01 and the shooting WAY better, I no longer feel the need to swipe a slide rule from and engineer. I will try to play a few more games and keep you posted. Please also bear in mind that this is my first battle report. (EVER!) So anything to help me write them better would be great as well.


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 Post subject: Battle Report
PostPosted: Tue Nov 10, 2009 10:47 pm 
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2nd Hostile Stars Battle Report
Hostile Stars v2.01
Total Game time: 1hr 20 mins. That includes setting up the table.

Forces

Flavian fleet
Squadron Alpha and Squadron Beta, both with 3 Ashigaru Destroyers.

Kronus fleet Squadron Spear and Squadron Dagger, both with 3 Ashigaru Destroyers.
Setup: 3 x 4 table with a 20 cm planet 15 cm from north end of board.  Spear setup east side of planet while Dagger deploys on the west side of the planet. Alpha and Beta deployed on the south edge facing north, near middle of table.

1st Turn
Flavian fleet wins Initiative.
Squadron starts at speed 3 Beta starts at speed 2.
All of Alpha advances north.
Spear and Dagger start at speed 0.
Spear advances max move facing south.
Beta same as Alpha
Dagger stays in orbit.

2nd Turn
Kronus Fleet wins Initiative. Lets the Flavian fleet go first.
Alpha advances north.
Spear Advances south.
Beta advances min move & rotates 45 degrees facing northeast.
Dagger stays in orbit facing south.

3rd Turn
Flavian fleet wins Initiative.
Alpha advances min move & rotates 22 ½ degrees facing northeast.
Spear advances.
Beta advances & forward thrusts to angle direction toward Spear Squadron.
Dagger Stays in orbit.

4th Turn
Flavian fleet wins Initiative.
Alpha3 advances, forward thrusts & fires both batteries @ Spear3 scoring 4 hits & 1 critical and destroys Spear3.
Alpha2 advances, forward thrusts & fires both batteries scoring 2 hits & 1 critical (secondary systems) on Spear3.
Alpha1 Advances, forward thrusts & fires both batteries and scores 1 hit on Spear1. (NOTE Spear Squadron NOT counted as under strength this turn).
Spear1 fires both batteries @ Alpha1 scoring 1 hit and a crit (Structrual damage).
Spear2 fires both batteries @ Alpha1 scores 2 hits, destroying Alpha1.
Beta advances and forward thrusts.
Dagger stays in orbit.

5th Turn
Kronus Fleet wins Initiative.
Spear1 fires both batteries @ Alpha2 and misses.
Spear2 fires both batteries @ Alpha2 Scores 1 hit. Alpha2 passes Evasion test.
Alpha2 advances and fires both batteries @ Spear2 and misses.
Alpha3 advances and fires both batteries @ Spear2 and scores 2 hits destroys Spear2.
Dagger still in orbit.
Beat advances & rotates 22.5 degrees north in line with direction.

6th Turn
Flavian fleet wins Initiative.
Alpha3 moves north, rotates west 22.5 degrees & forward thrusts Fires Quad VPC’s 1 hit on Spear1, which then fails evasion test.
Alpha2 moves north, rotates west 22.5 degrees & forward thrusts Fires Quad VPC’s 2 hit on Spear1, destroying Spear1.
Dagger stays in orbit.
Beta advances.

7th Turn
Flavian fleet wins Initiative.
Alpha advances, rotates more northwest and forward thrusts.
Dagger engages engines advancing , rotating Souteast, forward thrust &Increaces Speed to 1.
Beat advances, rotates northeast & forward thrusts.
Game called due to time limit.


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 Post subject: Battle Report
PostPosted: Wed Nov 11, 2009 12:30 am 
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Location: Harrogate, Yorkshire
I've not yet had a read of the HS rules, but it's cool to read this!

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 Post subject: Battle Report
PostPosted: Wed Nov 11, 2009 8:44 pm 
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Glad you liked it. I am try to get together a 3rd game. You should at least read the rules. The movement rule are a little hard to follow, but not bad. I think they work really well.


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 Post subject: Battle Report
PostPosted: Thu Nov 19, 2009 7:20 pm 
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3rd HS Battle Report
Table 3x2 Total game time was about 50 mins.

Forces: Squadron Dagger and Beta Squadron both with 4 Ashigaru class destroyers.

Setup: Planet 30 cm from north edge. Dagger in orbit east side of planet. Starting speed of 1. Beta southeast edge of table. Starting speed of 3.

1st Turn
Beta wins Initiative.
Advances north and rotates 45 degrees north west.
Dagger advances rotates 45 degrees southeast and forward thrusts.

2nd Turn
Beta wins Initiative.
Beta1 Forward Thrust fires both batteries scoring 2 hits and 1 critical on Dagger1, sweeping fires kill one crew.
Beta2 Forward Thrusts, advances, rotates 22.5 degrees, and forward thrusts again.
Beta3 Forward Thrusts, advances, rotates 22.5 degrees, and forward thrusts again.
Beta4 Forward Thrusts, advances, rotates 22.5 degrees, and forward thrusts again.

Dagger1 Forward thrusts, advances firing both batteries scoring 3 hits and 1 critical on Beta1. Destroying Beta1’s main battery and destroying Beta1 herself.
Dagger2 Forward thrusts, advances firing both batteries Scoring 2 hits on Beta2.
Dagger3 Forward thrusts, advances firing both batteries missing Beta2 completely
Dagger4 info missing?????

3rd turn
Dagger wins Initiative.
Dagger1 Forward thrusts and fires both batteries at Beta4, scoring 1 hit.
Dagger2 Forward thrusts and fires both batteries at Beta4,
Scores 4 hits + 2 Criticals (1 from both battery) Destroys Beta 4.

Beta2 and 3 advances min move and fires both ships miss completely.

4th Turn
Dagger wins Initiative.
Dagger1 advances south east rotates 90 degrees and fires both batteries at Beta2 scoring 1 hit destroying Beta2.
Dagger2 advances south east rotates 90 degrees and fires both batteries at Beta3 scoring 3 hits and 2 criticals. Destroying Beta3.
Beta Squadron completely destroyed.

All in all a great game. Cybershadow asked me if the rate of destruction was o.k. I still say it is o.k. So far all shooting has been where both ships are in the forward arcs of each other resulting in needing a 9 to hit. The Ashigaru only has the Eagle Howiters and the Quad VPCs. The eagles will hit on a roll of seven and the Quads an 8. a seven only gives you about a 30% chance to hit. It just seems like If I hit I hit with more than one hit. I had a few this game where I only hit once, but over all I am causing 2,3, or even 4 hits a turn. I have deliberately kept the games short. I am playing at work and can take an hour lunch. 2 10 min breaks and this game spilled over to take up 10 mins after work, but all games are less than 1 ½ hours in length.

I do have a comment/ question and this is for Iain to answer. What kind of bases come with the models? I ask because I have made some square counters the play with. These coupled with arrows are just not cutting it. I need to revamp my counters and have been looking at either a 12 sided shape or and 8 sided shape as the best. An 8 sided shape will give you a 45 degree turn or even a 22 ½ degree turn. A 12 sided will give you 15 degrees turns. So my comment of this, is how exact do we want the rotations? Does this make any sense to anyone or am I just rambling on?


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